花鬘技能卡死问题基础解决版
(cherry picked from commit ec800acc9230193c50b22e1ce4e1808336435cfe)
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| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using System; |
| | | using System.Linq; |
| | | using Spine; |
| | | |
| | | |
| | | public class SacrificialSkill : SkillBase |
| | | { |
| | | |
| | | public SacrificialSkill(BattleObject _caster, SkillConfig _skillCfg, |
| | | HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) |
| | | : base(_caster, _skillCfg, _vNetData, _packList, _battleField) |
| | | { |
| | | |
| | | } |
| | | |
| | | public override void Cast() |
| | | { |
| | | OnSkillStart(); |
| | | OnFinalFrameEnd(); |
| | | isFinished = true; |
| | | moveFinished = true; |
| | | } |
| | | } |
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| | | fileFormatVersion: 2 |
| | | guid: db01190f540fc214e855f8c2df9019be |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
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| | | // 控制型BUFF 14 比如眩晕,定身技能需要配置控制型buff |
| | | // 多段伤害buff攻击类型(类xp技能) 15 多段伤害主动每秒伤害buff技能类型为15 |
| | | // 被动触发增益类buff 16 被动触发持续一段时间给予增益buff,不会出现间隔时间buff类型为16,如(50065疾风) |
| | | // 被动触发减益类buff 17 被动触发持续一段时间给予减益buff,不会出现间隔时间buff类型为17,如(50235负伤) |
| | | // 技能类型 17,献祭攻击,攻击自己队友的,视为正常攻击,但是打队友,无动作,支持特效 |
| | | // 被动触发的控制类buff 18 被动触发持续一段时间的控制技能为17,如(50365激怒) |
| | | // 属性类技能 20(如坐骑属性,宠物属性) 被动增加了属性效果值,长期的技能为20,如(50605守护) |
| | | // 被动buff 19(暂时不知道干啥的) |
| | |
| | | Debug.LogError(skillConfig.SkillID + " : 超出了技能类型范围 请检查配置, 目前暂时只支持攻击类型的技能 " + skillConfig.SkillType); |
| | | break; |
| | | |
| | | // // 献祭攻击,攻击自己队友的,视为正常攻击,但是打队友,无动作,支持特效 |
| | | case 17: |
| | | skill = new SacrificialSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | break; |
| | | |
| | | default: |
| | | Debug.LogError(skillConfig.SkillID + " : 超出了技能类型范围 请检查配置, 目前暂时只支持攻击类型的技能 " + skillConfig.SkillType); |
| | | break; |