| | |
| | | { |
| | | public Image damageBackground; |
| | | public Text textDamage; |
| | | public Text textTotalDesc; //总伤害或者总治疗 |
| | | |
| | | public UniTask task = default; |
| | | |
| | | private Coroutine hideCoroutine; |
| | | private int hideVersion = 0; |
| | | public Image imgTotalDesc; //总伤害或者总治疗 |
| | | |
| | | private long damage = 0; |
| | | |
| | |
| | | |
| | | public void SetDamage(BattleDmgInfo dmgInfo) |
| | | { |
| | | // 先统一停止并清理此前的隐藏协程(如果有) |
| | | ClearHideCoroutine(); |
| | | var battleField = BattleManager.Instance.GetBattleField(dmgInfo.battleFieldGuid); |
| | | |
| | | if (!gameObject.activeInHierarchy) |
| | | gameObject.SetActive(true); |
| | |
| | | heal += h; |
| | | } |
| | | textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType); |
| | | textTotalDesc.text = "总治疗"; |
| | | damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83"); |
| | | imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80"); |
| | | } |
| | | else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage)) |
| | | { |
| | |
| | | damage += d; |
| | | } |
| | | textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType); |
| | | textTotalDesc.text = "总伤害"; |
| | | imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85"); |
| | | damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88"); |
| | | } |
| | | |
| | | textDamage.transform.DOPunchScale(Vector3.one * 0.2f, 0.2f, 1).OnComplete(() => |
| | | var tween = textDamage.transform.DOPunchScale(Vector3.one * 0.2f, 0.8f / battleField.speedRatio, 1).OnComplete(() => |
| | | { |
| | | textDamage.transform.localScale = Vector3.one; |
| | | if (dmgInfo.isLastHit) |
| | | { |
| | | gameObject.SetActive(false); |
| | | damage = 0; |
| | | heal = 0; |
| | | } |
| | | }); |
| | | |
| | | if (dmgInfo.isLastHit) |
| | | { |
| | | // 启动新的隐藏协程,先生成新的版本号以用于协程有效性校验 |
| | | hideVersion++; |
| | | int myVersion = hideVersion; |
| | | battleField.battleTweenMgr.OnPlayTween(tween); |
| | | |
| | | damage = 0; |
| | | heal = 0; |
| | | |
| | | var battleField = BattleManager.Instance.GetBattleField(dmgInfo.battleFieldGuid); |
| | | |
| | | float ms = 500f / battleField.speedRatio; |
| | | |
| | | hideCoroutine = StartCoroutine(HideAfterDelayCoroutine(ms, myVersion)); |
| | | |
| | | task = default; |
| | | } |
| | | } |
| | | |
| | | protected void OnDisable() |
| | | { |
| | | ClearHideCoroutine(); |
| | | hideVersion++; |
| | | } |
| | | |
| | | protected void OnDestroy() |
| | | { |
| | | ClearHideCoroutine(); |
| | | hideVersion++; |
| | | } |
| | | |
| | | public void CancelHide() |
| | | { |
| | | ClearHideCoroutine(); |
| | | hideVersion++; |
| | | } |
| | | |
| | | private void ClearHideCoroutine() |
| | | { |
| | | if (hideCoroutine != null) |
| | | { |
| | | try { StopCoroutine(hideCoroutine); } catch { } |
| | | hideCoroutine = null; |
| | | } |
| | | } |
| | | |
| | | private IEnumerator HideAfterDelayCoroutine(float secondsDelay, int version = 0) |
| | | { |
| | | yield return new WaitForSeconds(secondsDelay); |
| | | |
| | | if (version != 0 && version != hideVersion) |
| | | yield break; |
| | | |
| | | if (this == null) yield break; |
| | | if (gameObject != null) |
| | | gameObject.SetActive(false); |
| | | |
| | | if (hideCoroutine != null) |
| | | hideCoroutine = null; |
| | | } |
| | | } |