| Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs
@@ -15,6 +15,11 @@ // Debug.LogError("_caster == null : " + (_caster == null)); skillBase = SkillFactory.CreateSkill(_caster, vNetData, packList, _battleField); if (null == skillBase) { BattleUtility.ForceFinishBattlePackList(battleField, packList); } } public override bool IsFinished()