| Main/System/Battle/Define/DamageType.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/Define/DamageType.cs
@@ -22,13 +22,14 @@ Realdamage = 64, //真伤 Crit = 128, //暴击 Dodge = 256, //闪避 Stunned = 256, //击晕 DamageReverse = 512,//伤害反转为治疗 Dodge = 512, //闪避 SuckHpReverse = 1024,//吸血反转为伤害 DamageReverse = 1024,//伤害反转为治疗 SelfHarm = 2048,//自残 SuckHpReverse = 2048,//吸血反转为伤害 SelfHarm = 4096,//自残 } public enum DamageType