Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
| | |
| | | |
| | | void Start() |
| | | { |
| | | |
| | | #if !UNITY_EDITOR |
| | | if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") || |
| | | LocalSave.GetString("#@#BrancH") != string.Empty) |
| | | { |
| | | Debug.unityLogger.logEnabled = true; |
| | | } |
| | | else |
| | | { |
| | | Debug.unityLogger.logEnabled = false; |
| | | } |
| | | |
| | | #endif |
| | | |
| | | System.Net.ServicePointManager.DefaultConnectionLimit = 100;//设置http最大连接数 |
| | | Application.backgroundLoadingPriority = ThreadPriority.High; |
| | | Screen.sleepTimeout = SleepTimeout.NeverSleep; |
| | |
| | | |
| | | skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true); |
| | | |
| | | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/Spine/Horse/", skinConfig.Spine); |
| | | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/Spine/Horse", skinConfig.Spine); |
| | | if (skeletonGraphic.skeletonDataAsset == null) |
| | | { |
| | | |
| | |
| | | case PlayerDataType.default26: |
| | | hammerText.text = UIHelper.GetMoneyCnt(41).ToString(); |
| | | break; |
| | | |
| | | case PlayerDataType.ExAttr3: |
| | | officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); |
| | | break; |
| | | } |
| | | |
| | | } |
| | |
| | | spine.enabled = false; |
| | | uiFrame.enabled = false; |
| | | |
| | | |
| | | |
| | | if (sprite == null) |
| | | { |
| | | if (!IconConfig.HasKey(resourceValue)) |
| | |
| | | imgFace.enabled = true; |
| | | uiFrame.enabled = false; |
| | | spine.enabled = true; |
| | | |
| | | imgFace.sprite = null; |
| | | imgFace.overrideSprite = null; |
| | | |
| | | spine.effectId = int.Parse(resourceValue); |
| | | spine.isPlaySpineLoop = true; |
| | | spine.Play(); |
| | |
| | | imgFace.enabled = true; |
| | | spine.enabled = false; |
| | | uiFrame.enabled = true; |
| | | |
| | | imgFace.sprite = null; |
| | | imgFace.overrideSprite = null; |
| | | |
| | | if (!UIFrameMgr.Inst.ContainsDynamicImage(resourceValue)) |
| | | break; |