125 【战斗】战斗系统 网络包isDistribute字段删除 战斗重新开始报错修复
| | |
| | | packUID = AutoIncreaseUID++; |
| | | } |
| | | |
| | | public bool isDistribute = false; |
| | | |
| | | |
| | | public ServerType socketType = ServerType.Main; //默认且唯一 |
| | | |
| | | /** 协议号 */ |
| | |
| | | foreach (var item in campDict) |
| | | { |
| | | BattleObject battleObj = item.Value; |
| | | var objId = item.Key; |
| | | var positionNum = item.Key; |
| | | if (battleObj != null) |
| | | { |
| | | allBattleObjDict.Remove(objId); |
| | | BattleObjectFactory.DestroyBattleObject(objId, battleObj); |
| | | allBattleObjDict.Remove(battleObj.ObjID); |
| | | BattleObjectFactory.DestroyBattleObject(battleObj.ObjID, battleObj); |
| | | } |
| | | } |
| | | campDict.Clear(); |