| | |
| | | sweepButton.SetListener(() => |
| | | { |
| | | if (CheckChallengeCount()) return; |
| | | // 扫荡封包:与挑战一致,仅 ValueList 第二位为 1,第一位属性百分比可任意值 |
| | | BattleManager.Instance.SendTurnFight((uint)GuildAtkDefBatManager.DataMapID, 0, 1, mem.PlayerID, new[] { 100u, 1u }, showLoading: false); |
| | | ConfirmCancel.ToggleConfirmCancelByType(ToggleCheckType.GuildAtkDefBatSweep, |
| | | Language.Get("GuildAtkDefBat54"), |
| | | () => |
| | | { |
| | | SendSweepFight(mem.PlayerID); |
| | | }); |
| | | }); |
| | | |
| | | // 星星显示 |
| | | DisplayStars(mem); |
| | | } |
| | | |
| | | private void SendSweepFight(uint playerID) |
| | | { |
| | | // 扫荡封包:与挑战一致,仅 ValueList 第二位为 1,第一位属性百分比可任意值 |
| | | BattleManager.Instance.SendTurnFight((uint)GuildAtkDefBatManager.DataMapID, 0, 1, playerID, new[] { 100u, 1u }, showLoading: false); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 判断该成员所有属性档位是否均已被击杀 |
| | | /// </summary> |
| | |
| | | BoneField = 3, //白骨盈野 |
| | | FuncPreset = 4, //功能(流派)预设 |
| | | Horse = 5,//坐骑购买 |
| | | GuildAtkDefBatSweep = 6,//公会攻防战扫荡 |
| | | } |
| | | |
| | | |