| | |
| | | using UnityEngine; |
| | | public class BoneFieldWin : UIBase |
| | | { |
| | | [SerializeField] float modelSize; |
| | | [SerializeField] TextEx txtDifficulty; |
| | | [SerializeField] TextEx txtBossName; |
| | | [SerializeField] ImageEx imgMoneyCount; |
| | |
| | | [SerializeField] ImageEx imgSweepNo; |
| | | [SerializeField] ButtonEx btnAds; |
| | | [SerializeField] ImageEx imgSweepRed; |
| | | [SerializeField] UIHeroController bossModel; |
| | | bool isHasNextLineID; |
| | | int adID; |
| | | |
| | |
| | | txtBossName.text = nPCConfig.NPCName; |
| | | txtDifficulty.text = nowPassLineID.ToString(); |
| | | txtFightPower.text = UIHelper.ReplaceLargeArtNum(dungeonConfig.FightPower); |
| | | bossModel.Create(nPCConfig.SkinID, modelSize); |
| | | } |
| | | |
| | | public void DisplayChallengeButton(DungeonConfig dungeonConfig, FBInfo fBInfo) |