| Main/Core/ResModule/GameObjectPoolManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/ResModule/GameObjectPoolManager.cs
@@ -346,7 +346,7 @@ public HashSet<GameObject> m_ActiveHashSet = new HashSet<GameObject>(); public Queue<GameObject> m_FreeQueue = null; private int Pool_FreeList_Warning_Threshold = 10; //当空闲对象高于此值时,会进行日志输出提醒 private int Pool_FreeList_Warning_Threshold = 50; //当空闲对象高于此值时,会进行日志输出提醒 Action<GameObject> releaseCallBack;