143 演武场-客户端 我方战力优先取进攻队伍的战力,没有进攻队伍,取主线战力
| | |
| | | { |
| | | CreateScroller(); |
| | | voucher.Display(); |
| | | txtFightPoint.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); |
| | | long myFightPower = ArenaManager.Instance.GetMyFightPower(); |
| | | txtFightPoint.text = UIHelper.ReplaceLargeArtNum(myFightPower); |
| | | imgMoneyIcon.SetIconWithMoneyType(ArenaManager.Instance.currencyType); |
| | | txtMoneyCount.text = UIHelper.ShowUseMoney(ArenaManager.Instance.currencyType, ArenaManager.Instance.currencyValue); |
| | | } |
| | |
| | | sortedList.Sort((a, b) => b.Time.CompareTo(a.Time)); // 按时间从大到小排序 |
| | | return true; |
| | | } |
| | | } |
| | | |
| | | //优先取进攻队伍的战力,没有进攻队伍,取主线战力 |
| | | public long GetMyFightPower() |
| | | { |
| | | var arenaDefenseTeam = TeamManager.Instance.GetTeam(TeamType.Arena); |
| | | return arenaDefenseTeam.IsEmpty() || arenaDefenseTeam.GetTeamHeroCount() <= 0 ? |
| | | PlayerDatas.Instance.baseData.FightPower : |
| | | FightPowerManager.Instance.GetTeamFightPower(TeamType.Arena, false); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | |
| | | { |
| | | CreateScroller(); |
| | | voucher.Display(); |
| | | txtFightPoint.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); |
| | | long myFightPower = ArenaManager.Instance.GetMyFightPower(); |
| | | txtFightPoint.text = UIHelper.ReplaceLargeArtNum(myFightPower); |
| | | } |
| | | } |
| | |
| | | |
| | | txtMyLV.text = Language.Get("Arena22", PlayerDatas.Instance.baseData.LV); |
| | | txtMyName.text = PlayerDatas.Instance.baseData.PlayerName; |
| | | txtMyFightPonit.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); |
| | | long myFightPower = ArenaManager.Instance.GetMyFightPower(); |
| | | txtMyFightPonit.text = UIHelper.ReplaceLargeArtNum(myFightPower); |
| | | myAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, PlayerDatas.Instance.baseData.face, PlayerDatas.Instance.baseData.facePic)); |
| | | team = GetTeamHeroList(myTeam); |
| | | myCountry.RefreshOnTeamCountry(team, true); |