59 子 【常规】邮件系统 / 【常规】邮件系统-客户端 GMCmdModel改GMCmdManager
2 文件已重命名
2个文件已修改
8 ■■■■ 已修改文件
Main/Manager/GameSystemManager/GMCmdManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Manager/GameSystemManager/GMCmdManager.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/GMCmdPanel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/GMInputWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Manager/GameSystemManager/GMCmdManager.cs
File was renamed from Main/System/GMCommand/GMCmdModel.cs
@@ -6,7 +6,7 @@
using UnityEngine;
public class GMCmdModel : ManagerBase<GMCmdModel>
public class GMCmdManager : GameSystemManager<GMCmdManager>
{
    public const string Record_CmdKey = "Record_CmdKey";
    private List<string> recordCmdlist = new List<string>();
Main/Manager/GameSystemManager/GMCmdManager.cs.meta
Main/System/GMCommand/GMCmdPanel.cs
@@ -16,8 +16,8 @@
        [SerializeField]
        private Button _closeBtn;
        GMCmdModel _cmdModel;
        GMCmdModel cmdModel{ get { return GMCmdModel.Instance; } }
        GMCmdManager _cmdModel;
        GMCmdManager cmdModel{ get { return GMCmdManager.Instance; } }
        protected override void OnPreOpen()
        {
Main/System/GMCommand/GMInputWin.cs
@@ -39,7 +39,7 @@
        private List<string> recordCmdlist;
        GMCmdModel cmdModel { get { return GMCmdModel.Instance; } }
        GMCmdManager cmdModel { get { return GMCmdManager.Instance; } }
       
        protected override void OnPreOpen()