Main/System/InternalAffairs/GoldRushLeader.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/InternalAffairs/GoldRushLeader.cs
@@ -164,8 +164,8 @@ { leaderWord.SetActive(true); leaderWord.Play(); leaderText.text = !pathPosEvent.m_IsRandom ? Language.Get(pathPosEvent.m_Text1) : pathPosEvent.m_Text1 + UnityEngine.Random.Range((int)pathPosEvent.m_Value1, (int)pathPosEvent.m_Value2 + 1); leaderText.text = Language.Get(!pathPosEvent.m_IsRandom ? pathPosEvent.m_Text1 : pathPosEvent.m_Text1 + UnityEngine.Random.Range((int)pathPosEvent.m_Value1, (int)pathPosEvent.m_Value2 + 1)); } else if (pathPosEvent.m_PosEvent == PosEvent.TargetWord) {