File was renamed from Main/System/Backpack/BackpackData.cs |
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| | | //--------------------------------------------------------
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| | | // [Author]: 第二世界
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| | | // [ Date ]: Monday, July 31, 2017
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| | | //--------------------------------------------------------
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| | | using UnityEngine;
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| | | using System.Collections;
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| | |
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| | |
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| | | public struct Item
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| | | {
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| | | public int id;
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| | | public int count; //兼容旧代码保留
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| | | public ulong countEx; //兼容旧代码count,当数量超过了32位无法表示时使用
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| | | public int quality;
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| | | public int bind;
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| | |
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| | | public Item(int _id, ulong _count)
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| | | {
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| | | this.id = _id;
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| | | this.count = (int)_count;
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| | | this.quality = 0;
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| | | this.bind = 0;
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| | | this.countEx = _count;
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| | | }
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| | |
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| | | public Item(int _id, ulong _count, int _quality)
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| | | {
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| | | this.id = _id;
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| | | this.count = (int)_count;
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| | | this.quality = _quality;
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| | | this.bind = 0;
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| | | this.countEx = _count;
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| | | }
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| | |
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| | | public Item(int _id, ulong _count, int _bind = 0, int _quality = 0)
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| | | {
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| | | this.id = _id;
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| | | this.count = (int)_count;
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| | | this.quality = _quality;
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| | | this.bind = _bind;
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| | | this.countEx = _count;
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| | | }
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| | |
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| | | #region 旧代码兼容 显示无法超过32位
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| | |
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| | | public Item(int _id, int _count)
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| | | {
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| | | this.id = _id;
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| | | this.count = _count;
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| | | this.quality = 0;
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| | | this.bind = 0;
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| | | this.countEx = (ulong)_count;
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| | | }
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| | |
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| | | public Item(int _id, int _count, int _quality)
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| | | {
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| | | this.id = _id;
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| | | this.count = _count;
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| | | this.quality = _quality;
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| | | this.bind = 0;
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| | | this.countEx = (ulong)_count;
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| | | }
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| | |
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| | |
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| | | public Item(int _id, int _count, int _bind = 0, int _quality = 0)
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| | | {
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| | | this.id = _id;
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| | | this.count = _count;
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| | | this.quality = _quality;
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| | | this.bind = _bind;
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| | | this.countEx = (ulong)_count;
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| | | }
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| | | #endregion
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| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Monday, July 31, 2017 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | |
| | | |
| | | public struct Item |
| | | { |
| | | public int id; |
| | | public int count; //兼容旧代码保留 |
| | | public ulong countEx; //兼容旧代码count,当数量超过了32位无法表示时使用 |
| | | public int quality; |
| | | public int bind; |
| | | |
| | | public Item(int _id, ulong _count) |
| | | { |
| | | this.id = _id; |
| | | this.count = (int)_count; |
| | | this.quality = 0; |
| | | this.bind = 0; |
| | | this.countEx = _count; |
| | | } |
| | | |
| | | public Item(int _id, ulong _count, int _quality) |
| | | { |
| | | this.id = _id; |
| | | this.count = (int)_count; |
| | | this.quality = _quality; |
| | | this.bind = 0; |
| | | this.countEx = _count; |
| | | } |
| | | |
| | | public Item(int _id, ulong _count, int _bind = 0, int _quality = 0) |
| | | { |
| | | this.id = _id; |
| | | this.count = (int)_count; |
| | | this.quality = _quality; |
| | | this.bind = _bind; |
| | | this.countEx = _count; |
| | | } |
| | | |
| | | #region 旧代码兼容 显示无法超过32位 |
| | | |
| | | public Item(int _id, int _count) |
| | | { |
| | | this.id = _id; |
| | | this.count = _count; |
| | | this.quality = 0; |
| | | this.bind = 0; |
| | | this.countEx = (ulong)_count; |
| | | } |
| | | |
| | | public Item(int _id, int _count, int _quality) |
| | | { |
| | | this.id = _id; |
| | | this.count = _count; |
| | | this.quality = _quality; |
| | | this.bind = 0; |
| | | this.countEx = (ulong)_count; |
| | | } |
| | | |
| | | |
| | | public Item(int _id, int _count, int _bind = 0, int _quality = 0) |
| | | { |
| | | this.id = _id; |
| | | this.count = _count; |
| | | this.quality = _quality; |
| | | this.bind = _bind; |
| | | this.countEx = (ulong)_count; |
| | | } |
| | | #endregion |
| | | } |