437 子 【方案】方案预设 / 【方案】方案预设-客户端
| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class ArenaChallengeWin : UIBase |
| | | { |
| | |
| | | [SerializeField] ImageEx imgMoneyIcon; |
| | | [SerializeField] TextEx txtMoneyCount; |
| | | [SerializeField] ScrollerController scrollerController; |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | protected override void InitComponent() |
| | | { |
| | |
| | | if (!UIHelper.CheckMoneyCount(ArenaManager.Instance.currencyType, ArenaManager.Instance.currencyValue, 1)) |
| | | return; |
| | | ArenaManager.Instance.SendArenaMatch(true); |
| | | }); |
| | | |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Arena); |
| | | }); |
| | | |
| | | } |
| | |
| | | txtFightPoint.text = UIHelper.ReplaceLargeArtNum(myFightPower); |
| | | imgMoneyIcon.SetIconWithMoneyType(ArenaManager.Instance.currencyType); |
| | | txtMoneyCount.text = UIHelper.ShowUseMoney(ArenaManager.Instance.currencyType, ArenaManager.Instance.currencyValue); |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | } |
| | |
| | | [SerializeField] ButtonEx btnAward; |
| | | [SerializeField] ButtonEx btnChallage; |
| | | [SerializeField] RedpointBehaviour rpChallage; |
| | | [SerializeField] ButtonEx btnDeployTroops; |
| | | // [SerializeField] ButtonEx btnDeployTroops; |
| | | [SerializeField] List<ArenaPlayerTop3Cell> playerTop3Cells; |
| | | [SerializeField] ScrollerController scrollerController; |
| | | [SerializeField] ArenaPlayerRankCell myRankCell; |
| | |
| | | ArenaManager.Instance.SendArenaMatch(); |
| | | UIManager.Instance.OpenWindow<ArenaChallengeWin>(); |
| | | }); |
| | | btnDeployTroops.SetListener(() => |
| | | { |
| | | HeroUIManager.Instance.selectTeamType = TeamManager.Instance.GetTeamID((int)BattlePreSetType.Arena); |
| | | UIManager.Instance.OpenWindow<HeroPosWin>(1); // 竞技场标签页 |
| | | }); |
| | | // btnDeployTroops.SetListener(() => |
| | | // { |
| | | // HeroUIManager.Instance.selectTeamType = TeamManager.Instance.GetTeamID((int)BattlePreSetType.Arena); |
| | | // UIManager.Instance.OpenWindow<HeroPosWin>(1); // 竞技场标签页 |
| | | // }); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | |
| | | void DisplayDeployTroop() |
| | | { |
| | | bool isOpen = FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.DeployTroopsFuncId); |
| | | btnDeployTroops.SetActive(isOpen); |
| | | // btnDeployTroops.SetActive(isOpen); |
| | | } |
| | | |
| | | |
| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | public class BoneFieldWin : UIBase |
| | | { |
| | | [SerializeField] float modelSize; |
| | |
| | | [SerializeField] ButtonEx btnAds; |
| | | [SerializeField] ImageEx imgSweepRed; |
| | | [SerializeField] UIHeroController bossModel; |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | bool isHasNextLineID; |
| | | int adID; |
| | | |
| | |
| | | btnClose.SetListener(OnClickClose); |
| | | btnSweep.SetListener(OnClickSweep); |
| | | btnAds.SetListener(OnClickAds); |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | |
| | | DungeonConfig sweepDungeonConfig = DungeonConfig.Get(sweepDungeonID); |
| | | DisplayItemCellList(sweepItemCells, sweepDungeonConfig.SweepAwardList); |
| | | } |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | |
| | | public void DisplayFBInfo(NPCConfig nPCConfig, DungeonConfig dungeonConfig, int nowPassLineID) |
| | |
| | | pack.NameLen = len; |
| | | pack.PresetName = nameText.text; |
| | | GameNetSystem.Instance.SendInfo(pack); |
| | | SysNotifyMgr.Instance.ShowTip("FuncPreset3"); |
| | | CloseWindow(); |
| | | } |
| | | } |
| | |
| | | |
| | | [SerializeField] Transform moreCellObj; |
| | | [SerializeField] FuncPresetChooseMoreCell[] moreCells; |
| | | [SerializeField] Canvas canvas; |
| | | bool forceUnFold = false; //强制展开,不能收缩; 流派界面的需求 |
| | | [NonSerialized] public int unFoldID = 0; //当前展开的方案ID,在选中的情况下才生效 |
| | | int curBattleType; |
| | |
| | | cells[i].SetActive(true); |
| | | if (i < 3) |
| | | { |
| | | var _unFoldState = forceUnFold ? true : i + 1 == unFoldID; |
| | | var _unFoldState = forceUnFold ? i + 1 == selectID : i + 1 == unFoldID; |
| | | cells[i].Display(battleType, funcType, i + 1, _unFoldState); |
| | | } |
| | | else |
| | | { |
| | | var _unFoldState = forceUnFold ? true : (selectID > 4 ? selectID : 4) == unFoldID; |
| | | var _unFoldState = forceUnFold ? selectID >= 4: (selectID > 4 ? selectID : 4) == unFoldID; |
| | | //第四个动态变化 |
| | | cells[i].Display(battleType, funcType, selectID > 4 ? selectID : 4, _unFoldState); |
| | | } |
| | |
| | | |
| | | void OnEnable() |
| | | { |
| | | canvas.sortingLayerName = "UI"; |
| | | FuncPresetManager.Instance.OnSelectPresetEvent += OnSelectPresetEvent; |
| | | } |
| | | |
| | |
| | | { |
| | | return; |
| | | } |
| | | var selectID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, funcType); |
| | | var selectID = funcType == 1 ? FuncPresetManager.Instance.GetGlobalPresetID(battleType) : FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, funcType); |
| | | caseNameText.text = UIHelper.AppendColor(selectID == id ? TextColType.titleSelectColor : TextColType.titleUnSelectColor, |
| | | Language.Get("FuncPreset11", id, data.PresetName)); |
| | | if (data.unLock) |
| | |
| | | changeNameBtn.AddListener(()=> |
| | | { |
| | | ChangeName(funcType, id); |
| | | moreCellObj.SetActive(false); |
| | | }); |
| | | chooseBtn.AddListener(() => |
| | | { |
| | | if (pareant) |
| | | if (pareant != null) |
| | | { |
| | | pareant.unFoldID = id; |
| | | } |
| | |
| | | else |
| | | { |
| | | lockBtn.SetActive(true); |
| | | lockBtn.AddListener(() => FuncPresetManager.Instance.ClickFuncPreset(battleType, funcType, id)); |
| | | lockBtn.AddListener(() => |
| | | { |
| | | FuncPresetManager.Instance.ClickFuncPreset(battleType, funcType, id); |
| | | moreCellObj.SetActive(false); |
| | | }); |
| | | changeNameBtn.SetActive(false); |
| | | chooseBtn.RemoveAllListeners(); |
| | | } |
| | |
| | | public bool IsOpen() |
| | | { |
| | | //特殊约定 |
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Mingge)) |
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FuncPreset)) |
| | | return false; |
| | | |
| | | if (TimeUtility.OpenDay < openConditions[0] - 1) |
| | |
| | | //提前显示 |
| | | public bool IsPreShow() |
| | | { |
| | | return FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Mingge); |
| | | return FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.FuncPreset); |
| | | } |
| | | |
| | | void InitFuncPreset() |
| | |
| | | var pack = new CB262_tagCSFuncPresetSwitch(); |
| | | pack.FuncPresetType = (byte)funcType; |
| | | pack.PresetID = (byte)presetID; |
| | | pack.BatPresetID = (byte)battleType; |
| | | pack.BatPresetID = (byte)GetGlobalPresetID(battleType); |
| | | GameNetSystem.Instance.SendInfo(pack); |
| | | } |
| | | |
| | |
| | | pack.FuncPresetType = (byte)funcType; |
| | | pack.PresetID = (byte)presetID; |
| | | GameNetSystem.Instance.SendInfo(pack); |
| | | SysNotifyMgr.Instance.ShowTip("FuncPreset2"); |
| | | } |
| | | |
| | | //要显示的方案数量; 根据情况会包含未解锁 |
| | |
| | | |
| | | SaveFuncPresetID(battleType, funcType, id); |
| | | return true; |
| | | } |
| | | } |
| | | |
| | | // 点击流派/防守预设按钮 |
| | | public void ClickBattlePreset(int battleType) |
| | | { |
| | | if (!IsOpen()) |
| | | { |
| | | UIManager.Instance.OpenWindow<FuncPresetUnLockWin>(battleType); |
| | | } |
| | | else |
| | | { |
| | | UIManager.Instance.OpenWindow<FuncPresetWin>(battleType); |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| New file |
| | |
| | | using System.Text; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class FuncPresetUnLockWin : UIBase |
| | | { |
| | | [SerializeField] Text processText; |
| | | [SerializeField] Text[] conditionTexts; |
| | | [SerializeField] Text[] stateTexts; |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | conditionTexts[0].text = Language.Get("FuncPreset3", FuncPresetManager.Instance.openConditions[0]); |
| | | conditionTexts[1].text = Language.Get("FuncPreset4", FuncPresetManager.Instance.openConditions[1] / 100, |
| | | FuncPresetManager.Instance.openConditions[1] % 100); |
| | | conditionTexts[2].text = Language.Get("FuncPreset5", FuncPresetManager.Instance.openConditions[2] / 100, |
| | | FuncPresetManager.Instance.openConditions[2] % 100); |
| | | int unLockCnt = 0; |
| | | |
| | | if (TimeUtility.OpenDay + 1 >= FuncPresetManager.Instance.openConditions[0]) |
| | | { |
| | | stateTexts[0].text = UIHelper.AppendColor(TextColType.Green, Language.Get("FuncPreset6")); |
| | | unLockCnt++; |
| | | } |
| | | else |
| | | { |
| | | stateTexts[0].text = UIHelper.AppendColor(TextColType.Red, Language.Get("WarlordPavilion14")); |
| | | } |
| | | |
| | | if (PlayerDatas.Instance.baseData.ExAttr1 / 100 > FuncPresetManager.Instance.openConditions[1]) |
| | | { |
| | | stateTexts[1].text = UIHelper.AppendColor(TextColType.Green, Language.Get("FuncPreset6")); |
| | | unLockCnt++; |
| | | } |
| | | else |
| | | { |
| | | stateTexts[1].text = UIHelper.AppendColor(TextColType.Red, Language.Get("WarlordPavilion14")); |
| | | } |
| | | |
| | | WarlordPavilionManager.Instance.TryGetHistoryMaxFinishProgress(out int layerNum, out int levelNum); |
| | | var passLayerNum = layerNum * 100 + levelNum; |
| | | if (passLayerNum >= FuncPresetManager.Instance.openConditions[2]) |
| | | { |
| | | stateTexts[2].text = UIHelper.AppendColor(TextColType.Green, Language.Get("FuncPreset6")); |
| | | unLockCnt++; |
| | | } |
| | | else |
| | | { |
| | | stateTexts[2].text = UIHelper.AppendColor(TextColType.Red, Language.Get("WarlordPavilion14")); |
| | | } |
| | | |
| | | processText.text = Language.Get("FuncPreset2") + Language.Get("HeroFates11", unLockCnt, FuncPresetManager.Instance.openConditions.Length); |
| | | |
| | | } |
| | | } |
| | | |
| New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: f516f10c5b150874dad8b1e15f17c6e0 |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
| New file |
| | |
| | | using System.Linq; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class FuncPresetWin : UIBase |
| | | { |
| | | [SerializeField] Text tileText; |
| | | [SerializeField] Button globalPresetBtn; |
| | | [SerializeField] Text globalPresetNameText; |
| | | [SerializeField] Transform globalPresetObj; |
| | | [SerializeField] FuncPresetChooseMoreCell[] morecells; //全局 |
| | | [SerializeField] Transform heroCases; |
| | | FuncPresetChooseCells heroPresetCells; |
| | | [SerializeField] HeroSmallHeadCell[] heroHeads; |
| | | |
| | | //命格 |
| | | [SerializeField] Transform minggeObj; |
| | | [SerializeField] Transform minggeCases; |
| | | FuncPresetChooseCells minggePresetCells; |
| | | [SerializeField] MinggeItemCell[] minggeItems; |
| | | [SerializeField] Text[] suiteDescs; |
| | | |
| | | |
| | | |
| | | int battleType; |
| | | protected override void InitComponent() |
| | | { |
| | | globalPresetBtn.AddListener(() => |
| | | { |
| | | globalPresetObj.SetActive(true); |
| | | }); |
| | | var presetObj = UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells"); |
| | | presetObj.transform.SetParentEx(heroCases, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | heroPresetCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | |
| | | var presetObj1 = UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells"); |
| | | presetObj1.transform.SetParentEx(minggeCases, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | minggePresetCells = presetObj1.GetComponent<FuncPresetChooseCells>(); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | FuncPresetManager.Instance.OnFuncPresetUseDataEvent += OnFuncPresetUseDataEvent; |
| | | Display(); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | FuncPresetManager.Instance.OnFuncPresetUseDataEvent -= OnFuncPresetUseDataEvent; |
| | | } |
| | | |
| | | void OnFuncPresetUseDataEvent(int type) |
| | | { |
| | | Display(); |
| | | } |
| | | |
| | | void Display() |
| | | { |
| | | battleType = functionOrder; |
| | | |
| | | tileText.text = battleType == (int)BattlePreSetType.Story ? Language.Get("FuncPreset7") : Language.Get("FuncPreset13"); |
| | | var globalePresetID = FuncPresetManager.Instance.GetGlobalPresetID(battleType); |
| | | var globalePreset = FuncPresetManager.Instance.GetFuncPreset((int)FuncPresetType.Global, globalePresetID); |
| | | globalPresetNameText.text = globalePreset.PresetName; |
| | | |
| | | var showCnt = FuncPresetManager.Instance.GetShowFuncPresetCount((int)FuncPresetType.Global); |
| | | for (int i = 0; i < morecells.Length; i++) |
| | | { |
| | | if (i < showCnt) |
| | | { |
| | | morecells[i].SetActive(true); |
| | | morecells[i].Display(battleType, (int)FuncPresetType.Global, i + 1); |
| | | } |
| | | else |
| | | { |
| | | morecells[i].SetActive(false); |
| | | } |
| | | } |
| | | |
| | | heroPresetCells.unFoldID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Team); |
| | | heroPresetCells.Display(battleType, (int)FuncPresetType.Team, true); |
| | | var teamID = TeamManager.Instance.GetTeamID(battleType); |
| | | var team = TeamManager.Instance.GetTeam(teamID); |
| | | int heroIndex = 0; |
| | | foreach (var teamHero in team.serverHeroes) |
| | | { |
| | | if (teamHero == null) |
| | | { |
| | | continue; |
| | | } |
| | | HeroInfo heroInfo = HeroManager.Instance.GetHero(teamHero.guid); |
| | | if (heroInfo == null) |
| | | { |
| | | continue; |
| | | } |
| | | heroHeads[heroIndex].SetActive(true); |
| | | heroHeads[heroIndex].Display(heroInfo); |
| | | heroIndex++; |
| | | } |
| | | for (int i = heroIndex; i < heroHeads.Length; i++) |
| | | { |
| | | heroHeads[i].SetActive(false); |
| | | } |
| | | |
| | | if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Mingge)) |
| | | { |
| | | minggeObj.SetActive(true); |
| | | minggePresetCells.unFoldID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Mingge); |
| | | minggePresetCells.Display(battleType, (int)FuncPresetType.Mingge, true); |
| | | |
| | | |
| | | var presetID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Mingge); |
| | | for (int i = 0; i < minggeItems.Length; i++) |
| | | { |
| | | var packIndex = MinggeManager.Instance.GetPackIndex(presetID, i + 1);//对应卦玉背包索引 |
| | | var item = PackManager.Instance.GetItemByIndex(PackType.Mingge, packIndex); |
| | | if (item == null) |
| | | { |
| | | minggeItems[i].SetActive(false); |
| | | continue; |
| | | } |
| | | minggeItems[i].SetActive(true); |
| | | minggeItems[i].Display(item.guid); |
| | | } |
| | | |
| | | var dict = MinggeManager.Instance.GetMinggeSkillCountDictByPresetID(presetID); |
| | | var keys = dict.Keys.ToList(); |
| | | keys.Sort(); |
| | | for (int i = 0; i < suiteDescs.Length; i++) |
| | | { |
| | | if (i < keys.Count) |
| | | { |
| | | var skillID = keys[i]; |
| | | suiteDescs[i].SetActive(true); |
| | | suiteDescs[i].text = Language.Get("L1039", Language.Get($"MinggeSkillType_{skillID}")) + |
| | | SkillConfig.Get(skillID + showCnt - 1).Description + " " + Language.Get("HeroFates11", showCnt, MinggeManager.Instance.maxSuiteSkillCount); |
| | | |
| | | } |
| | | else |
| | | { |
| | | suiteDescs[i].SetActive(false); |
| | | } |
| | | } |
| | | } |
| | | else |
| | | { |
| | | minggeObj.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: 15fab3d9935d0854281b763e0ce68324 |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
| | |
| | | jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.Class)); |
| | | } |
| | | |
| | | |
| | | public void Display(HeroInfo hero) |
| | | { |
| | | heroHeadBaseCell.Init(hero.heroId, hero.SkinID, hero.heroStar, hero.awakeLevel, hero.heroLevel); |
| | | nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel); |
| | | jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class)); |
| | | } |
| | | } |
| | | |
| | |
| | | [SerializeField] Transform caseesObj; |
| | | FuncPresetChooseCells presetChooseCells; |
| | | |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | |
| | | Sequence sequence; |
| | | CancellationTokenSource _cts; |
| | | Queue<int> showConnectTipQueue = new Queue<int>(); |
| | |
| | | presetObj.transform.SetParentEx(caseesObj, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | presetChooseCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | presetChooseCells.ChangeAlignment(TextAnchor.MiddleCenter); |
| | | |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | | |
| | |
| | | fightPowerText.text = UIHelper.ReplaceLargeArtNum(FightPowerManager.Instance.GetTeamFightPower(HeroUIManager.Instance.selectTeamType, true)); |
| | | |
| | | presetChooseCells.Display((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | |
| | | void RefreshFlyHead() |
| | |
| | | [SerializeField] Image fightIcon; |
| | | [SerializeField] ScrollerController dropItemScroller; |
| | | [SerializeField] Button heroRoadBtn; |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | |
| | | protected override void InitComponent() |
| | |
| | | heroRoadBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<DayMissionBaseWin>(2); |
| | | }); |
| | | |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | |
| | | bossBG.SetOrgSprite(chapterConfig.BG, "MainLevel"); |
| | | |
| | | heroRoadBtn.SetActive(FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.DayMission)); |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | |
| | | |
| | |
| | | string lastGuid = "uninit"; |
| | | public void Display() |
| | | { |
| | | var presetID = FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | var presetID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | var packIndex = MinggeManager.Instance.GetPackIndex(presetID, equipIndex);//对应卦玉背包索引 |
| | | var item = PackManager.Instance.GetItemByIndex(PackType.Mingge, packIndex); |
| | | if (item == null) |
| | |
| | | } |
| | | |
| | | |
| | | //意向技能ID:【guid..】 |
| | | //获取当前在使用方案的技能信息 意向技能类型ID:【物品guid..】 |
| | | public Dictionary<int, List<string>> GetMinggeSkillTypeIDDict() |
| | | { |
| | | var presetID = FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | var presetID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | var startIndex = (presetID - 1) * TotleEquip;//对应卦玉背包索引 = (套编号-1)*12+装备位-1 |
| | | |
| | | var dict = new Dictionary<int, List<string>>(); |
| | |
| | | return dict; |
| | | } |
| | | |
| | | //获取指定方案的技能信息 意向技能类型ID:数量 |
| | | public Dictionary<int, int> GetMinggeSkillCountDictByPresetID(int presetID) |
| | | { |
| | | var startIndex = (presetID - 1) * TotleEquip;//对应卦玉背包索引 = (套编号-1)*12+装备位-1 |
| | |
| | | |
| | | |
| | | //非自动情况下,默认当前方案 |
| | | equipShowPresetID = FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | equipShowPresetID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | selectFloorEquip = equip; |
| | | if (UIManager.Instance.IsOpened<MinggeWin>()) |
| | | { |
| | |
| | | { |
| | | minggeAttrDict.Clear(); //身上命格属性重置 |
| | | |
| | | var minggePresetID = FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | var minggePresetID = FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | var starIndex = (minggePresetID - 1) * TotleEquip; |
| | | |
| | | for (int i = starIndex; i < starIndex + TotleEquip; i++) |
| | |
| | | [SerializeField] Button tyBtn; |
| | | [SerializeField] Image tyItemImg; |
| | | [SerializeField] Text tyItemCntText; |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | FuncPresetChooseCells presetChooseCells; |
| | | int lastLV = 0; |
| | |
| | | }); |
| | | |
| | | autoBtn.AddListener(AutoTY); |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | |
| | | DisplayCostItem(); |
| | | moneyMoveByPathCell.SetActive(false); |
| | | presetChooseCells.Display((int)BattlePreSetType.Story, (int)FuncPresetType.Mingge); |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | void RefreshItemEvent(PackType type, int index, int itemID) |
| | | { |
| | |
| | | // 获取主阵容方案ID |
| | | public int GetMainTeamID() |
| | | { |
| | | return FuncPresetManager.Instance.GetFuncPresetID((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |
| | | return FuncPresetManager.Instance.GetFuncPresetIDByBattleType((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |
| | | } |
| | | |
| | | // 获取指定的方案ID |
| | | public int GetTeamID(int battleType) |
| | | { |
| | | return FuncPresetManager.Instance.GetFuncPresetID(battleType, (int)FuncPresetType.Team); |
| | | return FuncPresetManager.Instance.GetFuncPresetIDByBattleType(battleType, (int)FuncPresetType.Team); |
| | | } |
| | | } |
| | |
| | | [SerializeField] TextEx txtTodayHurt; |
| | | [SerializeField] List<TianziBillboradBossHead> bossHeads; |
| | | [SerializeField] RectTransform layoutGroupRect; |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | |
| | | TianziBillboradManager model { get { return TianziBillboradManager.Instance; } } |
| | | DungeonManager dungeonModel { get { return DungeonManager.Instance; } } |
| | | AdsManager adsModel { get { return AdsManager.Instance; } } |
| | |
| | | { |
| | | UIManager.Instance.OpenWindow<TianziBillboradSweepTipWin>(); |
| | | } |
| | | }); |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | |
| | | DisplaySkillWordsList(npcLineupConfig); |
| | | DisplayItemCellList(possibleRewards, model.GetPossibleRewards(npcConfig.NPCID)); |
| | | DisplayBossHeadList(bossHeads, model.GetBossIDList(model.DataMapID)); |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | |
| | | private void DisplayButton(ADAwardConfig adAwardConfig, FBInfo fbInfo) |
| | |
| | | [SerializeField] ButtonEx btnSelectBonus; //选择加成 |
| | | [SerializeField] Image imgSelectBonusRed; //加成预设红点 |
| | | [SerializeField] UIEffectPlayer uIEffectPlayer; //选择加成开启特效 |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | |
| | | WarlordPavilionManager manager { get { return WarlordPavilionManager.Instance; } } |
| | | protected override void InitComponent() |
| | | { |
| | |
| | | if (!manager.IsFuncOpen(true)) |
| | | return; |
| | | UIManager.Instance.OpenWindow<WarlordPavilionBonusPresetWin>(); |
| | | }); |
| | | |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | |
| | | { |
| | | uIEffectPlayer.Play(); |
| | | } |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | private void DisplayButtons() |
| | | { |
| | |
| | | Mail = 52, //邮箱 |
| | | Mingge = 54, //命格 |
| | | WarlordPavilion = 55, //定军阁 |
| | | FuncPreset = 56, //流派预设 |
| | | } |
| | | |
| | | |