143 演武场-客户端 ArenaBattleWin BoneFieldBattleWin StoryBossBattleWin 使用基类
3个文件已修改
2个文件已添加
856 ■■■■■ 已修改文件
Main/System/Battle/ArenaBattleWin.cs 159 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BaseBattleWin.cs 279 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BaseBattleWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BoneFieldBattleWin.cs 180 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/StoryBossBattleWin.cs 227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/ArenaBattleWin.cs
@@ -1,20 +1,10 @@
using System.Collections.Generic;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
public class ArenaBattleWin : UIBase
public class ArenaBattleWin : BaseBattleWin
{
    // 组件引用
    [SerializeField] Transform mountPoint;
    [SerializeField] Transform transButtons;
    [SerializeField] Button btnSpeed;
    [SerializeField] Text textSpeed;
    [SerializeField] Button btnPass;
    [SerializeField] Button btnPause;
    private BattleRootNode battleRootNode = null;
    private BattleField battleField;
    [SerializeField] HeroCountryComponent myCountry;
    [SerializeField] TextEx txtMyLV;
    [SerializeField] TextEx txtMyName;
@@ -33,55 +23,30 @@
    [SerializeField] AvatarCell enemyAvatarCell;
    [SerializeField] List<ArenaHeroHead> enemyHeroHeads;
    [SerializeField] TextEx txtWaveInfo;
    public TotalDamageDisplayer totalDamageDisplayer;
    public SkillTips skillTipsRed;
    public SkillTips skillTipsBlue;
    // 生命周期
    protected override void InitComponent()
    protected override void RegisterBattleEvents()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
        base.RegisterBattleEvents();
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
    }
    private void OnClickPause()
    protected override void UnregisterBattleEvents()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
        base.UnregisterBattleEvents();
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
    }
    private void OnClickPass()
    protected virtual void OnBattleEnd(string guid, JsonData endData)
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
        if (battleField != null && guid == battleField.guid)
        {
            DisplayHpInfo();
    }
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        MainWin.TabChangeEvent += OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
        BattleManager.Instance.storyBattleField.IsPause = true;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
        if (isOpenBattleChangeTab)
@@ -97,14 +62,7 @@
    protected override void OnPreClose()
    {
        base.OnPreClose();
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
        BattleManager.Instance.storyBattleField.IsPause = false;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
@@ -121,109 +79,29 @@
        UIManager.Instance.CloseWindow<ArenaBattleWin>();
    }
    private void OnBattleEnd(string guid, JsonData endData)
    protected override void OnDamageTaken(BattleDmgInfo damageInfo)
    {
        if (battleField != null && guid == battleField.guid)
        {
            DisplayHpInfo();
        }
    }
    private void OnDamageTaken(BattleDmgInfo damageInfo)
    {
        base.OnDamageTaken(damageInfo);
        if (battleField == null)
            return;
        if (damageInfo.battleFieldGuid == battleField.guid)
        {
            DisplayHpInfo();
            totalDamageDisplayer.SetDamage(damageInfo);
        }
    }
    private void OnCreateBattleField(string arg1, BattleField field)
    protected override void OnCreateBattleField(string guid, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        if (field is ArenaBattleField)
        {
            SetBattleField(field);
        }
    }
    protected override void OnClose()
    protected override void RefreshSpecific()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
    }
    public void SetBattleField(BattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
        Refresh();
        battleField.OnRoundChange -= OnRoundChange;
        battleField.OnRoundChange += OnRoundChange;
        OnRoundChange(battleField.round, battleField.turnMax);
    }
    public override void Refresh()
    {
        base.Refresh();
        DisplayHpInfo();
        DisplayPlayerInfo();
        totalDamageDisplayer.SetActive(false);
        skillTipsBlue.SetActive(false);
        skillTipsRed.SetActive(false);
    }
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    {
        if (battleField == null)
            return;
        if (battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        bool isRed = battleObject.Camp == BattleCamp.Red;
        SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    private void DisplayHpInfo()
@@ -344,11 +222,6 @@
        }
        return teamHeroes;
    }
    private void OnRoundChange(int round, int maxRound)
    {
        txtWaveInfo.text = string.Format("{0}/{1}", round, maxRound);
    }
    bool IsOpenBattleChangeTab()
Main/System/Battle/BaseBattleWin.cs
New file
@@ -0,0 +1,279 @@
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 战斗窗口基类
/// </summary>
public abstract class BaseBattleWin : UIBase
{
    [Header("战斗场景挂载点")]
    [SerializeField]
    protected Transform mountPoint;
    [Header("战斗控制按钮")]
    [SerializeField] protected Button btnSpeed; // 速度控制
    [SerializeField] protected Text textSpeed; // 速度显示
    [SerializeField] protected Button btnPass; // 跳过战斗
    [SerializeField] protected Button btnPause; // 暂停按钮 (BattleWin中的btnStop可对应此按钮)
    [Header("战斗UI组件")]
    [SerializeField] protected TotalDamageDisplayer totalDamageDisplayer; // 伤害统计
    [SerializeField] protected SkillTips skillTipsRed; // 红方技能提示
    [SerializeField] protected SkillTips skillTipsBlue; // 蓝方技能提示
    [SerializeField] protected Text txtBattleRound; // 回合信息 (Arena的txtWaveInfo, Story/Bone的txtBattleRound)
    protected BattleRootNode battleRootNode = null;
    protected BattleField battleField; // 当前战斗的战场实例
    protected override void InitComponent()
    {
        base.InitComponent();
        // 绑定通用按钮事件
        if (btnSpeed != null)
            btnSpeed.AddListener(ChangeSpeed);
        if (btnPass != null)
            btnPass.AddListener(OnClickPass);
        if (btnPause != null)
            btnPause.AddListener(OnClickPause);
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        RegisterBattleEvents();
        // 在打开时需要暂停主线战斗
        if (BattleManager.Instance.storyBattleField != null)
            BattleManager.Instance.storyBattleField.IsPause = true;
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        UnregisterBattleEvents();
        // 在关闭时恢复主线战斗
        if (BattleManager.Instance.storyBattleField != null)
            BattleManager.Instance.storyBattleField.IsPause = false;
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
        }
    }
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
    /// <summary>
    /// 通用刷新逻辑 (模板方法)
    /// </summary>
    public override void Refresh()
    {
        base.Refresh();
        // 1. 执行基类通用刷新逻辑 (清空旧状态)
        if (totalDamageDisplayer != null)
            totalDamageDisplayer.SetActive(false);
        if (skillTipsBlue != null)
            skillTipsBlue.SetActive(false);
        if (skillTipsRed != null)
            skillTipsRed.SetActive(false);
        // 刷新速度显示
        if (textSpeed != null && BattleManager.Instance != null)
            textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
        // 2. 调用子类特定的刷新逻辑
        if (battleField != null) // 确保战场存在后再调用特定刷新
        {
            RefreshSpecific();
        }
    }
    /// <summary>
    /// 子类实现的特定刷新逻辑
    /// </summary>
    protected abstract void RefreshSpecific();
    /// <summary>
    /// 当战斗字段创建时 (子类必须重写, 以匹配特定的战场类型)
    /// </summary>
    /// <param name="guid"></param>
    /// <param name="field"></param>
    protected abstract void OnCreateBattleField(string guid, BattleField field);
    // 示例:
    // protected override void OnCreateBattleField(string guid, BattleField field)
    // {
    //     // 检查是否是当前窗口关心的战场类型
    //     if (field is ArenaBattleField arenaField)
    //     {
    //         SetBattleField(arenaField); // 调用SetBattleField
    //     }
    // }
    /// <summary>
    /// 设置战斗字段
    /// </summary>
    public virtual void SetBattleField(BattleField _battleField)
    {
        // 1. 清理旧的战场
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        // 2. 设置新的战场
        battleField = _battleField;
        if (battleField == null) return;
        // 3. 关联战斗场景根节点
        if (battleRootNode != null) // 归还旧的
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        if (battleRootNode == null) return;
        battleRootNode.transform.SetParent(mountPoint); // 挂载新的
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        // 4. 打开或获取HUD
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        // 5. 更新Canvas
        battleField.UpdateCanvas(canvas);
        // 6. 刷新UI
        Refresh();
        // 7. 监听回合变更
        battleField.OnRoundChange -= OnRoundChange;
        battleField.OnRoundChange += OnRoundChange;
        OnRoundChange(battleField.round, battleField.turnMax); // 立即执行一次以显示初始回合
    }
    /// <summary>
    /// 暂停/继续
    /// </summary>
    protected virtual void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    /// <summary>
    /// 跳过战斗
    /// </summary>
    protected virtual void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
    /// <summary>
    /// 改变速度
    /// </summary>
    protected virtual void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        if (textSpeed != null)
            textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    /// <summary>
    /// 注册战斗事件
    /// </summary>
    protected virtual void RegisterBattleEvents()
    {
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
    }
    /// <summary>
    /// 注销战斗事件
    /// (BattleWin 应该重写此方法并置空)
    /// </summary>
    protected virtual void UnregisterBattleEvents()
    {
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
    }
    /// <summary>
    /// 造成伤害
    /// </summary>
    protected virtual void OnDamageTaken(BattleDmgInfo damageInfo)
    {
        if (battleField == null || damageInfo.battleFieldGuid != battleField.guid)
            return;
        // 通用逻辑:显示伤害数字
        if (totalDamageDisplayer != null)
            totalDamageDisplayer.SetDamage(damageInfo);
    }
    /// <summary>
    /// 释放技能 (通用:显示技能Tips)
    /// </summary>
    protected virtual void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    {
        if (battleField == null || battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        if (battleObject == null)
            return;
        bool isRed = battleObject.Camp == BattleCamp.Red;
        SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        if (tips != null)
            tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    /// <summary>
    /// 回合变更 (通用:刷新回合显示)
    /// </summary>
    protected virtual void OnRoundChange(int round, int maxRound)
    {
        if (txtBattleRound != null)
        {
            txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
        }
    }
}
Main/System/Battle/BaseBattleWin.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/System/Battle/BoneFieldBattleWin.cs
@@ -2,72 +2,20 @@
using UnityEngine;
using UnityEngine.UI;
public class BoneFieldBattleWin : UIBase
public class BoneFieldBattleWin : BaseBattleWin
{
    [SerializeField] Transform transButtons;
    public Transform mountPoint;
    private BattleRootNode battleRootNode = null;
    private BoneBattleField battleField;
    [SerializeField] private Button btnSpeed;
    [SerializeField] private Text textSpeed;
    [SerializeField] private Button btnPass;
    [SerializeField] private Button btnPause;
    public BossLifeBar bossLifeBar;
    public SkillWordCell[] skillWordCells;
    public BossHeadCell bossHeadCell;
    public Text txtBossName;
    public Text txtBattleRound;
    public TotalDamageDisplayer totalDamageDisplayer;
    public SkillTips skillTipsRed;
    public SkillTips skillTipsBlue;
    [SerializeField] public BossLifeBar bossLifeBar;
    [SerializeField] public SkillWordCell[] skillWordCells;
    [SerializeField] public BossHeadCell bossHeadCell;
    [SerializeField] public Text txtBossName;
    private BattleObject bossBattleObject = null;
    [SerializeField] public List<BattleBuffCell> buffCells;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
    private void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    private void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        MainWin.TabChangeEvent += OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        BattleManager.Instance.storyBattleField.IsPause = true;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
        if (isOpenBattleChangeTab)
@@ -80,17 +28,11 @@
        }
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.storyBattleField.IsPause = false;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
@@ -110,11 +52,6 @@
            bossBattleObject = null;
        }
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
    }
    private void OnTabChangeEvent()
@@ -122,33 +59,20 @@
        UIManager.Instance.CloseWindow<BoneFieldBattleWin>();
    }
    
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    protected override void OnCreateBattleField(string guid, BattleField field)
    {
        if (battleField == null)
            return;
        if (battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        bool isRed = battleObject.Camp == BattleCamp.Red;
        SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    private void OnCreateBattleField(string arg1, BattleField field)
        if (field is BoneBattleField)
    {
        if (field.GetType() == battleField.GetType())
        {
            SetBattleField(field as BoneBattleField);
            SetBattleField(field);
        }
    }
    public void Display()
    protected override void RefreshSpecific()
    {
        BoneBattleField boneField = battleField as BoneBattleField;
        if (boneField == null) return;
        NPCLineupConfig lineupConfig = battleField.GetBossLineupConfig();
        NPCLineupConfig lineupConfig = boneField.GetBossLineupConfig();
        if (bossBattleObject != null)
        {
@@ -159,7 +83,7 @@
            bossBattleObject = null;
        }
        bossBattleObject = battleField.FindBoss();
        bossBattleObject = boneField.FindBoss();
        DisplaySkillWordsList(lineupConfig);
@@ -181,14 +105,8 @@
            Debug.LogError("找不到boss");
        }
        OnRoundChange(battleField.round, battleField.turnMax);
        OnRoundChange(battleField.round, battleField.turnMax); // 确保回合显示被调用
        OnBuffChanged();
        totalDamageDisplayer.SetActive(false);
        skillTipsBlue.SetActive(false);
        skillTipsRed.SetActive(false);
    }
    private void OnBuffChanged()
@@ -211,76 +129,23 @@
    }
    private void OnDamageTaken(BattleDmgInfo info)
    protected override void OnDamageTaken(BattleDmgInfo info)
    {
        if (info.battleFieldGuid != battleField.guid)
        base.OnDamageTaken(info);
        if (battleField == null || info.battleFieldGuid != battleField.guid)
            return;
        if (info.hurtObj.ObjID == bossBattleObject.ObjID)
        if (bossBattleObject != null && info.hurtObj.ObjID == bossBattleObject.ObjID)
        {
            // Update the boss's health bar
            RefreshHP();
        }
        totalDamageDisplayer.SetDamage(info);
    }
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
    public void SetBattleField(BoneBattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        Display();
        battleField.OnRoundChange += OnRoundChange;
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
@@ -336,13 +201,8 @@
        }
    }
    private void OnRoundChange(int round, int maxRound)
    {
        txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
    }
    bool IsOpenBattleChangeTab()
    {
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
}
Main/System/Battle/StoryBossBattleWin.cs
@@ -1,112 +1,33 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StoryBossBattleWin : UIBase
public class StoryBossBattleWin : BaseBattleWin
{
    // 组件引用
    public Transform mountPoint;
    private BattleRootNode battleRootNode = null;
    private StoryBossBattleField battleField;
    [SerializeField]
    private Button btnSpeed;
    [SerializeField]
    private Text textSpeed;
    [SerializeField]
    private Button btnPass;
    [SerializeField]
    private Button btnPause;
    public BossLifeBar bossLifeBar;
    [SerializeField]
    public SkillWordCell[] skillWordCells;
    [SerializeField]
    public BossHeadCell bossHeadCell;
    [SerializeField]
    public Text txtBossName;
    public Text txtBattleRound;
    public TotalDamageDisplayer totalDamageDisplayer;
    public SkillTips skillTipsRed;
    public SkillTips skillTipsBlue;
    private BattleObject bossBattleObject = null;
    [SerializeField] public List<BattleBuffCell> buffCells;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
    private void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    private void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        // SetBattleField(BattleManager.Instance.storyBattleField);
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        BattleManager.Instance.storyBattleField.IsPause = true;
        UIManager.Instance.CloseWindow<MainWin>();
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.storyBattleField.IsPause = false;
        if (!UIManager.Instance.IsOpened<MainWin>())
            UIManager.Instance.OpenWindow<MainWin>();
@@ -115,53 +36,22 @@
            bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            bossBattleObject = null;
        }
    }
        if (battleField != null)
    protected override void OnCreateBattleField(string guid, BattleField field)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        if (field is StoryBossBattleField)
        {
            SetBattleField(field);
        }
    }
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    protected override void RefreshSpecific()
    {
        if (battleField == null)
            return;
        StoryBossBattleField storyBossField = battleField as StoryBossBattleField;
        if (storyBossField == null) return;
        if (battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        bool isRed = battleObject.Camp == BattleCamp.Red;
        SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        {
            SetBattleField(field as StoryBossBattleField);
        }
    }
    protected override void OnOpen()
    {
        base.OnOpen();
    }
    public override void Refresh()
    {
        base.Refresh();
        // bossLifeBar.SetBaseInfo(battleField);
        // skillWordCells;
        NPCLineupConfig lineupConfig = battleField.GetBossLineupConfig();
        NPCLineupConfig lineupConfig = storyBossField.GetBossLineupConfig();
        if (null != bossBattleObject)
        {
@@ -169,7 +59,7 @@
            bossBattleObject = null;
        }
        bossBattleObject = battleField.FindBoss();
        bossBattleObject = storyBossField.FindBoss();
        DisplaySkillWordsList(lineupConfig);
@@ -191,14 +81,8 @@
            Debug.LogError("找不到boss");
        }
        OnRoundChange(battleField.round, battleField.turnMax);
        OnRoundChange(battleField.round, battleField.turnMax); // 确保回合显示被调用
        OnBuffChanged();
        totalDamageDisplayer.SetActive(false);
        skillTipsBlue.SetActive(false);
        skillTipsRed.SetActive(false);
    }
    private void OnBuffChanged()
@@ -220,82 +104,17 @@
        }
    }
    private void OnDamageTaken(BattleDmgInfo info)
    protected override void OnDamageTaken(BattleDmgInfo info)
    {
        if (info.battleFieldGuid != battleField.guid)
        base.OnDamageTaken(info);
        if (battleField == null || info.battleFieldGuid != battleField.guid)
            return;
        if (info.hurtObj.ObjID == bossBattleObject.ObjID)
        if (bossBattleObject != null && info.hurtObj.ObjID == bossBattleObject.ObjID)
        {
            // Update the boss's health bar
            RefreshHP();
        }
        totalDamageDisplayer.SetDamage(info);
    }
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
    public void SetBattleField(StoryBossBattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        Refresh();
        battleField.OnRoundChange -= OnRoundChange;
        battleField.OnRoundChange += OnRoundChange;
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
    {
@@ -350,8 +169,4 @@
        }
    }
    private void OnRoundChange(int round, int maxRound)
    {
        txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
    }
}