hch
6 天以前 6179355fa240fac28be6a5fdc6b6e3ce829d6585
515 【挑战】PVP群英榜 - 测试各类排行榜,群英跨服战斗
9个文件已添加
14个文件已修改
278 ■■■■ 已修改文件
Main/Core/NetworkPackage/ClientPack/CA1_Sys/CA130_tagCMViewBillboard.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC010_tagSCCrossZoneInfo.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC010_tagSCCrossZoneInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB431_tagSCTurnFightRet.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HC0_CrossRealm.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC010_tagSCCrossZoneInfo.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC010_tagSCCrossZoneInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Main.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/PlayerRankWin.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/PlayerTop3Cell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/RankModel.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/CrossServer.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/CrossServer/CrossServerBaseManager.cs 62 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/CrossServer/CrossServerBaseManager.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Debug/DebugLogin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Login/LoginWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Login/ServerData.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Login/ServerListCenter.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Qunying/QYWin.cs 21 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Qunying/QunyingManager.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Settlement/BattleSettlementManager.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ClientPack/CA1_Sys/CA130_tagCMViewBillboard.cs
@@ -1,15 +1,16 @@
using UnityEngine;
using System.Collections;
using UnityEngine;
using System.Collections;
// A1 30 查看榜单 #tagCMViewBillboard
public class CA130_tagCMViewBillboard : GameNetPackBasic {
    public byte Type;    //榜单类型
    public uint GroupValue1;    //分组值1
    public uint GroupValue2;    //分组值2,与分组值1组合归为同组榜单数据
    public ushort StartIndex;    //查看的起始索引, 默认0  非名次
    public byte ViewCnt;    //查看条数,默认20,单次最大不超过100,和StartIndex关联
    public uint ViewID;    //附带查看指定ID所在名次前后数据,如玩家ID、家族ID等,与ViewCnt无关,服务端固定返回条数
    public ushort StartIndex;    //查看的起始名次索引, 默认0
    public byte ViewCnt;    //查看条数,默认20,单次最大不超过100
    public uint ViewID;    //附带查看指定ID所在名次前后数据,如玩家ID、家族ID等
    public uint CrossServerID;    //跨服榜时需发送所属跨服服务器ID,0默认本服
    public CA130_tagCMViewBillboard () {
        combineCmd = (ushort)0x03FE;
@@ -23,6 +24,7 @@
        WriteBytes (StartIndex, NetDataType.WORD);
        WriteBytes (ViewCnt, NetDataType.BYTE);
        WriteBytes (ViewID, NetDataType.DWORD);
        WriteBytes (CrossServerID, NetDataType.DWORD);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e7faa43c224a58d489d17e76866fa935
folderAsset: yes
DefaultImporter:
  externalObjects: {}
  userData:
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Main/Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC010_tagSCCrossZoneInfo.cs
New file
@@ -0,0 +1,12 @@
using UnityEngine;
using System.Collections;
// C0 10 跨服功能所属分区 #tagSCCrossZoneInfo
public class DTCC010_tagSCCrossZoneInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HC010_tagSCCrossZoneInfo vNetData = vNetPack as HC010_tagSCCrossZoneInfo;
        CrossServerBaseManager.Instance.UpdateSCCrossZoneInfo(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC010_tagSCCrossZoneInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9b77e3d6c1900db4995c9d2fab85f831
MonoImporter:
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Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -161,6 +161,7 @@
        Register(typeof(HAA22_tagSCActHeroAppearPlayerInfo), typeof(DTCAA22_tagSCActHeroAppearPlayerInfo));
        Register(typeof(HA924_tagSCQunyingMatchList), typeof(DTCA924_tagSCQunyingMatchList));
        Register(typeof(HA925_tagSCQunyingPlayerInfo), typeof(DTCA925_tagSCQunyingPlayerInfo));
        Register(typeof(HC010_tagSCCrossZoneInfo), typeof(DTCC010_tagSCCrossZoneInfo));
    }
    //主工程注册封包
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB431_tagSCTurnFightRet.cs
@@ -17,6 +17,7 @@
    public string BatStatMsg;    //战斗相关统计信息
    public string PathDate;    //战报路径日期, yyyyMMdd, 为空时代表公共类的战报,不为空时为玩家个人类战报
    public string GUID;    //战报guid,前端根据功能MapID判断是否跨服功能,是的话从跨服服务器下载战报,否的话从本服下载
    public uint CrossServerID;    //战报所在跨服ID,本服时为0
    public HB431_tagSCTurnFightRet () {
        _cmd = (ushort)0xB431;
@@ -36,6 +37,7 @@
        TransBytes (out BatStatMsg, vBytes, NetDataType.Chars, BatLen);
        TransBytes (out PathDate, vBytes, NetDataType.Chars, 8);
        TransBytes (out GUID, vBytes, NetDataType.Chars, 40);
        TransBytes (out CrossServerID, vBytes, NetDataType.DWORD);
    }
}
Main/Core/NetworkPackage/ServerPack/HC0_CrossRealm.meta
New file
@@ -0,0 +1,8 @@
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guid: 15e37157e4f2d9045aaf5e0f0166f99b
folderAsset: yes
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  userData:
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Main/Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC010_tagSCCrossZoneInfo.cs
New file
@@ -0,0 +1,25 @@
using UnityEngine;
using System.Collections;
// C0 10 跨服功能所属分区 #tagSCCrossZoneInfo
public class HC010_tagSCCrossZoneInfo : GameNetPackBasic {
    public uint MapID;    // 功能地图ID,有收到该封包时代表该功能开始跨服了,但并不一定有分区互通信息,可能处于分配阶段
    public uint CrossServerID;    // 所属跨服服务器ID
    public uint ZoneID;    // 所属分区,可能为0
    public ushort ServerCnt;
    public  uint[] ServerIDList;    // 互通服务器ID列表,可能为空
    public HC010_tagSCCrossZoneInfo () {
        _cmd = (ushort)0xC010;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out MapID, vBytes, NetDataType.DWORD);
        TransBytes (out CrossServerID, vBytes, NetDataType.DWORD);
        TransBytes (out ZoneID, vBytes, NetDataType.DWORD);
        TransBytes (out ServerCnt, vBytes, NetDataType.WORD);
        TransBytes (out ServerIDList, vBytes, NetDataType.DWORD, ServerCnt);
    }
}
Main/Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC010_tagSCCrossZoneInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
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Main/Main.cs
@@ -113,6 +113,7 @@
        managers.Add(QunyingManager.Instance);
        managers.Add(ViewBuffManager.Instance);
        managers.Add(HeroReturnManager.Instance);
        managers.Add(CrossServerBaseManager.Instance);
        foreach (var manager in managers)
        {
Main/System/BillboardRank/PlayerRankWin.cs
@@ -21,8 +21,9 @@
    //数据后续从manager中记录获取
    [HideInInspector] public int groupValue1 = 0;   //一般用于跨服
    [HideInInspector] public int groupValue2 = 0;   //一般用于跨服
    [HideInInspector] public static int groupValue1 = 0;   //一般用于跨服
    [HideInInspector] public static int groupValue2 = 0;   //一般用于跨服
    [HideInInspector] public static int crossServerID = 0;   //一般用于跨服
    protected int rankType; //从functionOrder获取
    protected override void InitComponent()
@@ -35,7 +36,8 @@
    {
        rankType = functionOrder;
        RankModel.Instance.ResetQueryParam();
        RankModel.Instance.QueryRankByPage(rankType, watchID: (int)PlayerDatas.Instance.baseData.PlayerID);
        RankModel.Instance.QueryRankByPage(rankType, watchID: (int)PlayerDatas.Instance.baseData.PlayerID,
            groupValue1: groupValue1, groupValue2: groupValue2, crossServerID: crossServerID);
        RankModel.Instance.onRankRefresh += OnRankRefresh;
        scrollerController.OnRefreshCell += OnRefreshCell;
@@ -46,6 +48,10 @@
    {
        RankModel.Instance.onRankRefresh -= OnRankRefresh;
        scrollerController.OnRefreshCell -= OnRefreshCell;
        groupValue1 = 0;
        groupValue2 = 0;
        crossServerID = 0;
    }
    protected override void OnClose()
@@ -84,7 +90,7 @@
    {
        var _cell = cell.GetComponent<PlayerRankCell>();
        _cell.Display(rankType, cell.index + 1);
        RankModel.Instance.ListenRankPage(rankType, cell.index, groupValue1, groupValue2);
        RankModel.Instance.ListenRankPage(rankType, cell.index, groupValue1, groupValue2, crossServerID);
    }
Main/System/BillboardRank/PlayerTop3Cell.cs
@@ -26,7 +26,7 @@
        }
        officialTitleCell.SetActive(true);
        //rankValueText.text = string.Format(valueFormat, UIHelper.ReplaceLargeNum(rankData.cmpValue2 + rankData.cmpValue * Constants.ExpPointValue));
        if (rankType == QunyingManager.rankType)
        if (rankType == QunyingManager.rankType || rankType == QunyingManager.crossRankType)
        {
            //区服
            if (GeneralDefine.IsRobot((int)rankData.id))
Main/System/BillboardRank/RankModel.cs
@@ -104,7 +104,8 @@
    //
    //  startIndex 和 count 配对,与watchID无关联
    //  watchID;    //查看指定ID名次前后,查询范围服务端已固定,如果只要查指定目标,count可以设置1减少附加信息
    public void QueryRankByPage(int type, int startIndex = 0, int count = 20, int watchID = 0, bool forceQuery = false, int groupValue1 = 0, int groupValue2 = 0)
    public void QueryRankByPage(int type, int startIndex = 0, int count = 20, int watchID = 0, bool forceQuery = false,
        int groupValue1 = 0, int groupValue2 = 0, int crossServerID=0)
    {
        if (queryRankCD.ContainsKey(type) && !forceQuery)
        {
@@ -121,13 +122,14 @@
        pak.StartIndex = (ushort)startIndex;  //排名从0开始
        pak.ViewCnt = (byte)count;
        pak.ViewID = (uint)watchID;
        pak.CrossServerID = (uint)crossServerID;
        GameNetSystem.Instance.SendInfo(pak);
        queryRankCD[type] = (int)Time.time;
    }
    public void ListenRankPage(int type, int index, int groupValue1 = 0, int groupValue2 = 0)
    public void ListenRankPage(int type, int index, int groupValue1 = 0, int groupValue2 = 0, int crossServerID = 0)
    {
        int page = index / pageCnt;
        if (index > page * pageCnt + queryPointNum)
@@ -143,7 +145,7 @@
                }
            }
            Debug.LogFormat("分页查询:{0} - {1}", index, page);
            QueryRankByPage(type, pageCnt * (page + 1), pageCnt, 0, true, groupValue1, groupValue2);
            QueryRankByPage(type, pageCnt * (page + 1), pageCnt, 0, true, groupValue1, groupValue2, crossServerID);
            queryPageTimes[page] = Time.realtimeSinceStartup;
        }
    }
@@ -237,7 +239,7 @@
        for (int i = 0; i < package.PageDataCnt; i++)
        {
            int orderIndex = (int)package.PageDataList[i].Rank;
            if (rankType == QunyingManager.rankType && GeneralDefine.IsRobot((int)package.PageDataList[i].ID))
            if ((rankType == QunyingManager.rankType || rankType == QunyingManager.crossRankType) && GeneralDefine.IsRobot((int)package.PageDataList[i].ID))
            {
                //群英榜机器人ID会重复 用排名替换ID
                package.PageDataList[i].ID = (uint)orderIndex;
Main/System/CrossServer.meta
New file
@@ -0,0 +1,8 @@
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folderAsset: yes
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Main/System/CrossServer/CrossServerBaseManager.cs
New file
@@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using dnlib.DotNet;
public class CrossServerBaseManager : GameSystemManager<CrossServerBaseManager>
{
    public Dictionary<int, CrossZoneInfo> crossZoneInfoDict = new Dictionary<int, CrossZoneInfo>();
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitialize;
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitialize;
    }
    void OnBeforePlayerDataInitialize()
    {
        crossZoneInfoDict.Clear();
    }
    public void UpdateSCCrossZoneInfo(HC010_tagSCCrossZoneInfo netPack)
    {
        crossZoneInfoDict[(int)netPack.MapID] = new CrossZoneInfo()
        {
            MapID = netPack.MapID,
            ZoneID = netPack.ZoneID,
            ServerIDList = netPack.ServerIDList,
            CrossServerID = netPack.CrossServerID
        };
    }
    // 没有数据代表不在跨服中,群英有个特殊约定zoneid等于0代表结算中
    public bool IsOpenCrossServer(int mapID)
    {
        return crossZoneInfoDict.ContainsKey(mapID);
    }
    public CrossZoneInfo GetCrossZoneInfo(int mapID)
    {
        if (crossZoneInfoDict.ContainsKey(mapID))
        {
            return crossZoneInfoDict[mapID];
        }
        return null;
    }
}
public class CrossZoneInfo
{
    public uint MapID;
    public uint ZoneID;    // 所属分区,可能为0
    public uint CrossServerID;    // 所属跨服服务器ID
    public uint[] ServerIDList;    // 互通服务器ID列表,可能为空
}
Main/System/CrossServer/CrossServerBaseManager.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/System/Debug/DebugLogin.cs
@@ -96,7 +96,7 @@
            LoginManager.Instance.sdkLogined = true;
            var ip = ServerListCenter.Instance.currentServer.region_domain;
            var port = ServerListCenter.Instance.currentServer.login_port;
            var port = ServerListCenter.Instance.currentServer.http_port;
            var gamePort = ServerListCenter.Instance.currentServer.game_port;
            if (!string.IsNullOrEmpty(serverId.text))
            {
Main/System/Login/LoginWin.cs
@@ -209,7 +209,7 @@
    {
        m_ServerName.text = _serverData.name.Replace("@gm", "");
        m_ServerIP = _serverData.region_domain;
        m_Port = _serverData.login_port;
        m_Port = _serverData.http_port;
        m_GamePort = _serverData.game_port;
        switch ((ServerState)_serverData.running_status)
Main/System/Login/ServerData.cs
@@ -14,6 +14,7 @@
{
    public ServerGroup recommend;
    public ServerGroup[] common;
    public ServerGroup[] crossserver;
    public bool FindServerData(int _id, out ServerData _serverData)
    {
@@ -81,8 +82,10 @@
    public int statue;
    public int is_recommend;
    public string region_domain;
    public int login_port;
    public int game_port;
    public int login_port;   //旧的 废弃 用新 http_port 但是为了兼容切换过程先留着,后续同步删除
    public int http_port;   //网页相关的请求
    public int game_port;   //游戏socket的登录端口
    public int web_game_port;   //游戏web登录端口
    public DateTime start_date;
    public int job;
    public string roleid;
Main/System/Login/ServerListCenter.cs
@@ -161,6 +161,24 @@
                }
            }
        }
        //跨服服务器 不展示但是可以搜索用
        if (serverInfoCommon != null && serverInfoCommon.crossserver != null)
        {
            for (int i = 0; i < serverInfoCommon.crossserver.Length; i++)
            {
                var group = serverInfoCommon.crossserver[i];
                for (int j = 0; j < group.group_list.Length; j++)
                {
                    var serverData = group.group_list[j];
                    if (serverData.region_flag == _id)
                    {
                        return serverData;
                    }
                }
            }
        }
        
        //从白名单的服务器表中查找(测试用)
        if (serverInfoPlayer != null && serverInfoPlayer.gametest != null && serverInfoPlayer.gametest.group_list != null)
@@ -199,7 +217,11 @@
        {
            return $"{defaultHead}{data.region_domain}:{replacePort}";
        }
        return $"{defaultHead}{data.region_domain}:{data.login_port}";
        //旧的兼容
        if (data.login_port > 0)
            return $"{defaultHead}{data.region_domain}:{data.login_port}";
        return $"{defaultHead}{data.region_domain}:{data.http_port}";
    }
@@ -462,7 +484,7 @@
                        statue = serverData.statue,
                        is_recommend = serverData.is_recommend,
                        region_domain = serverData.region_domain,
                        login_port = serverData.login_port,
                        http_port = serverData.http_port,
                        game_port = serverData.game_port,
                        start_date = serverData.start_date,
                        job = originalData.job,
Main/System/Qunying/QYWin.cs
@@ -33,6 +33,7 @@
    [SerializeField] Button awardBtn;
    [SerializeField] Button noteBtn;
    int rankType = 0;
    protected override void InitComponent()
    {
        closeBtn.AddListener(CloseWindow);
@@ -63,7 +64,10 @@
        });
        rankBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<PlayerRankWin>(QunyingManager.rankType);
            var zoneInfo = CrossServerBaseManager.Instance.GetCrossZoneInfo(QunyingManager.DataMapID);
            PlayerRankWin.groupValue1 = zoneInfo != null ? (int)zoneInfo.ZoneID : 0;
            PlayerRankWin.crossServerID = zoneInfo != null ? (int)zoneInfo.CrossServerID : 0;
            UIManager.Instance.OpenWindow<PlayerRankWin>(rankType);
        });
        awardBtn.AddListener(() =>
        {
@@ -77,6 +81,7 @@
    protected override void OnPreOpen()
    {
        rankType = QunyingManager.Instance.GetRankType();
        if (!QunyingManager.Instance.openQYWinNeedRoll)
        {
            var myMatch = QunyingManager.Instance.GetMyMatchInfo(out int index);
@@ -87,7 +92,10 @@
            battleScrollRect.verticalNormalizedPosition = 1f;
        }
        RankModel.Instance.ResetQueryParam();
        RankModel.Instance.QueryRankByPage(QunyingManager.rankType, 0, 3);
        var zoneInfo = CrossServerBaseManager.Instance.GetCrossZoneInfo(QunyingManager.DataMapID);
        int zoneID = zoneInfo != null ? (int)zoneInfo.ZoneID : 0;
        int csID = zoneInfo != null ? (int)zoneInfo.CrossServerID : 0;
        RankModel.Instance.QueryRankByPage(rankType, 0, 3, groupValue1: zoneID, crossServerID: csID);
        QunyingManager.Instance.RequestRefreshFighters(0);
        RankModel.Instance.onRankRefresh += OnRankRefresh;
@@ -136,7 +144,10 @@
    void OnDayEvent()
    {
        RankModel.Instance.ResetQueryParam();
        RankModel.Instance.QueryRankByPage(QunyingManager.rankType, 0, 3);
        var zoneInfo = CrossServerBaseManager.Instance.GetCrossZoneInfo(QunyingManager.DataMapID);
        int zoneID = zoneInfo != null ? (int)zoneInfo.ZoneID : 0;
        int csID = zoneInfo != null ? (int)zoneInfo.CrossServerID : 0;
        RankModel.Instance.QueryRankByPage(rankType, 0, 3, groupValue1: zoneID, crossServerID: csID);
        QunyingManager.Instance.RequestRefreshFighters(0);
    }
@@ -180,7 +191,7 @@
    {
        for (int i = 0; i < playerTop3Cells.Length; i++)
        {
            playerTop3Cells[i].Display(QunyingManager.rankType, i + 1);
            playerTop3Cells[i].Display(rankType, i + 1);
        }
    }
@@ -195,7 +206,7 @@
    void OnRankRefresh(int type)
    {
        if (type != QunyingManager.rankType)
        if (type != rankType)
            return;
        DisplayPlayerTop3();
    }
Main/System/Qunying/QunyingManager.cs
@@ -9,6 +9,7 @@
    public const int challengeMoneyType = 56;   //挑战 问鼎令
    public const int challengeShopID = 16;
    public const int rankType = 10;
    public const int crossRankType = 150;
    public const int recType = 312;  // 挑战记录类型 
    public const int DataMapID = 32000;
@@ -407,9 +408,20 @@
        {
            matchRedpoint.state = RedPointState.Simple;
        }
    }
    #endregion
    public int GetRankType()
    {
        if (CrossServerBaseManager.Instance.IsOpenCrossServer(DataMapID))
        {
            return crossRankType;
        }
        return rankType;
    }
}
public class QunyingMatchInfo
Main/System/Settlement/BattleSettlementManager.cs
@@ -236,7 +236,7 @@
        {
            Debug.Log("战斗时序 收到B431 并请求下载战报" + Time.time);
            var date = UIHelper.ServerStringTrim(netData.PathDate);
            RequestTurnFightData(guid, date, mapID);
            RequestTurnFightData(guid, date, mapID, (int)netData.CrossServerID);
        }
        else
        {
@@ -256,10 +256,10 @@
        }
    }
    public void RequestTurnFightData(string guid, string date, int mapID)
    public void RequestTurnFightData(string guid, string date, int mapID, int crossServerID = 0)
    {
        //mobile.secondworld.net.cn:53080\S9006\20251202\3042602\5b11338f-cf2c-11f0-a0a0-000c29b22418.tfr
        var serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);
        var serverID = crossServerID !=0 ? crossServerID : UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);
        var url = ServerListCenter.Instance.GetServerUrl(serverID);
        string assetVersionUrl = string.Empty;