| Main/System/ItemTip/ItemTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/HeroFightingCardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Settlement/BattleFailWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Settlement/BoneBattleFailWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/ItemTip/ItemTipUtility.cs
@@ -249,6 +249,15 @@ return; } if (showGetWay) { //验证有没配置获取途径 if (ItemConfig.Get(itemId).GetWay.Length == 0) { showGetWay = false; } } Show(new ItemViewInfo() { itemId = itemId, Main/System/Main/HeroFightingCardCell.cs
@@ -133,6 +133,7 @@ { HeroUIManager.Instance.OnUnLockHeroCountEvent?.Invoke(); SysNotifyMgr.Instance.ShowTip("HeroCountUnLock5", TeamConst.MaxTeamHeroCount - HeroUIManager.Instance.lockIndexList.Count); NewBieCenter.Instance.StartNewBieGuide(95); }; unlockEffect.Play(); } Main/System/Settlement/BattleFailWin.cs
@@ -4,7 +4,7 @@ //战场结算界面,存在多个的情况 public class BattleFailWin : UIBase { [SerializeField] Button tipHeroCultivateBtn; [SerializeField] Button tipEquipBtn; [SerializeField] Button tipHeroPosBtn; [SerializeField] ButtonEx detailBtn; @@ -12,6 +12,11 @@ protected override void InitComponent() { tipHeroCultivateBtn.AddListener(() => { CloseWindow(); }); tipEquipBtn.AddListener(() => { CloseWindow(); Main/System/Settlement/BoneBattleFailWin.cs
@@ -5,12 +5,18 @@ public class BoneBattleFailWin : UIBase { [SerializeField] TextEx txtFuncName; [SerializeField] Button tipHeroCultivateBtn; [SerializeField] Button tipEquipBtn; [SerializeField] Button tipHeroPosBtn; [SerializeField] ButtonEx detailBtn; string battleName = BattleConst.BoneBattleField; protected override void InitComponent() { tipHeroCultivateBtn.AddListener(() => { CloseWindow(); }); tipEquipBtn.AddListener(() => { CloseWindow();