| Main/System/Battle/BattleField/BattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/StoryBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | 
Main/System/Battle/BattleField/BattleField.cs
@@ -565,18 +565,8 @@ //暂停的原因有很多,需要检查各种状态 bool CanResumeGame() protected virtual bool CanResumeGame() { if (NewBieCenter.Instance.IsPauseStoryBattleState()) { return false; } if (UIManager.Instance.IsOpened<EquipExchangeWin>()) { return false; } return true; } 
@@ -290,10 +290,27 @@ battleWin.SetBattleField(this); } } protected override void SetRootNodePosition() { battleRootNode.imgBackground.rectTransform.anchoredPosition = battleRootNode.bgPos1.anchoredPosition; battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos1.anchoredPosition; } //暂停的原因有很多,需要检查各种状态 protected override bool CanResumeGame() { if (NewBieCenter.Instance.IsPauseStoryBattleState()) { return false; } if (UIManager.Instance.IsOpened<EquipExchangeWin>()) { return false; } return true; } }