| Main/Config/Configs/HeroFatesConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Config/Configs/HeroFatesQualityLVConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroFates/HeroFatesCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroFates/HeroFatesManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroFates/HeroFatesPutWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroFates/HeroFatesUpgradeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Config/Configs/HeroFatesConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年12月10日 // [ Date ]: Tuesday, December 30, 2025 //-------------------------------------------------------- using System.Collections.Generic; @@ -19,6 +19,7 @@ public int FatesID; public string FatesName; public int FatesQuality; public int BGQuality; public int[] HeroIDList; public int[][] AwardItemList; public int[] AttrIDList; @@ -40,13 +41,15 @@ int.TryParse(tables[2],out FatesQuality); if (tables[3].Contains("[")) int.TryParse(tables[3],out BGQuality); if (tables[4].Contains("[")) { HeroIDList = JsonMapper.ToObject<int[]>(tables[3]); HeroIDList = JsonMapper.ToObject<int[]>(tables[4]); } else { string[] HeroIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] HeroIDListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); HeroIDList = new int[HeroIDListStringArray.Length]; for (int i=0;i<HeroIDListStringArray.Length;i++) { @@ -54,15 +57,15 @@ } } AwardItemList = JsonMapper.ToObject<int[][]>(tables[4].Replace("(", "[").Replace(")", "]")); AwardItemList = JsonMapper.ToObject<int[][]>(tables[5].Replace("(", "[").Replace(")", "]")); if (tables[5].Contains("[")) if (tables[6].Contains("[")) { AttrIDList = JsonMapper.ToObject<int[]>(tables[5]); AttrIDList = JsonMapper.ToObject<int[]>(tables[6]); } else { string[] AttrIDListStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] AttrIDListStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrIDList = new int[AttrIDListStringArray.Length]; for (int i=0;i<AttrIDListStringArray.Length;i++) { @@ -70,13 +73,13 @@ } } if (tables[6].Contains("[")) if (tables[7].Contains("[")) { LVAttrValueList = JsonMapper.ToObject<int[]>(tables[6]); LVAttrValueList = JsonMapper.ToObject<int[]>(tables[7]); } else { string[] LVAttrValueListStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] LVAttrValueListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LVAttrValueList = new int[LVAttrValueListStringArray.Length]; for (int i=0;i<LVAttrValueListStringArray.Length;i++) { Main/Config/Configs/HeroFatesQualityLVConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年12月10日 // [ Date ]: 2025年12月30日 //-------------------------------------------------------- using System.Collections.Generic; @@ -21,6 +21,7 @@ public int FatesLV; public int NeedStarTotal; public int NeedHeroCnt; public int NeedQuality; public override int LoadKey(string _key) { @@ -41,6 +42,8 @@ int.TryParse(tables[3],out NeedStarTotal); int.TryParse(tables[4],out NeedHeroCnt); int.TryParse(tables[5],out NeedQuality); } catch (Exception exception) { Main/System/HeroFates/HeroFatesCell.cs
@@ -60,10 +60,10 @@ txtUpgrade.text = Language.Get(state == HeroFatesState.MaxLevel ? "L1110" : "L1109"); imgUpgradeRed.SetActive(state == HeroFatesState.ActiveUpgradable); imgBG.SetSprite(manager.GetCellBgByFatesQuality(config.FatesQuality)); imgBG.SetSprite(manager.GetCellBgByFatesQuality(config.BGQuality)); txtFateName.text = config.FatesName; txtFateName.color = UIHelper.GetUIColorByFunc(config.FatesQuality); outlineFateName.OutlineColor = UIHelper.GetUIOutlineColor(config.FatesQuality); txtFateName.color = UIHelper.GetUIColorByFunc(config.BGQuality); outlineFateName.OutlineColor = UIHelper.GetUIOutlineColor(config.BGQuality); int needHeroHasCnt = manager.GetFateNeedHeroHasCnt(fatesId); int needHeroCnt = config.HeroIDList.Length; @@ -94,7 +94,6 @@ if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HeroFatesUpgrade, true)) return; manager.chooseHeroFatesId = fatesId; manager.chooseHeroFatesQuality = config.FatesQuality; UIManager.Instance.OpenWindow<HeroFatesUpgradeWin>(); }); } Main/System/HeroFates/HeroFatesManager.cs
@@ -217,7 +217,7 @@ return false; } // 消耗武将数量是否满足需求 List<HeroInfo> consumableHeroInfos = GetConsumableHeroInfoList(heroFatesQualityLVConfig.FatesQuality); List<HeroInfo> consumableHeroInfos = GetConsumableHeroInfoList(heroFatesQualityLVConfig.NeedQuality); int hasHeroCnt = consumableHeroInfos == null ? 0 : consumableHeroInfos.Count; int needHeroCnt = heroFatesQualityLVConfig.NeedHeroCnt; if (hasHeroCnt < needHeroCnt) @@ -427,7 +427,7 @@ } int needHeroCnt = nextLVConfig.NeedHeroCnt; List<HeroInfo> consumableHeroInfoList = GetConsumableHeroInfoList(fatesQuality); List<HeroInfo> consumableHeroInfoList = GetConsumableHeroInfoList(nextLVConfig.NeedQuality); if (consumableHeroInfoList.IsNullOrEmpty()) { return null; @@ -444,7 +444,6 @@ #region 玩家选中内容 public int chooseHeroFatesId = 0; public int chooseHeroFatesQuality = 0; public HeroInfo chooseHeroInfo = null; // 给玩家操作选中的列表 @@ -689,7 +688,7 @@ } // 先比较品质 int qualityCompare = config1.FatesQuality.CompareTo(config2.FatesQuality); int qualityCompare = config1.BGQuality.CompareTo(config2.BGQuality); if (qualityCompare != 0) { return qualityCompare; // 品质不同,按品质排序 Main/System/HeroFates/HeroFatesPutWin.cs
@@ -56,9 +56,11 @@ void CreateScoller() { scroller.Refresh(); if (manager.TryGetHeroFatesConfig(manager.chooseHeroFatesId, out HeroFatesConfig config)) if (manager.TryGetHeroFatesConfig(manager.chooseHeroFatesId, out HeroFatesConfig config) && manager.TryGetNowLVAndNextLVConfig(config.FatesID, out int nowLv, out HeroFatesQualityLVConfig nowLVConfig, out HeroFatesQualityLVConfig nextLVConfig)) { int fatesQuality = config.FatesQuality; int fatesQuality = nextLVConfig.NeedQuality; list = manager.GetConsumableHeroInfoList(fatesQuality); transNoCanChooseHero.SetActive(list.IsNullOrEmpty()); if (!list.IsNullOrEmpty()) Main/System/HeroFates/HeroFatesUpgradeWin.cs
@@ -41,8 +41,8 @@ var list = manager.GetPutPreviewHeroList(manager.chooseHeroFatesId); if (list.IsNullOrEmpty()) { //符合升级条件的武将不足 SysNotifyMgr.Instance.ShowTip("HeroFates02"); //消耗武将数量不足 SysNotifyMgr.Instance.ShowTip("HeroFates04"); return; } UIManager.Instance.OpenWindow<HeroFatesFastPutPreviewWin>(); @@ -64,7 +64,7 @@ } ushort[] arr = manager.GetItemIndexList(manager.realCostHeroInfos); //放入的消耗武将数量不足 //消耗武将数量不足 if (arr.IsNullOrEmpty() || nextLVConfig.NeedHeroCnt > manager.realCostHeroInfos.Count) { SysNotifyMgr.Instance.ShowTip("HeroFates04"); @@ -239,10 +239,10 @@ btnQualityHeroClear.SetActive(isChoose); imgQualityHeroNull.SetActive(!isChoose); imgQualityHeroBg.SetItemBackGround(config.FatesQuality); imgQualityHeroIcon.SetSprite(StringUtility.Concat("HeroFatesQualityHead", config.FatesQuality.ToString())); txtQualityHeroName.text = StringUtility.Concat(RichTextMsgReplaceConfig.GetRichReplace("HeroQuality", config.FatesQuality), Language.Get("herocard3")); txtQualityHeroName.color = UIHelper.GetUIColorByFunc(config.FatesQuality); imgQualityHeroBg.SetItemBackGround(config.BGQuality); imgQualityHeroIcon.SetSprite(StringUtility.Concat("HeroFatesQualityHead", config.BGQuality.ToString())); txtQualityHeroName.text = StringUtility.Concat(RichTextMsgReplaceConfig.GetRichReplace("HeroQuality", config.BGQuality), Language.Get("herocard3")); txtQualityHeroName.color = UIHelper.GetUIColorByFunc(config.BGQuality); int needCnt = nextLVConfig.NeedHeroCnt; txtNeedQualityHeroCnt.text = UIHelper.AppendColor(chooseCnt >= needCnt ? TextColType.DarkGreen : TextColType.Red, Language.Get("BoneField09", chooseCnt, needCnt));