| Main/Config/PartialConfigs/PlayerPropertyConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Core/GameEngine/Player/PlayerBaseData.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Horse/HorseManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Horse/HorseRankUPWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Horse/HorseSuccessWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Horse/HorseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/HomeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Config/PartialConfigs/PlayerPropertyConfig.cs
@@ -106,12 +106,13 @@ } } public static string GetValueDescription(int id, long value) //largeNumFormat 大数值格式:0 默认原数值 1 按万或者(K)显示 2 按6位数以上(才转换大数值,根据情况可统一调整) public static string GetValueDescription(int id, long value, int largeNumFormat = 1) { return GetValueDescription(id, value, true); return GetValueDescriptionEx(id, value, largeNumFormat); } public static string GetValueDescription(int id, long value, bool largeValue) public static string GetValueDescriptionEx(int id, long value, int largeNumFormat = 1) { var config = Get(id); if (config == null) @@ -134,10 +135,21 @@ } var label = string.Empty; if (largeValue) if (largeNumFormat == 1) { label = UIHelper.ReplaceLargeNum(result); } else if (largeNumFormat == 2) { if (result > 999999) { label = UIHelper.ReplaceLargeNum(result, 6); } else { label = result.ToString(); } } else { label = result.ToString(); Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -101,7 +101,7 @@ public int BasicsDefense;//基础防御 public int BasicsScoreAHit;//基础命中 public int BasicsDodge;//基础闪避 public uint equipShowSwitch;//当前配置的坐骑外观ID存储在 个位数十位数(最大支持 1~99) public uint equipShowSwitch;//当前配置的坐骑外观ID存储在(最大支持 1~999) public int mater;//灵根属性——金 public int wood;//灵根属性——木 public int water;//灵根属性——水 Main/System/Horse/HorseManager.cs
@@ -66,17 +66,26 @@ public int GetHorseSkinID() { return (int)PlayerDatas.Instance.baseData.equipShowSwitch%100; return (int)PlayerDatas.Instance.baseData.equipShowSwitch%1000; } public void UpdateHorseInfo(HA303_tagSCHorseClassInfo netPack) { bool isOpenSuccess = false; if (classLV != netPack.ClassLV && DTC0403_tagPlayerLoginLoadOK.finishedLogin) { isOpenSuccess = true; } classLV = netPack.ClassLV; horseLV = netPack.HorseLV; exp = netPack.Exp; UpdateRedpoint(); RefreshAttr(); OnHorseUpdateEvent?.Invoke(); if (isOpenSuccess) { UIManager.Instance.OpenWindow<HorseSuccessWin>(); } } Main/System/Horse/HorseRankUPWin.cs
@@ -48,9 +48,12 @@ { if (i < keys.Count) { var curValue = HorseManager.Instance.attrDic[keys[i]]; attrNameTexts[i].text = PlayerPropertyConfig.Get(keys[i]).Name; attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], HorseManager.Instance.attrDic[keys[i]]); nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], nextConfig.ClassAttrValueList[i]); attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue, 2); nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue + nextConfig.ClassAttrValueList[i] + nextConfig.PerLVAttrValueList[i], 2); } } @@ -61,16 +64,17 @@ if (i < nextConfig.ClassSpecAttrIDList.Length) { specialAttrRect[i].SetActive(true); specialAttrNameTexts[i].text = PlayerPropertyConfig.Get(nextKeys[i]).Name; var id = nextConfig.ClassSpecAttrIDList[i]; specialAttrNameTexts[i].text = PlayerPropertyConfig.Get(id).Name; if (i < nextKeys.Count) { specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(nextConfig.ClassSpecAttrIDList[i], HorseManager.Instance.specialAttrDic[nextKeys[i]]); specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(nextConfig.ClassSpecAttrIDList[i], HorseManager.Instance.specialAttrDic[nextKeys[i]] + nextConfig.ClassSpecAttrValueList[i]); specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, HorseManager.Instance.specialAttrDic[nextKeys[i]], 2); specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, HorseManager.Instance.specialAttrDic[nextKeys[i]] + nextConfig.ClassSpecAttrValueList[i], 2); } else { specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(nextKeys[i], 0); specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(nextKeys[i], nextConfig.ClassSpecAttrValueList[i]); specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, 0); specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, nextConfig.ClassSpecAttrValueList[i], 2); } } else Main/System/Horse/HorseSuccessWin.cs
@@ -1,27 +1,94 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; /// <summary> /// 坐骑 /// 坐骑进阶成功 /// </summary> public class HorseSuccessWin : UIBase { [SerializeField] Button bagBtn; [SerializeField] Text curLVText; [SerializeField] Text nextLVText; [SerializeField] Text[] attrNameTexts; [SerializeField] Text[] attrValueTexts; [SerializeField] Text[] nextAttrValueTexts; [SerializeField] Transform[] specialAttrRect; [SerializeField] Text[] specialAttrNameTexts; [SerializeField] Text[] specialAttrValueTexts; [SerializeField] Text[] specialNextAttrValueTexts; [SerializeField] Button okBtn; protected override void InitComponent() { okBtn.AddListener(CloseWindow); } protected override void OnPreOpen() { Display(); } protected override void OnPreClose() { } void Display() { var config = HorseClassConfig.Get(HorseManager.Instance.classLV - 1); curLVText.text = Language.Get("Horse8", HorseManager.Instance.classLV - 1, config.MaxLV); nextLVText.text = Language.Get("Horse8", HorseManager.Instance.classLV, 1); var nextConfig = HorseClassConfig.Get(HorseManager.Instance.classLV); var keys = HorseManager.Instance.attrDic.Keys.ToList(); keys.Sort(); for (int i = 0; i < attrNameTexts.Length; i++) { if (i < keys.Count) { var curValue = HorseManager.Instance.attrDic[keys[i]]; attrNameTexts[i].text = PlayerPropertyConfig.Get(keys[i]).Name; attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue - nextConfig.ClassAttrValueList[i] - nextConfig.PerLVAttrValueList[i], 2); nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue, 2); } } var nextKeys = HorseManager.Instance.specialAttrDic.Keys.ToList(); nextKeys.Sort(); for (int i = 0; i < specialAttrRect.Length; i++) { if (i < nextConfig.ClassSpecAttrIDList.Length) { specialAttrRect[i].SetActive(true); var id = nextConfig.ClassSpecAttrIDList[i]; specialAttrNameTexts[i].text = PlayerPropertyConfig.Get(id).Name; if (i < nextKeys.Count) { specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, HorseManager.Instance.specialAttrDic[nextKeys[i]] - nextConfig.ClassSpecAttrValueList[i], 2); specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, HorseManager.Instance.specialAttrDic[nextKeys[i]], 2); } else { specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, 0); specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, nextConfig.ClassSpecAttrValueList[i], 2); } } else { specialAttrRect[i].SetActive(false); } } } Main/System/Horse/HorseWin.cs
@@ -157,20 +157,33 @@ keys.Sort(); //满级 和下级属性 var nextConfig = HorseClassConfig.Get(HorseManager.Instance.classLV + 1); var nextAttr = state == 1 ? nextConfig.ClassAttrValueList : (state == 0 ? config.PerLVAttrValueList : new int[config.AttrIDList.Length]); for (int i = 0; i < attrNameTexts.Length; i++) { if (i < keys.Count) { attrNameTexts[i].text = PlayerPropertyConfig.Get(keys[i]).Name; attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], HorseManager.Instance.attrDic[keys[i]]); nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], nextAttr[i]); var curValue = HorseManager.Instance.attrDic[keys[i]]; attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue, 2); var addValue = 0; if (state == 0) { addValue = config.PerLVAttrValueList[i]; } else if (state == 1) { addValue = nextConfig.ClassAttrValueList[i] + nextConfig.PerLVAttrValueList[i]; } nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue + addValue, 2); } } } string GetSpecialAttr() { if (HorseManager.Instance.specialAttrDic.Count == 0) return ""; List<string> attrList = new List<string>(); foreach(var attrID in HorseManager.Instance.specialAttrDic.Keys) { Main/System/Main/HomeWin.cs
@@ -503,7 +503,7 @@ if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Horse)) { horseBGImg.SetActive(true); //equipShowSwitch;//当前配置的坐骑外观ID存储在 个位数十位数(最大支持 1~99) //equipShowSwitch;//当前配置的坐骑外观ID存储在(最大支持 1~999) var skinConfig = HorseSkinConfig.Get(HorseManager.Instance.GetHorseSkinID()); horseImg.SetOrgSprite(skinConfig.Icon, "Horse"); horseLVText.text = Language.Get("Horse8",HorseManager.Instance.classLV, HorseManager.Instance.horseLV);