125 战斗 protected 类型的伤害类型处理
| | |
| | | case ServerDamageType.SelfHarm: |
| | | convertedAttackTypes |= (int)DamageType.Damage; |
| | | break; |
| | | |
| | | case ServerDamageType.Protected: |
| | | convertedAttackTypes |= (int)DamageType.Protected; |
| | | break; |
| | | |
| | | case ServerDamageType.BreakArmor: |
| | | convertedAttackTypes |= (int)DamageType.BreakArmor; |
| | |
| | | DamageType.SuckHpReverse, |
| | | DamageType.Parry, |
| | | DamageType.BreakArmor, |
| | | DamageType.Protected, |
| | | }; |
| | | |
| | | /// <summary> |
| | |
| | | |
| | | SuckHpReverse = 8192, //吸血反转为伤害 |
| | | |
| | | Protected = 16384,//本次伤害有受保护标记 (2^13 序号13) |
| | | |
| | | BreakArmor = 32768,//破甲伤害 (2^15 序号15) |
| | | |
| | | Parry = 65536,//招架 (2^16 序号16) |
| | | |
| | | |
| | | } |
| | | |