| | |
| | | { |
| | | if (buffGroupState.Contains(buffState)) |
| | | { |
| | | if (groupType == 1) |
| | | { |
| | | Debug.LogError("对象 " + battleObject.ObjID + " 受到了 " + skillConfig.SkillID + " 的控制效果,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + " ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID); |
| | | } |
| | | // if (groupType == 1) |
| | | // { |
| | | // // Debug.LogError("对象 " + battleObject.ObjID + " 受到了 " + skillConfig.SkillID + " 的控制效果,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + " ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID); |
| | | // } |
| | | return true; |
| | | } |
| | | } |