Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/GameEngine/Launch/LaunchInHot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,10 +52,6 @@ public override void End() { if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.InitBuiltInAsset(); } // ConfigInitiator.SyncInit(); UIManager.Instance.CloseWindow<DownLoadWin>(); UIManager.Instance.CloseWindow<VersionUpdateWin>(); Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -26,6 +26,10 @@ Application.backgroundLoadingPriority = ThreadPriority.High; Screen.sleepTimeout = SleepTimeout.NeverSleep; if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.InitBuiltInAsset(); } InitSystemMgr(); SDKUtils.Instance.Init(); //原sdk接口