hch
2025-09-15 6ad006dcb0e61d2546483921e93dab661ce85386
0312 临时处理资源-先加载builtin
2个文件已修改
8 ■■■■ 已修改文件
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/GameEngine/Launch/LaunchInHot.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,10 +52,6 @@
    public override void End()
    {
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
        // ConfigInitiator.SyncInit();
        UIManager.Instance.CloseWindow<DownLoadWin>();
        UIManager.Instance.CloseWindow<VersionUpdateWin>();
Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -26,6 +26,10 @@
        Application.backgroundLoadingPriority = ThreadPriority.High;
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
        InitSystemMgr();
        SDKUtils.Instance.Init();  //原sdk接口