| Main/System/HeroUI/HeroListWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroPosWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/LineupRecommend/LineupRecommendCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/LineupRecommend/LineupRecommendManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/HeroUI/HeroListWin.cs
@@ -1,3 +1,4 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -59,6 +60,7 @@ // HeroManager.Instance.onHeroDeleteEvent += HeroDeleteEvent; HeroUIManager.Instance.SortHeroList(); UIManager.Instance.OnOpenWindow += OnOpenWindow; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; // CreateScroller(); Refresh(); fiterManager.Display(0, SelectJobCountry); @@ -73,8 +75,15 @@ UIManager.Instance.OnCloseWindow -= OnCloseWindow; // HeroManager.Instance.onHeroDeleteEvent -= HeroDeleteEvent; UIManager.Instance.OnOpenWindow -= OnOpenWindow; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; } private void OnFuncStateChangeEvent(int obj) { if (obj != (int)FuncOpenEnum.LineupRecommend) return; DisplayLineupRecommend(); } private void OnCloseWindow(UIBase closeUI) { @@ -111,7 +120,7 @@ HeroUIManager.Instance.isOpenHeroTip = true; } } int FindJumpIndexByHeroID(int heroID) { @@ -137,7 +146,7 @@ OnBattleTeamAttrPer(); RefreshPackCount(); DisplayLineupRecommend(); } @@ -241,7 +250,7 @@ } heroListScroller.Restart(); heroListScroller.lockType = EnhanceLockType.KeepVertical; } int GetAttrActiveHeroCount() @@ -290,4 +299,10 @@ RefreshPackCount(); } public void DisplayLineupRecommend() { bool isOpen = FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.LineupRecommend); lineupRecommendBtn.SetActive(isOpen); } } Main/System/HeroUI/HeroPosWin.cs
@@ -43,6 +43,9 @@ [SerializeField] HeroHeadBaseCell flyHead; [SerializeField] CanvasGroup flyAlphaTween; [SerializeField] ButtonEx lineupRecommendBtn; //阵容推荐 Sequence sequence; CancellationTokenSource _cts; Queue<int> showConnectTipQueue = new Queue<int>(); @@ -105,6 +108,11 @@ UIManager.Instance.OpenWindow<HeroFormationWin>(); }); lineupRecommendBtn.AddListener(() => { UIManager.Instance.OpenWindow<LineupRecommendBaseWin>(); }); m_IsToggleOn = LocalSave.GetBool("ShowConn" + PlayerDatas.Instance.baseData.PlayerID, false); fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour); } @@ -116,10 +124,12 @@ heroListScroller.OnRefreshCell += OnRefreshCell; HeroUIManager.Instance.OnTeamPosChangeEvent += TeamChangeEvent; TeamManager.Instance.OnTeamChange += OnTeamChange; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; ShowFuncBtn(); SelectTiltleBtn(); // CreateScroller(); Display(); DisplayLineupRecommend(); } protected override void OnPreClose() @@ -128,7 +138,21 @@ heroListScroller.OnRefreshCell -= OnRefreshCell; HeroUIManager.Instance.OnTeamPosChangeEvent -= TeamChangeEvent; TeamManager.Instance.OnTeamChange -= OnTeamChange; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType).RestoreTeam(); } private void OnFuncStateChangeEvent(int obj) { if (obj != (int)FuncOpenEnum.LineupRecommend) return; DisplayLineupRecommend(); } private void DisplayLineupRecommend() { bool isOpen = FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.LineupRecommend); lineupRecommendBtn.SetActive(isOpen); } void ShowFuncBtn() @@ -492,7 +516,7 @@ { team.AddHero(HeroManager.Instance.GetHero(guidList[i]), i, true); } } } TeamChangeEvent(new List<int>() { 0, 1, 2, 3, 4, 5 }, -1, Vector3.zero); @@ -516,7 +540,7 @@ Display(); heroListScroller.m_Scorller.RefreshActiveCellViews(); } protected void OnTeamChange(TeamType teamType) { if (HeroUIManager.Instance.selectTeamType == teamType) Main/System/LineupRecommend/LineupRecommendCell.cs
@@ -53,7 +53,14 @@ txtLineupDesc.text = GetDesc(recommendID); btnUse.SetListener(() => { manager.UseTeam(recommendID); ConfirmCancel.ShowPopConfirm(Language.Get("L1003"), Language.Get("LineupRecommend06"), (bool isOK) => { if (isOK) { manager.UseTeam(recommendID); } }); }); btnOff.SetListener(() => { Main/System/LineupRecommend/LineupRecommendManager.cs
@@ -40,9 +40,10 @@ private void OnFuncStateChangeEvent(int obj) { if (obj != funcId) return; UpdateRedPoint(); if (obj == (int)FuncOpenEnum.Hero || obj == (int)FuncOpenEnum.LineupRecommend) { UpdateRedPoint(); } } private void OnPlayerLoginOk() @@ -256,15 +257,15 @@ } return false; } readonly int funcId = 1;//武将 Redpoint redpoint = new Redpoint(MainRedDot.HeroCardRedpoint, MainRedDot.LineupRecommendRepoint); public void UpdateRedPoint() { redpoint.state = RedPointState.None; //武将没开不刷红点 if (!FuncOpen.Instance.IsFuncOpen(funcId)) if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Hero)) return; if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.LineupRecommend)) return; if (TryGetJumpIndex(out int index)) { redpoint.state = RedPointState.Simple; Main/Utility/EnumHelper.cs
@@ -844,6 +844,7 @@ OSGala = 47, //开服盛典活动 FunctionPreview = 48, //功能预览 HeroFatesUpgrade = 49, //宿缘升级 LineupRecommend = 50, //阵容推荐 }