lcy
5 天以前 6da12eb45886534ce160ade0a9db9059ecfb8c86
136 战场加启停主线
2个文件已修改
6 ■■■■ 已修改文件
Main/System/Battle/BoneFieldBattleWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/StoryBossBattleWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BoneFieldBattleWin.cs
@@ -91,7 +91,7 @@
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.storyBattleField.IsPause = false;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
Main/System/Battle/StoryBossBattleWin.cs
@@ -92,7 +92,7 @@
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        BattleManager.Instance.storyBattleField.IsPause = true;
        UIManager.Instance.CloseWindow<MainWin>();
    }
@@ -106,7 +106,7 @@
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.storyBattleField.IsPause = false;
        if (!UIManager.Instance.IsOpened<MainWin>())
            UIManager.Instance.OpenWindow<MainWin>();