| Main/System/Battle/BaseBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroCardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroPosHeadCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroUIManager.OnTeam.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/NewBieGuidance/NewBieWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BaseBattleWin.cs
@@ -210,9 +210,13 @@ int nextSpeedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length; // 检查下一档倍速功能是否开启 int nextSpeedFuncId = BattleManager.Instance.speedIndexfuncIdArr[nextSpeedIndex]; if (!FuncOpen.Instance.IsFuncOpen(nextSpeedFuncId, true)) return; BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length; bool isOpen = FuncOpen.Instance.IsFuncOpen(nextSpeedFuncId); if (!isOpen && FuncOpenLVConfig.HasKey(nextSpeedFuncId)) { var config = FuncOpenLVConfig.Get(nextSpeedFuncId); SysNotifyMgr.Instance.ShowTip("BattleSpeedTip", TaskManager.Instance.GetNeedFinishTaskCount(config.LimitMissionID), nextSpeedIndex + 1); } BattleManager.Instance.speedIndex = !isOpen ? 0 : nextSpeedIndex; battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]); if (textSpeed != null) textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString(); Main/System/HeroUI/HeroCardCell.cs
@@ -29,6 +29,7 @@ this.gameObject.SetActive(false); return; } this.gameObject.name = $"HeroCardCell_{hero.heroId}"; this.gameObject.SetActive(true); heroCardBG.SetSprite("herocardbg" + hero.Quality); Main/System/HeroUI/HeroPosHeadCell.cs
@@ -15,6 +15,7 @@ var hero = HeroManager.Instance.GetHero(guid); var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType); selectRect.SetActive(team.GetHero(guid) != null); this.gameObject.name = $"HeroPosHeadCell_{hero.heroId}"; heroHeadBaseCell.Init(hero.heroId, hero.SkinID, hero.heroStar, hero.awakeLevel, hero.heroLevel, () => { Main/System/HeroUI/HeroUIManager.OnTeam.cs
@@ -528,6 +528,27 @@ RefreshServerLockIndex(); } #endregion //上阵中的武将找出等级最低的 public int GetHeroIDAtLowLV() { int minLV = int.MaxValue; int minID = -1; var team = TeamManager.Instance.GetTeam(TeamType.Story); for (int i = 0; i < team.serverHeroes.Length; i++) { if (team.serverHeroes[i] != null) { if (team.serverHeroes[i].level < minLV) { minLV = team.serverHeroes[i].level; minID = team.serverHeroes[i].heroId; } } } return minID; } } Main/System/NewBieGuidance/NewBieWin.cs
@@ -381,21 +381,44 @@ } //BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content/Btn_@* //BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content/Btn_@ //分割成BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content 和 Btn_ //在WindowCenter.Instance.uiRoot的 BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content下查找以Btn_开头的第一个子物体 //在WindowCenter.Instance.uiRoot的 BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content下 // 查找以Btn_开头的第一个子物体 //支持路径末尾加@*做模糊查找 //支持路径末尾加@做模糊查找 第一个子物体 private Transform FindTransform(string path) { if (!path.EndsWith("@*")) if (!path.EndsWith("@")) { return UIManager.Instance.GetUIRoot().transform.Find(path); } var paths = path.Split('/'); var newPath = string.Join("/", paths, 0, paths.Length - 1); string findName = paths[paths.Length - 1].Replace("@*", ""); string findName = paths[paths.Length - 1]; //只有一个@ 才做模糊查找,两个@则取出中间的字符串作为指令标识再做逻辑 var arr = paths[paths.Length - 1].Split("@"); if (arr.Length == 3) { findName = arr[0]; var code = arr[1]; if (code == "herolv") { int heroID = HeroUIManager.Instance.GetHeroIDAtLowLV(); if (heroID == -1) { //确实不存在 则不引导 return null; } return UIManager.Instance.GetUIRoot().transform.Find($"{newPath}/{findName}{heroID}"); } Debug.LogError("引导未知的模糊查找指令:" + code); return null; } findName = paths[paths.Length - 1].Replace("@", ""); var parent = UIManager.Instance.GetUIRoot().transform.Find(newPath); if (parent == null) {