Main/Core/GameEngine/Launch/RequestPermissionStart.cs
@@ -13,7 +13,10 @@ else { //先弹隐私政策,同意之后才可以申请权限 继续游戏 UIManager.Instance.OpenWindow<RequestSecretWin>(); // UIManager.Instance.OpenWindow<RequestSecretWin>(); //改成向SDK请求隐私权限 SDKUtils.Instance.RequestSecretRule(); } } Main/Core/NetworkPackage/ClientPack/CA6_Family/CA613_tagCSFamilyTaofaOP.cs
New file @@ -0,0 +1,18 @@ using UnityEngine; using System.Collections; // A6 13 公会讨伐 #tagCSFamilyTaofaOP public class CA613_tagCSFamilyTaofaOP : GameNetPackBasic { public byte OpType; // 操作:0-斩杀攻击;1-布阵 public CA613_tagCSFamilyTaofaOP () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA613; } public override void WriteToBytes () { WriteBytes (OpType, NetDataType.BYTE); } } Main/Core/NetworkPackage/ClientPack/CA6_Family/CA613_tagCSFamilyTaofaOP.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 61abee0820b4d664c85b60ff7e8c1e1d MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/Core/NetworkPackage/DTCFile/ServerPack/HA5_Family/DTCA503_tagSCFamilyTaofaInfo.cs
New file @@ -0,0 +1,11 @@ using UnityEngine; using System.Collections; // A5 03 公会讨伐信息 #tagSCFamilyTaofaInfo public class DTCA503_tagSCFamilyTaofaInfo : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HA503_tagSCFamilyTaofaInfo vNetData = vNetPack as HA503_tagSCFamilyTaofaInfo; } } Main/Core/NetworkPackage/DTCFile/ServerPack/HA5_Family/DTCA503_tagSCFamilyTaofaInfo.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 5bb47775b808e4348b8fdf6be4aa3a3d MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/Core/NetworkPackage/DTCFile/ServerPack/HA5_Family/DTCA504_tagSCFamilyTaofaAtkRet.cs
New file @@ -0,0 +1,11 @@ using UnityEngine; using System.Collections; // A5 04 公会讨伐攻击结果 #tagSCFamilyTaofaAtkRet public class DTCA504_tagSCFamilyTaofaAtkRet : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HA504_tagSCFamilyTaofaAtkRet vNetData = vNetPack as HA504_tagSCFamilyTaofaAtkRet; } } Main/Core/NetworkPackage/DTCFile/ServerPack/HA5_Family/DTCA504_tagSCFamilyTaofaAtkRet.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 8deea2584cee4ed47bb08e6546bb66d5 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/Core/NetworkPackage/ServerPack/HA5_Family/HA503_tagSCFamilyTaofaInfo.cs
New file @@ -0,0 +1,33 @@ using UnityEngine; using System.Collections; // A5 03 公会讨伐信息 #tagSCFamilyTaofaInfo public class HA503_tagSCFamilyTaofaInfo : GameNetPackBasic { public byte BuZhenState; // 是否已布阵 public ushort AtkCount; // 已斩杀次数,用于计算剩余次数=免费次数+道具增加次数-已斩杀次数 public ushort ItemAddCount; // 道具增加斩杀次数 public ushort Anger; // 当前怒气值 public ushort BoxUnGetCount; // 当前未领取的宝箱数,即可领取的 public uint BoxHurt; // 宝箱奖励计算累计伤害,求余亿部分;个人今日累计伤害,换公会不会重置 public uint BoxHurtEx; // 宝箱奖励计算累计伤害,整除亿部分 public uint BoxHurtHis; // 宝箱奖励计算累计历史最高伤害,求余亿部分 public uint BoxHurtHisEx; // 宝箱奖励计算累计历史最高伤害,整除亿部分 public HA503_tagSCFamilyTaofaInfo () { _cmd = (ushort)0xA503; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out BuZhenState, vBytes, NetDataType.BYTE); TransBytes (out AtkCount, vBytes, NetDataType.WORD); TransBytes (out ItemAddCount, vBytes, NetDataType.WORD); TransBytes (out Anger, vBytes, NetDataType.WORD); TransBytes (out BoxUnGetCount, vBytes, NetDataType.WORD); TransBytes (out BoxHurt, vBytes, NetDataType.DWORD); TransBytes (out BoxHurtEx, vBytes, NetDataType.DWORD); TransBytes (out BoxHurtHis, vBytes, NetDataType.DWORD); TransBytes (out BoxHurtHisEx, vBytes, NetDataType.DWORD); } } Main/Core/NetworkPackage/ServerPack/HA5_Family/HA503_tagSCFamilyTaofaInfo.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: cded2a810ac2f844fa72b3439fbff27e MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/Core/NetworkPackage/ServerPack/HA5_Family/HA504_tagSCFamilyTaofaAtkRet.cs
New file @@ -0,0 +1,47 @@ using UnityEngine; using System.Collections; // A5 04 公会讨伐攻击结果 #tagSCFamilyTaofaAtkRet public class HA504_tagSCFamilyTaofaAtkRet : GameNetPackBasic { public byte AtkType; // 攻击类型:0-常规;1-怒气攻击 public byte HurtCount; public tagSCFamilyTaofaAtkHurt[] HurtList; // 伤害次数列表,如怒气攻击有多次伤害 public byte ItemCount; public tagSCFamilyTaofaAtkItem[] ItemList; // 奖励物品列表 public HA504_tagSCFamilyTaofaAtkRet () { _cmd = (ushort)0xA504; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out AtkType, vBytes, NetDataType.BYTE); TransBytes (out HurtCount, vBytes, NetDataType.BYTE); HurtList = new tagSCFamilyTaofaAtkHurt[HurtCount]; for (int i = 0; i < HurtCount; i ++) { HurtList[i] = new tagSCFamilyTaofaAtkHurt(); TransBytes (out HurtList[i].IsSuper, vBytes, NetDataType.BYTE); TransBytes (out HurtList[i].HurtValue, vBytes, NetDataType.DWORD); TransBytes (out HurtList[i].HurtValueEx, vBytes, NetDataType.DWORD); } TransBytes (out ItemCount, vBytes, NetDataType.BYTE); ItemList = new tagSCFamilyTaofaAtkItem[ItemCount]; for (int i = 0; i < ItemCount; i ++) { ItemList[i] = new tagSCFamilyTaofaAtkItem(); TransBytes (out ItemList[i].ItemID, vBytes, NetDataType.DWORD); TransBytes (out ItemList[i].Count, vBytes, NetDataType.DWORD); } } public class tagSCFamilyTaofaAtkHurt { public byte IsSuper; // 是否暴击 public uint HurtValue; // 本次伤害,求余亿部分 public uint HurtValueEx; // 本次伤害,整除亿部分 } public class tagSCFamilyTaofaAtkItem { public uint ItemID; public uint Count; } } Main/Core/NetworkPackage/ServerPack/HA5_Family/HA504_tagSCFamilyTaofaAtkRet.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: de221c7f129422242b0ce031344e083b MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/Main.cs
@@ -92,6 +92,7 @@ managers.Add(PhantasmPavilionManager.Instance); managers.Add(AttributeManager.Instance); managers.Add(FuncNPCManager.Instance); managers.Add(GuildBossManager.Instance); foreach (var manager in managers) { Main/SDK/SDKUtils.cs
@@ -126,6 +126,7 @@ private JsonData m_Json = new JsonData(); public void Init() { ynmbxxjUtil.Instance.Init(); // sdk临时用,后续新做SDK后删除 @@ -345,6 +346,15 @@ } public void RequestSecretRule() { m_Json.Clear(); m_Json["code"] = CodeU2A.RequestSecretRule; SendMessageToSDK(m_Json); } //跳转应用商店 public void GoToAppStore(string url, string marketPkg = "") { @@ -391,7 +401,7 @@ #if !UNITY_EDITOR #if UNITY_ANDROID using (AndroidJavaClass H2engineSDK = new AndroidJavaClass("com.secondworld.sdk.UnityMsgHandler")) using (AndroidJavaClass H2engineSDK = new AndroidJavaClass("com.wgyx.sdk.UnityMsgHandler")) { H2engineSDK.CallStatic("onUnityMessage", json.ToJson()); } @@ -506,6 +516,11 @@ var permission = (string)_json["permission"]; onPermissionCallBack?.Invoke(permission, state); onPermissionCallBack = null; break; } case CodeA2U.SecretRuleOK: { IsAgreeSecret = true; break; } case CodeA2U.FreePlatformInitOk: @@ -656,6 +671,11 @@ */ public const int PermissionCallBack = 8; /** * 同意隐私协议 */ public const int SecretRuleOK = 9; #endregion #region 自由sdk_code @@ -735,6 +755,7 @@ // 启动时申请权限,申请规则sdk决定 public const int RequestPermissionStart = 14; public const int RequestSecretRule = 15; // 向SDK请求隐私协议 /** * 自由sdk相关 Main/System/Guild/GuildBossManager.cs
New file @@ -0,0 +1,96 @@ using LitJson; public class GuildBossManager : GameSystemManager<GuildBossManager> { //配置 public int initSuperHitRate; public int[] bzAddAttrs; public int bzMaxLevel; public int freeAtkCount; public int[][] atkItemList; public int maxAngerValue; public int[] bxCumulativeDamageList; public int bxDailyMax; //个人每日产出上限 public int bxDailyAwardMax; //个人每日领取奖励上限 void ParseConfig() { // 数值1:初始暴击率万分率,功能独立的暴击率,与角色暴击无关 // 数值3:布阵最大层级,暂固定每人1次,1次1层 var config = FuncConfigConfig.Get("FamilyTaofaBuzhen"); initSuperHitRate = int.Parse(config.Numerical1); bzAddAttrs = ConfigParse.GetMultipleStr<int>(config.Numerical2); bzMaxLevel = int.Parse(config.Numerical3); // 数值1:每日免费斩杀次数 // 数值2:每次普通斩杀获得个人奖励列表 [[物品ID,个数], ...] // 数值4:常规斩杀增加怒气|暴击斩杀增加怒气|满怒气值 config = FuncConfigConfig.Get("FamilyTaofaAtk"); freeAtkCount = int.Parse(config.Numerical1); atkItemList = JsonMapper.ToObject<int[][]>(config.Numerical2); maxAngerValue = int.Parse(config.Numerical4.Split('|')[2]); // 数值1:产出宝箱的累计伤害列表 [宝箱1所需累计伤害, ...],最后一档伤害可以循环产出,直到当日的贡献宝箱上限 // 数值2:每日个人贡献宝箱数上限,最后一档可循环,上限控制 // 数值3:每日个人领取宝箱奖励个数上限 config = FuncConfigConfig.Get("FamilyTaofaBox"); bxCumulativeDamageList = JsonMapper.ToObject<int[]>(config.Numerical1); bxDailyMax = int.Parse(config.Numerical2); bxDailyAwardMax = int.Parse(config.Numerical3); } public override void Init() { ParseConfig(); } public override void Release() { } //// 操作:0-斩杀攻击;1-布阵 public void TaofaBoss(int opType) { var pack = new CA613_tagCSFamilyTaofaOP(); pack.OpType = (byte)opType; GameNetSystem.Instance.SendInfo(pack); } // 【公会行为】 // 增加行为类型18 - 公会讨伐相关数据 // Value1 玩家ID 或 全局ID,当该值等于1时代表该条数据记录的是讨伐全局数据,以下其他值根据Value1代表不同意思 // 玩家 全局 // Time 最后讨伐时间戳 重置时间戳,前端可用于判断是否变更了不同的讨伐(变更后,前端可重置讨伐相关缓存数据,GM重置会变更) // Value2 玩家布阵时间戳 布阵层级到期时间戳 // Value3 到本公会后攻击次数 当前有效布阵层级 // Value4 到本公会后累计伤害,求余亿部分 无 // Value5 到本公会后累计伤害,整除亿部分 无 // Value6 到本公会后贡献宝箱数 无 // UseData 到本公会后记录 无 // 成员记录格式: Json格式 {"atkList":[[atkTime, 本次贡献箱子数, 本次总伤害, atkType], ...], "info":{k:v, ...}} // atkList - 讨伐记录列表,可用于表现成员头像攻击: atkTime - 攻击时间戳, atkType - 攻击类型(0-普通攻击, 1-怒气攻击) // info - 不一定有该key,仅退出的成员才有,用于更新退出成员相关基础信息,如名字、头像等,还在公会里的成员通过 // A5 20 玩家家族信息 #tagMCRoleFamilyInfo 取成员信息 // "info":{"LV":106,"Job":1,"Name":"主公3016219","FacePic":0,"FightPower":1831995,"RealmLV":12,"ServerID":86,"TitleID":0,"Face":0}, public HA513_tagMCFamilyActionInfo.tagMCFamilyAction GetGuildBossAction() { GuildManager.Instance.TryGetFamilyActions(GuildManager.GuildBossActionType, out var familyActions); if (familyActions == null) { return null; } foreach (var action in familyActions) { if (action.Value1 == 1) { return action; } } return null; } } Main/System/Guild/GuildBossManager.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 7860a8beea299f0428d74f54c7a778e0 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Guild/GuildBossOtherPlayer.cs
New file @@ -0,0 +1,20 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //公会讨伐-其他玩家 public class GuildBossOtherPlayer : MonoBehaviour { [SerializeField] AvatarCell headCell; [SerializeField] Text nameText; [SerializeField] Text hurtValueText; [SerializeField] Image rankImg; public void Display() { } } Main/System/Guild/GuildBossOtherPlayer.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 1e8d79c1877b2384fa7bcea01b8cc75c MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Guild/GuildBossOtherPlayerAttack.cs
New file @@ -0,0 +1,23 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //公会讨伐-其他玩家 攻击表现 public class GuildBossOtherPlayerAttack : MonoBehaviour { [SerializeField] Image angerAtkImg; [SerializeField] Text hurtValueText; [SerializeField] Text nameText; [SerializeField] UIEffectPlayer atkEffect; [SerializeField] Transform atkValueRect; [SerializeField] ScaleTween scaleTween; [SerializeField] UIAlphaTween uiAlphaTween; public void Display() { scaleTween.SetStartState(); uiAlphaTween.SetStartState(); } } Main/System/Guild/GuildBossOtherPlayerAttack.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: cfe4f237c3735af4a9bb2966d9d55364 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Guild/GuildBossWin.cs
New file @@ -0,0 +1,170 @@ using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; using UnityEngine.UI; /// <summary> /// 公会基础界面 /// </summary> public class GuildBossWin : UIBase { [SerializeField] Text endTimeText; [SerializeField] Text fightPowerText; [SerializeField] Transform rankRect; [SerializeField] Text rankText; [SerializeField] Text noRankText; [SerializeField] AvatarCell headCell; [SerializeField] Text nameText; [SerializeField] Text todayHurtText; [SerializeField] Image newHighestHurtImg; //布阵 [SerializeField] Text bzAttrText; [SerializeField] UIEffectPlayer bzEffect1; [SerializeField] Text bzLayerText; [SerializeField] UIEffectPlayer bzEffect2; [SerializeField] Button bzBtn; [SerializeField] Text bzTimesText; //布阵次数 [SerializeField] Button bzRecordBtn; //怒气条 [SerializeField] Image processLeft; //颜色从00FF0B 到 FFE400 到 E30400 [SerializeField] Image processRight; [SerializeField] Button atkBtn; [SerializeField] Image angerAtk; //怒气攻击 [SerializeField] Transform normalAtk; //普通攻击 [SerializeField] UIEffectPlayer atkEffect; //普通攻击特效 0次不显示 [SerializeField] Text normalAtkCntText; //普通攻击次数 [SerializeField] Text atkCDText; //攻击cd [SerializeField] Transform addTimesRect; [SerializeField] Image addTimesItemImg; [SerializeField] Text addTimesItemText; [SerializeField] ButtonEx closeBtn; [SerializeField] ButtonEx scoreBtn; [SerializeField] ButtonEx awardBtn; [SerializeField] Transform awardCntRect; [SerializeField] Text awardCntText; //攻击区 [SerializeField] UIHeroController bossModel; [SerializeField] UIHeroController heroModel; [SerializeField] Transform attackArea1; [SerializeField] Transform attackArea2; [SerializeField] Transform attackArea3; [SerializeField] GuildBossOtherPlayer otherPlayer; //创建多个用 [SerializeField] GuildBossOtherPlayerAttack otherPlayerAttack; //创建多个用 int beforeLayerNum; //布阵层级 对比变化展示特效 protected override void InitComponent() { closeBtn.AddListener(CloseWindow); } protected override void OnPreOpen() { GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefresh; GuildManager.Instance.FamilyActionInfoEvent += OnFamilyActionInfoEvent; Display(); } protected override void OnPreClose() { GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefresh; GuildManager.Instance.FamilyActionInfoEvent -= OnFamilyActionInfoEvent; } void Display() { endTimeText.text = Language.Get("Arena14", TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds)); fightPowerText.text = PlayerDatas.Instance.baseData.FightPower.ToString(); var bossAction = GuildBossManager.Instance.GetGuildBossAction(); ShowBzInfo(bossAction); } //战力变化 void OnPlayerDataRefresh(PlayerDataType type) { if (type == PlayerDataType.FightPower) fightPowerText.text = PlayerDatas.Instance.baseData.FightPower.ToString(); } void OnFamilyActionInfoEvent(int familyID, int actionType) { if (actionType == GuildManager.GuildBossActionType) { var bossAction = GuildBossManager.Instance.GetGuildBossAction(); if (beforeLayerNum != bossAction.Value3) { bzEffect1.Play(); bzEffect2.Play(); ShowBzInfo(bossAction); } } } void ShowBzInfo(HA513_tagMCFamilyActionInfo.tagMCFamilyAction bossAction) { bzAttrText.text = GetAddAttrs(bossAction); bzLayerText.text = $"{bossAction.Value3}/{GuildBossManager.Instance.bzMaxLevel}"; } //获取布阵属性 string GetAddAttrs(HA513_tagMCFamilyActionInfo.tagMCFamilyAction action) { var layerNum = action.Value3; var superHitRate = GuildBossManager.Instance.initSuperHitRate + (int)layerNum * GuildBossManager.Instance.bzAddAttrs[0]; var addHurtPer = (int)layerNum * GuildBossManager.Instance.bzAddAttrs[1]; if (addHurtPer == 0) { return Language.Get("GuildBoss18_0", superHitRate / 100); } return Language.Get("GuildBoss18_0", superHitRate / 100) + Language.Get("L1112") + Language.Get("GuildBoss18_1", addHurtPer / 100); } void OnSecondEvent() { endTimeText.text = Language.Get("Arena14", TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds)); } void ShowProcess(float value) { //颜色从00FF0B 到 FFE400 到 E30400 processLeft.fillAmount = value; processRight.fillAmount = value; Color processColor = GetProcessColor(value); processLeft.color = processColor; processRight.color = processColor; } Color GetProcessColor(float value) { // 限制值在0-1范围内 value = Mathf.Clamp01(value); if (value <= 0.5f) { float t = value / 0.5f; return Color.Lerp(new Color(0f, 1f, 0.043f), new Color(1f, 0.894f, 0f), t); } else { float t = (value - 0.5f) / 0.5f; return Color.Lerp(new Color(1f, 0.894f, 0f), new Color(0.89f, 0.016f, 0f), t); } } } Main/System/Guild/GuildBossWin.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 6394d1989d76e214f9bcf558b8829625 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Guild/GuildChangeNameWin.cs
@@ -45,7 +45,7 @@ void ShowTime() { if (GuildManager.Instance.TryGetFamilyActions(0, out var familyActions)) if (GuildManager.Instance.TryGetFamilyActions(GuildManager.CustomyActionType, out var familyActions)) { var lastTime = familyActions.IsNullOrEmpty() ? 0 : familyActions[0].Value1; var cdTime = GuildManager.Instance.renameFairyNameCD * 3600 - (TimeUtility.AllSeconds - (int)lastTime); Main/System/Guild/GuildEmblemModel.cs
@@ -13,7 +13,7 @@ public class GuildEmblemModel : GameSystemManager<GuildEmblemModel> { public readonly int FamilyActionsType = 15; // 公会记录徽章类型15 private int m_NowChooseEmblemId; @@ -273,7 +273,7 @@ private bool TryGetfamilyAction(int emblemId, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction) { familyAction = new HA513_tagMCFamilyActionInfo.tagMCFamilyAction(); if (GuildManager.Instance.TryGetFamilyActions(FamilyActionsType, out var actions)) if (GuildManager.Instance.TryGetFamilyActions(GuildManager.FamilyActionsType, out var actions)) { for (int i = 0; i < actions.Length; i++) { Main/System/Guild/GuildFuncCell.cs
New file @@ -0,0 +1,51 @@ using UnityEngine; using UnityEngine.UI; public class GuildFuncCell : MonoBehaviour { [SerializeField] Image lockImg; [SerializeField] ImageEx titleBG; [SerializeField] Text titleText; [SerializeField] Button funcBtn; public int funcID; void Start() { funcBtn.AddListener(OnClickFunc); } void OnEnable() { if (funcID != 0 &&FuncOpen.Instance.IsFuncOpen(funcID)) { lockImg.SetActive(false); titleBG.gray = false; //DED4C8 titleText.color = new Color32(222, 212, 200, 255); } else { lockImg.SetActive(true); titleBG.gray = true; titleText.color = UIHelper.GetUIColor(TextColType.Gray); } } void OnClickFunc() { if (!FuncOpen.Instance.IsFuncOpen(funcID, true)) { return; } if (funcID == 43) { UIManager.Instance.OpenWindow<GuildBossWin>(); } } } Main/System/Guild/GuildFuncCell.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: ac5752463d62da54c9f44ee2a86efc30 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Guild/GuildManager.cs
@@ -10,6 +10,12 @@ public class GuildManager : GameSystemManager<GuildManager> { // 家族自定义记录类型 public const int CustomyActionType = 0; //通用 public const int FamilyActionsType = 15; // 公会记录徽章类型15 public const int ZBGFamilyActionType = 16; // 珍宝阁记录类型 public const int GuildBossActionType = 18; //讨伐 // 申请的公会列表 private List<int> m_FairyRequesteds = new List<int>(); // 公会自定义记录附加数据,按类型存储 @@ -147,7 +153,7 @@ public event Action UpdateZhenbaogeEvent; public bool isQueryZBGYet = false; public float lastZBGStartTime = 0; //过天刷新用 public const int ZBGFamilyActionType = 16; //{id:数据} 砍价行为,value1为玩家ID,特殊约定为1时为家族的数据 public Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction> familyZBGActions = new Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction>(); public List<int> sortPlayerCut = new List<int>(); Main/System/InternalAffairs/AffairFuncCell.cs
@@ -43,15 +43,11 @@ { UIManager.Instance.OpenWindow<GoldRushWorkerWin>(); } if (funcID == 42) else if (funcID == 42) { UIManager.Instance.OpenWindow<PhantasmPavilionWin>(); } // else if (funcID == 214) // { // GoldRushManager.Instance.NotifyGoldRushEvent(0, 0, 2); // } } } Main/System/PlayerProfile/RenameWin.cs
@@ -25,16 +25,22 @@ if (!isFirstRename && !UIHelper.CheckMoneyCount(manager.moneyType, manager.moneyNeed)) { string title = Language.Get("Mail101"); string info = Language.Get("PlayerProfile22"); string info = Language.Get("PlayerProfile22", RichTextMsgReplaceConfig.GetRichReplace("MONEY", manager.moneyType)); ConfirmCancel.ShowPopConfirm(title, info, (bool isOk) => { if (isOk) { } else { CloseWindow(); if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Recharge, true)) return; RechargeManager.Instance.selectTabIndex = 1; if (UIManager.Instance.IsOpened<StoreBaseWin>()) { UIManager.Instance.GetUI<StoreBaseWin>().ClickFuncBtn(1); } else { UIManager.Instance.OpenWindow<StoreBaseWin>(1); } } }); return;