| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using DG.Tweening; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | public class HeroTrainAddAttrCell : MonoBehaviour |
| | | { |
| | | [SerializeField] Text[] addPerText; //增加百分比(飘动) 加入池 |
| | | [SerializeField] PositionTween addPerObject; |
| | | [SerializeField] Transform addPerObject; |
| | | |
| | | |
| | | public void Display(HeroInfo hero, Action func) |
| | |
| | | } |
| | | addPerText[i].text = addString + "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], value); |
| | | } |
| | | addPerObject.Play(() => |
| | | addPerObject.localPosition = new Vector3(0, 0, 0); |
| | | addPerObject.DOLocalMove(new Vector3(0, 40, 0), 0.5f).OnComplete(()=> |
| | | { |
| | | func?.Invoke(); |
| | | }); |
| | | } |
| | | ); |
| | | |
| | | } |
| | | |
| | | } |