236 子 【福利内容】每日任务/每周任务/章节奖励 / 【福利内容】每日任务/每周任务/章节奖励
1.日常任务改奖励物品
2.领取后的才有蒙版
3.底图调整
3个文件已修改
46 ■■■■■ 已修改文件
Main/Config/Configs/DailyTaskConfig.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/DayMission/DayMissionCell.cs 29 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/DayMission/DayMissionWin.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/DailyTaskConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           2025年11月3日
//    [  Date ]:           Friday, November 7, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -20,7 +20,7 @@
    public int TaskType;
    public int[] TaskConds;
    public int NeedValue;
    public int AwardLiveness;
    public int[][] AwardItemList;
    public string Title;
    public int GuideID;
@@ -54,7 +54,7 @@
            int.TryParse(tables[3],out NeedValue); 
            int.TryParse(tables[4],out AwardLiveness);
            AwardItemList = JsonMapper.ToObject<int[][]>(tables[4].Replace("(", "[").Replace(")", "]"));
            Title = tables[5];
Main/System/DayMission/DayMissionCell.cs
@@ -5,8 +5,9 @@
public class DayMissionCell : CellView
{
    [SerializeField] ItemCell[] itemCells;
    [SerializeField] Transform[] gotRects;
    [SerializeField] Text titleText;
    [SerializeField] Text valueText;
    [SerializeField] Image processImg;
    [SerializeField] Text processText;
    [SerializeField] Button getBtn;
@@ -20,7 +21,6 @@
        int id = DayMissionManager.Instance.dailyIDList[index];
        var config = DailyTaskConfig.Get(id);
        titleText.text = string.Format(config.Title, config.NeedValue);
        valueText.text = config.AwardLiveness.ToString();
        var process = DayMissionManager.Instance.GetDailyTaskProcess(id);
        processImg.fillAmount = (float)process / config.NeedValue;
        processText.text = Math.Min(process, config.NeedValue) + "/" + config.NeedValue;
@@ -31,8 +31,8 @@
            getBtn.SetActive(false);
            gotoBtn.SetActive(true);
            gotRect.SetActive(false);
            mask.SetActive(true);
            gotoBtn.AddListener(()=>
            mask.SetActive(false);
            gotoBtn.AddListener(() =>
            {
                RightFuncInHome.RemoveListenWindow();
                UIManager.Instance.CloseWindow<DayMissionBaseWin>();
@@ -45,7 +45,7 @@
            gotoBtn.SetActive(false);
            gotRect.SetActive(false);
            mask.SetActive(false);
            getBtn.AddListener(()=>
            getBtn.AddListener(() =>
            {
                var pack = new CA504_tagCMPlayerGetReward();
                pack.RewardType = 1;
@@ -60,6 +60,25 @@
            gotRect.SetActive(true);
            mask.SetActive(true);
        }
        for (int i = 0; i < itemCells.Length; i++)
        {
            if (i < config.AwardItemList.Length)
            {
                itemCells[i].SetActive(true);
                int itemID = config.AwardItemList[i][0];
                itemCells[i].Init(new ItemCellModel(config.AwardItemList[i][0], false, config.AwardItemList[i][1]));
                itemCells[i].button.AddListener(() =>
                {
                    ItemTipUtility.Show(itemID);
                });
                gotRects[i].SetActive(state == 2);
            }
            else
            {
                itemCells[i].SetActive(false);
            }
        }
    }
   
Main/System/DayMission/DayMissionWin.cs
@@ -13,11 +13,8 @@
    [SerializeField] Text[] targetActivityText;
    [SerializeField] ScrollerController scroller;
    int beforeActivity; //用于显示活跃奖励
    protected override void OnPreOpen()
    {
        beforeActivity = DayMissionManager.Instance.activityTotal;
        scroller.OnRefreshCell += OnRefreshCell;
        DayMissionManager.Instance.OnDayMissionEvent += OnDayMissionEvent;
@@ -86,15 +83,7 @@
        DayMissionManager.Instance.SortDailyTask();
        Display();
        scroller.m_Scorller.RefreshActiveCellViews();
        if (DayMissionManager.Instance.activityTotal != beforeActivity)
        {
            List<Item> showItems = new List<Item>();
            Item tempItem = new Item(GeneralDefine.activityItemID, DayMissionManager.Instance.activityTotal - beforeActivity);
            showItems.Add(tempItem);
            ItemLogicUtility.Instance.ShowGetItem(showItems);
            beforeActivity = DayMissionManager.Instance.activityTotal;
        }
    }
    void ShowAward(int id)