Main/Config/ConfigManager.cs
@@ -70,6 +70,7 @@ typeof(OrderInfoConfig), typeof(PlayerAttrConfig), typeof(PlayerFaceConfig), typeof(PriorBundleConfig), typeof(RandomNameConfig), typeof(SignInConfig), typeof(StoreConfig), @@ -296,6 +297,8 @@ ClearConfigDictionary<PlayerAttrConfig>(); // 清空 PlayerFaceConfig 字典 ClearConfigDictionary<PlayerFaceConfig>(); // 清空 PriorBundleConfig 字典 ClearConfigDictionary<PriorBundleConfig>(); // 清空 RandomNameConfig 字典 ClearConfigDictionary<RandomNameConfig>(); // 清空 SignInConfig 字典 Main/Config/Configs/priorbundleConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年9月11日 // [ Date ]: Thursday, December 4, 2025 //-------------------------------------------------------- using System.Collections.Generic; @@ -20,7 +20,6 @@ public string AssetABName; public int AssetType; public int Prior; public int mapId; public override int LoadKey(string _key) { @@ -39,8 +38,6 @@ int.TryParse(tables[2],out AssetType); int.TryParse(tables[3],out Prior); int.TryParse(tables[4],out mapId); } catch (Exception exception) { Main/Config/PartialConfigs/PriorBundleConfig.cs
@@ -55,8 +55,6 @@ switch (category) { case AssetVersion.AssetCategory.Scene: if (fileName == "Map139_Zxt".ToLower()) return 0; return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].Prior : 100; case AssetVersion.AssetCategory.Mob: return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].Prior : 101; @@ -66,57 +64,35 @@ return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].Prior : 103; case AssetVersion.AssetCategory.Video: return m_Video.ContainsKey(fileName) ? m_Video[fileName].Prior : 104; // case AssetVersion.AssetCategory.UI: // { // #if UNITY_EDITOR // if (m_UI.ContainsKey(fileName)) // { // //有配置的优先级为1的 也不包含在包内 // if (Launch.GetLaunchStage() != 0) // { // return m_UI[fileName].Prior; // } // else // { // return 2; // } // } // return 0; // #else // return 0; //return m_UI.ContainsKey(fileName) ? m_UI[fileName].Prior : 0; // #endif // } default: return 0; } } //获取资源归属的地图id public static int GetAssetBelongToMap(AssetVersion.AssetCategory category, string fileName) { if (!categoryInited) { Init(); } // //获取资源归属的地图id // public static int GetAssetBelongToMap(AssetVersion.AssetCategory category, string fileName) // { // if (!categoryInited) // { // Init(); // } fileName = fileName.ToLower(); switch (category) { case AssetVersion.AssetCategory.Scene: return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].mapId : 0; case AssetVersion.AssetCategory.Mob: return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].mapId : 0; case AssetVersion.AssetCategory.Effect: return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].mapId : 0; case AssetVersion.AssetCategory.Audio: return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].mapId : 0; default: return 0; } } // fileName = fileName.ToLower(); // switch (category) // { // case AssetVersion.AssetCategory.Scene: // return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].mapId : 0; // case AssetVersion.AssetCategory.Mob: // return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].mapId : 0; // case AssetVersion.AssetCategory.Effect: // return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].mapId : 0; // case AssetVersion.AssetCategory.Audio: // return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].mapId : 0; // default: // return 0; // } // } } Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA319_tagMCPackDownloadRecord.cs
New file @@ -0,0 +1,12 @@ using UnityEngine; using System.Collections; // A3 19 分包下载奖励记录 #tagMCPackDownloadRecord public class DTCA319_tagMCPackDownloadRecord : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HA319_tagMCPackDownloadRecord vNetData = vNetPack as HA319_tagMCPackDownloadRecord; InGameDownLoad.Instance.UpdateRewardInfo(vNetData); } } Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA319_tagMCPackDownloadRecord.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: f8147ca59895aeb4b8cece6552fcdc46 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/Core/NetworkPackage/ServerPack/HA3_Function/HA319_tagMCPackDownloadRecord.cs
@@ -1,17 +1,17 @@ using UnityEngine; using System.Collections; // A3 19 分包下载奖励记录 #tagMCPackDownloadRecord public class HA319_tagMCPackDownloadRecord : GameNetPackBasic { public byte Record; //0-未领取 1-已领取 public HA319_tagMCPackDownloadRecord () { _cmd = (ushort)0xA319; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out Record, vBytes, NetDataType.BYTE); } } // A3 19 分包下载奖励记录 #tagMCPackDownloadRecord public class HA319_tagMCPackDownloadRecord : GameNetPackBasic { public byte Record; // 0-未领取 1-已领取 public HA319_tagMCPackDownloadRecord () { _cmd = (ushort)0xA319; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out Record, vBytes, NetDataType.BYTE); } } Main/System/AssetVersion/AssetVersion.cs
@@ -185,9 +185,8 @@ else { var category = GetAssetCategory(); // var prior = PriorBundleConfig.GetAssetPrior(category, AssetVersionUtility.DecodeFileName(m_FileName)); // return prior <= 1; return false; var prior = PriorBundleConfig.GetAssetPrior(category, AssetVersionUtility.DecodeFileName(m_FileName)); return prior <= 1; } } else Main/System/AssetVersion/AssetVersionUtility.cs
@@ -101,6 +101,7 @@ { assetVersionsLocalMd5 = FileExtersion.GetStringMD5Hash(_result); var assetVersions = UpdateAssetVersions(_result); PriorBundleConfig.LazyInit(); BeginCheckAssets(); } else Main/System/AssetVersion/DownLoadAndDiscompressHotTask.cs
@@ -87,10 +87,7 @@ step = Step.DownLoad; Co_StartDownLoad().Forget(); // SnxxzGame.Instance.StartCoroutine(Co_StartDownLoad()); // TODO YYL // GameNotice.OpenGameNotice(); GameNotice.OpenGameNotice(); } protected async UniTask Co_StartDownLoad() Main/System/AssetVersion/InGameDownLoad.cs
@@ -3,6 +3,7 @@ using UnityEngine; using System; using System.Text.RegularExpressions; using LitJson; public class InGameDownLoad : SingletonMonobehaviour<InGameDownLoad> @@ -79,7 +80,7 @@ } } public List<Reward> rewards = new List<Reward>(); public int[][] rewards; public bool hasReward { get; private set; }//是否有奖励 public string completeDownLoadAccount { @@ -87,7 +88,7 @@ set { LocalSave.SetString("InGameDownLoadCompleteAccount", value); } } public Redpoint downLoadRedpoint = new Redpoint(116); public Redpoint downLoadRedpoint = new Redpoint(MainRedDot.RedPoint_Download); private void Awake() { @@ -151,16 +152,7 @@ { var assetVersion = this.assets[i]; totalSize += assetVersion.size;//统计资源总大小 //统计地图专属的资源 TODO YYL // var mapId = PriorBundleConfig.GetAssetBelongToMap(assetVersion.GetAssetCategory(), AssetVersionUtility.DecodeFileName(assetVersion.fileName)); // if (mapId != 0) // { // if (!mapTasks.ContainsKey(mapId)) // { // mapTasks[mapId] = new List<AssetVersion>(); // } // mapTasks[mapId].Add(assetVersion); // } //添加下载任务 var remoteURL = StringUtility.Contact(VersionUtility.Instance.versionInfo.GetResourcesURL(VersionConfig.Get().branch), Language.fixPath, "/", assetVersion.relativePath); var localURL = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, assetVersion.relativePath); @@ -179,15 +171,14 @@ var categoryA = lhs.GetAssetCategory(); var categoryB = rhs.GetAssetCategory(); // TODO YYL // var priorA = PriorBundleConfig.GetAssetPrior(categoryA, AssetVersionUtility.DecodeFileName(lhs.fileName)); // var priorB = PriorBundleConfig.GetAssetPrior(categoryB, AssetVersionUtility.DecodeFileName(rhs.fileName)); var priorA = PriorBundleConfig.GetAssetPrior(categoryA, AssetVersionUtility.DecodeFileName(lhs.fileName)); var priorB = PriorBundleConfig.GetAssetPrior(categoryB, AssetVersionUtility.DecodeFileName(rhs.fileName)); // if (priorA != priorB) // { // return priorA < priorB ? -1 : 1; // } // else if (priorA != priorB) { return priorA < priorB ? -1 : 1; } else { var isManifestA = lhs.extersion == ".manifest"; var isManifestB = rhs.extersion == ".manifest"; @@ -265,7 +256,7 @@ state = State.Prepared; } dominantState = Dominant.Whole; // UIManager.Instance.OpenWindow<InGameDownLoadWin>(); UIManager.Instance.OpenWindow<InGameDownLoadWin>(); break; } } @@ -314,7 +305,7 @@ { if (dominantState == Dominant.None) { RequestDownLoadReward(false); // RequestDownLoadReward(false); state = State.Completed; } else @@ -340,11 +331,9 @@ public void ParseRewardConfig() { var rewardString = FuncConfigConfig.Get("DownReward").Numerical1; var matches = Regex.Matches(rewardString, "(\\d+,\\d+,\\d+)"); for (int i = 0; i < matches.Count; i++) if (rewards.IsNullOrEmpty()) { rewards.Add(new Reward(matches[i].Value)); rewards = JsonMapper.ToObject<int[][]>(FuncConfigConfig.Get("DownReward").Numerical1); } } @@ -360,11 +349,11 @@ downLoadRedpoint.state = state == State.Award ? RedPointState.Simple : RedPointState.None; } public void RequestDownLoadReward(bool _manual) public void RequestDownLoadReward() { var send = new CA504_tagCMPlayerGetReward(); send.RewardType = 15; send.DataEx = (byte)(_manual ? 0 : 1); // send.DataEx = (byte)(_manual ? 0 : 1); GameNetSystem.Instance.SendInfo(send); } @@ -667,26 +656,5 @@ Whole = 2, } #region 登录下载界面 DownLoadWin // 增加下载奖励 根据标识决定多次发放;注意不要与游戏内的完整下载混淆 // 后续改成appversion_new增加扩展信息返回下载标识,用于控制当前是否显示奖励,此处首包还未包含图片资源 public int downloadMark = 0; public bool IsShowDownloadAward() { int downloadMark = 0; int.TryParse(VersionUtility.Instance.versionInfo.ResourceAward, out downloadMark); var mark = LocalSave.GetInt("downloadMark"); return downloadMark > mark; } //下载完毕成功登录游戏即可设置 public void SetDownloadMark() { LocalSave.SetInt("downloadMark", int.Parse(FuncConfigConfig.Get("DownReward").Numerical4)); } #endregion } Main/System/AssetVersion/InGameDownLoadProgress.cs
New file @@ -0,0 +1,144 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, May 23, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; public class InGameDownLoadProgress : MonoBehaviour { [SerializeField] Text m_ProgressText; [SerializeField] Button m_ViewDownLoad; private void Awake() { if (!InGameDownLoad.Instance.hasReward && InGameDownLoad.Instance.completeDownLoadAccount == PlayerDatas.Instance.baseData.AccID) { m_ProgressText.SetActive(true); m_ProgressText.text = "100%"; this.SetActive(true); } else if (InGameDownLoad.Instance.dominantState != InGameDownLoad.Dominant.None) { this.SetActive(true); m_ProgressText.SetActive(true); if (InGameDownLoad.Instance.state != InGameDownLoad.State.Completed) { m_ProgressText.text = "100%"; } else { var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100); m_ProgressText.text = StringUtility.Contact(progress, "%"); } } else { this.SetActive(false); } InGameDownLoad.Instance.downLoadStateChangeEvent += OnDownLoadStateChange; InGameDownLoad.Instance.dominantDownLoadEvent += OnDownLoadDominantStateChange; m_ViewDownLoad.AddListener(OpenInGameDownloadWin); } private void OnEnable() { UpdateDownLoadProgress(); GlobalTimeEvent.Instance.secondEvent += OnPerSecond; } private void OnDisable() { GlobalTimeEvent.Instance.secondEvent -= OnPerSecond; } private void OnDestroy() { m_ViewDownLoad.RemoveAllListeners(); } private void OnDownLoadDominantStateChange(InGameDownLoad.Dominant _dominant) { UpdateDownLoadProgress(); this.SetActive(InGameDownLoad.Instance.dominantState != InGameDownLoad.Dominant.None); } private void OnDownLoadStateChange(InGameDownLoad.State _step) { switch (_step) { case InGameDownLoad.State.Completed: this.SetActive(false); break; case InGameDownLoad.State.None: case InGameDownLoad.State.Prepared: case InGameDownLoad.State.DownLoad: if (InGameDownLoad.Instance.dominantState != InGameDownLoad.Dominant.None) { UpdateDownLoadProgress(); this.SetActive(true); } else { this.SetActive(false); } m_ProgressText.SetActive(true); break; case InGameDownLoad.State.Award: this.SetActive(true); m_ProgressText.SetActive(true); m_ProgressText.text = "100%"; break; } } private void OnPerSecond() { UpdateDownLoadProgress(); } private void UpdateDownLoadProgress() { if (m_ProgressText != null) { if (InGameDownLoad.Instance.state == InGameDownLoad.State.Award) { m_ProgressText.text = "100%"; } else { var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100); m_ProgressText.text = StringUtility.Contact(Mathf.Clamp(progress, 0, 99), "%"); } } } private void OpenInGameDownloadWin() { switch (InGameDownLoad.Instance.state) { case InGameDownLoad.State.DownLoad: case InGameDownLoad.State.None: case InGameDownLoad.State.Pause: case InGameDownLoad.State.Prepared: UIManager.Instance.OpenWindow<InGameDownLoadWin>(); break; case InGameDownLoad.State.Award: UIManager.Instance.OpenWindow<InGameDownLoadWin>(); break; case InGameDownLoad.State.Completed: break; } } } Main/System/AssetVersion/InGameDownLoadProgress.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 5cdfb6559ac6678419c11ea004a5dd19 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/AssetVersion/InGameDownLoadWin.cs
@@ -10,196 +10,205 @@ using UnityEngine.UI; public class InGameDownLoadWin : UIBase public class InGameDownLoadWin : UIBase { [SerializeField] RectTransform m_ContainerHint; [SerializeField] ItemCell[] items; [SerializeField] RectTransform[] m_RewardGotSigns; [SerializeField] RichText m_Content; [SerializeField] Button m_StartDownLoad; [SerializeField] Button m_PauseDownLoad; [SerializeField] Button m_Award; [SerializeField] Transform m_ContainerProgress; [SerializeField] SmoothSlider m_ProgressSlider; [SerializeField] Text m_Progress; [SerializeField] Text m_DownLoadSpeed; // [SerializeField] ToggleButton downLoadGo; //加速下载 float timer = 1f; #region Built-in protected override void InitComponent() { [SerializeField] RectTransform m_RewardGotSign; // [SerializeField] RewardPreviewGroup m_RewardGroup; [SerializeField] RectTransform m_ContainerHint; [SerializeField] RichText m_Content; [SerializeField] Button m_StartDownLoad; [SerializeField] Button m_PauseDownLoad; [SerializeField] Button m_Award; [SerializeField] Button m_Close; m_StartDownLoad.AddListener(StartDownLoad); m_PauseDownLoad.AddListener(PauseDownLoad); m_Award.AddListener(Award); // downLoadGo.SetListener(() => { // downLoadGo.isOn = !downLoadGo.isOn; // InGameDownLoad.Instance.downLoadGo = downLoadGo.isOn; // DownloadHotMgr.MaxDownLoadTask = InGameDownLoad.Instance.GetMaxTask(); // }); } [SerializeField] Transform m_ContainerProgress; [SerializeField] SmoothSlider m_ProgressSlider; [SerializeField] Text m_Progress; [SerializeField] Text m_DownLoadSpeed; [SerializeField] ToggleButton downLoadGo; //加速下载 float timer = 1f; #region Built-in protected override void InitComponent() protected override void OnPreOpen() { InGameDownLoad.Instance.ParseRewardConfig(); timer = 1f; for (int i = 0; i < items.Length; i++) { m_StartDownLoad.AddListener(StartDownLoad); m_PauseDownLoad.AddListener(PauseDownLoad); m_Award.AddListener(Award); m_Close.AddListener(CloseWindow); downLoadGo.SetListener(() => { downLoadGo.isOn = !downLoadGo.isOn; InGameDownLoad.Instance.downLoadGo = downLoadGo.isOn; DownloadHotMgr.MaxDownLoadTask = InGameDownLoad.Instance.GetMaxTask(); }); } protected override void OnPreOpen() { timer = 1f; m_RewardGotSign.SetActive(InGameDownLoad.Instance.hasReward); // var items = new List<Item>(); // foreach (var reward in InGameDownLoad.Instance.rewards) // { // items.Add(new Item(reward.id, reward.count)); // } // m_RewardGroup.Display(items); OnDownLoadStepChange(InGameDownLoad.Instance.state); downLoadGo.isOn = InGameDownLoad.Instance.downLoadGo; } protected override void OnOpen() { InGameDownLoad.Instance.downLoadStateChangeEvent += OnDownLoadStepChange; } protected override void OnPreClose() { InGameDownLoad.Instance.downLoadStateChangeEvent -= OnDownLoadStepChange; } protected override void OnClose() { } #endregion private void OnDownLoadStepChange(InGameDownLoad.State _step) { m_Award.SetActive(_step == InGameDownLoad.State.Award); m_PauseDownLoad.SetActive(_step == InGameDownLoad.State.DownLoad); m_StartDownLoad.SetActive(_step == InGameDownLoad.State.Prepared || _step == InGameDownLoad.State.Pause); m_ContainerProgress.SetActive(_step == InGameDownLoad.State.DownLoad || _step == InGameDownLoad.State.Pause); if (_step != InGameDownLoad.State.DownLoad) if (i < InGameDownLoad.Instance.rewards.Length) { m_DownLoadSpeed.text = string.Empty; } if (_step == InGameDownLoad.State.Prepared || _step == InGameDownLoad.State.Award) { m_ContainerHint.SetActive(true); DisplayHintContent(); items[i].SetActive(true); int itemID = InGameDownLoad.Instance.rewards[i][0]; items[i].Init(new ItemCellModel(InGameDownLoad.Instance.rewards[i][0], false, InGameDownLoad.Instance.rewards[i][1])); items[i].button.AddListener(() => { ItemTipUtility.Show(itemID); }); m_RewardGotSigns[i].SetActive(InGameDownLoad.Instance.hasReward); } else { m_ContainerHint.SetActive(false); items[i].SetActive(false); } } protected void LateUpdate() { var step = InGameDownLoad.Instance.state; if (step == InGameDownLoad.State.DownLoad) { timer += Time.deltaTime; if (timer > 1f) { timer -= 1f; m_ProgressSlider.value = InGameDownLoad.Instance.progress; var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1); var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M")); OnDownLoadStepChange(InGameDownLoad.Instance.state); // downLoadGo.isOn = InGameDownLoad.Instance.downLoadGo; } if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize) { m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S"); } else { m_DownLoadSpeed.text = DownloadHotMgr.Instance.SpeedFormat; } protected override void OnOpen() { InGameDownLoad.Instance.downLoadStateChangeEvent += OnDownLoadStepChange; } protected override void OnPreClose() { InGameDownLoad.Instance.downLoadStateChangeEvent -= OnDownLoadStepChange; } protected override void OnClose() { } #endregion private void OnDownLoadStepChange(InGameDownLoad.State _step) { m_Award.SetActive(_step == InGameDownLoad.State.Award && !InGameDownLoad.Instance.hasReward); m_PauseDownLoad.SetActive(_step == InGameDownLoad.State.DownLoad); m_StartDownLoad.SetActive(_step == InGameDownLoad.State.Prepared || _step == InGameDownLoad.State.Pause); m_ContainerProgress.SetActive(_step == InGameDownLoad.State.DownLoad || _step == InGameDownLoad.State.Pause); if (_step != InGameDownLoad.State.DownLoad) { m_DownLoadSpeed.text = string.Empty; } if (_step == InGameDownLoad.State.Prepared || _step == InGameDownLoad.State.Award) { m_ContainerHint.SetActive(true); DisplayHintContent(); } else { m_ContainerHint.SetActive(false); } } protected void LateUpdate() { var step = InGameDownLoad.Instance.state; if (step == InGameDownLoad.State.DownLoad) { timer += Time.deltaTime; if (timer > 1f) { timer -= 1f; m_ProgressSlider.value = InGameDownLoad.Instance.progress; var totalSizeString = ((float)InGameDownLoad.Instance.showTotalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); var downLoadedSize = Mathf.Clamp(InGameDownLoad.Instance.showDownLoadedSize, 0, InGameDownLoad.Instance.showTotalSize - 1); var downLoadedSizeString = ((float)downLoadedSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); m_Progress.text = Language.GetFromLocal(13, StringUtility.Contact(downLoadedSizeString, "M", "/", totalSizeString, "M")); if (InGameDownLoad.Instance.showDownLoadedSize >= InGameDownLoad.Instance.showTotalSize) { m_DownLoadSpeed.text = StringUtility.Contact(UnityEngine.Random.Range(5, 10), "KB/S"); } else { m_DownLoadSpeed.text = DownloadHotMgr.Instance.SpeedFormat; } } } private void DisplayHintContent() { var step = InGameDownLoad.Instance.state; switch (step) { case InGameDownLoad.State.Prepared: var totalCount = InGameDownLoad.Instance.showTotalCount; var totalSize = InGameDownLoad.Instance.showTotalSize; if (totalSize > InGameDownLoad.BYTE_PER_MILLIONBYTE) { var sizeDescription = ((float)totalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); m_Content.text = Language.GetFromLocal(19, sizeDescription); } else { var sizeDescription = ((float)totalSize / InGameDownLoad.BYTE_PER_KILOBYTE).ToString("f1"); m_Content.text = Language.GetFromLocal(20, sizeDescription); } break; case InGameDownLoad.State.DownLoad: m_Content.text = Language.GetFromLocal(3); break; case InGameDownLoad.State.Pause: m_Content.text = Language.GetFromLocal(21); break; case InGameDownLoad.State.Award: m_Content.text = Language.GetFromLocal(25); break; } } private void StartDownLoad() { timer = 1f; switch (InGameDownLoad.Instance.state) { case InGameDownLoad.State.Prepared: case InGameDownLoad.State.Pause: if (Application.internetReachability == NetworkReachability.NotReachable) { ServerTipDetails.DisplayNormalTip(Language.GetFromLocal(24)); } else { InGameDownLoad.Instance.StartDownLoad(); CloseWindow(); } break; default: CloseWindow(); break; } } private void PauseDownLoad() { timer = 1f; switch (InGameDownLoad.Instance.state) { case InGameDownLoad.State.DownLoad: InGameDownLoad.Instance.Pause(); break; default: break; } } private void Award() { InGameDownLoad.Instance.RequestDownLoadReward(true); UIManager.Instance.CloseWindow<InGameDownLoadWin>(); } } private void DisplayHintContent() { var step = InGameDownLoad.Instance.state; switch (step) { case InGameDownLoad.State.Prepared: var totalCount = InGameDownLoad.Instance.showTotalCount; var totalSize = InGameDownLoad.Instance.showTotalSize; if (totalSize > InGameDownLoad.BYTE_PER_MILLIONBYTE) { var sizeDescription = ((float)totalSize / InGameDownLoad.BYTE_PER_MILLIONBYTE).ToString("f1"); m_Content.text = Language.GetFromLocal(19, sizeDescription); } else { var sizeDescription = ((float)totalSize / InGameDownLoad.BYTE_PER_KILOBYTE).ToString("f1"); m_Content.text = Language.GetFromLocal(20, sizeDescription); } break; case InGameDownLoad.State.DownLoad: m_Content.text = Language.GetFromLocal(3); break; case InGameDownLoad.State.Pause: m_Content.text = Language.GetFromLocal(21); break; case InGameDownLoad.State.Award: m_Content.text = Language.GetFromLocal(25); break; } } private void StartDownLoad() { timer = 1f; switch (InGameDownLoad.Instance.state) { case InGameDownLoad.State.Prepared: case InGameDownLoad.State.Pause: if (Application.internetReachability == NetworkReachability.NotReachable) { ServerTipDetails.DisplayNormalTip(Language.GetFromLocal(24)); } else { InGameDownLoad.Instance.StartDownLoad(); CloseWindow(); } break; default: CloseWindow(); break; } } private void PauseDownLoad() { timer = 1f; switch (InGameDownLoad.Instance.state) { case InGameDownLoad.State.DownLoad: InGameDownLoad.Instance.Pause(); break; default: break; } } private void Award() { InGameDownLoad.Instance.RequestDownLoadReward(); UIManager.Instance.CloseWindow<InGameDownLoadWin>(); } } Main/System/GeneralConfig/GeneralDefine.cs
@@ -23,8 +23,7 @@ public static int rechargeRedpointMinLv { get; private set; } public static List<int> inGameDownLoadLevelCheckPoints = null; public static List<int> inGameDownLoadTaskCheckPoints = null; public static List<int> inGameDownLoadLevelCheckPoints = new List<int>(); public static int inGameDownLoadHighLevel { get; private set; } public static Dictionary<int, List<int>> itemPutInPackDict { get; private set; } @@ -84,6 +83,9 @@ config = FuncConfigConfig.Get("MainRightFunc"); mainRightFuncOpenFuncID = int.Parse(config.Numerical1); inGameDownLoadLevelCheckPoints = new List<int>(GetIntArray("InGameDownLoad")); inGameDownLoadHighLevel = GetInt("InGameDownLoad", 2); } catch (Exception ex) { Main/System/Guild/GuildBossManager.cs
@@ -1,8 +1,14 @@ using System.Collections.Generic; using LitJson; public class GuildBossManager : GameSystemManager<GuildBossManager> { public Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction> bossActions = new Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction>(); //配置 public int initSuperHitRate; public int[] bzAddAttrs; @@ -81,7 +87,6 @@ return null; } // 获取公会中的伤害记录做排名 public bool UpdateGuildBossInfo(HA513_tagMCFamilyActionInfo vNetData) { @@ -90,6 +95,12 @@ return false; } for (int i = 0; i < vNetData.Count; i++) { bossActions[(int)vNetData.FamilyActionList[i].Value1] = vNetData.FamilyActionList[i]; } return true; } Main/System/Redpoint/MainRedDot.cs
@@ -71,7 +71,8 @@ public const int RedPoint_AutoBattleKey = 110; Redpoint autoBattleRedpoint = new Redpoint(RedPoint_AutoBattleKey); public const int RedPoint_Download = 116; //武将卡 public const int HeroCardRedpoint = 200; public Redpoint HeroListRedpoint = new Redpoint(MainHerosRedpoint, HeroCardRedpoint);