| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: YYL |
| | | // [ Date ]: 2025年7月26日 |
| | | // [ Date ]: Tuesday, July 29, 2025 |
| | | //-------------------------------------------------------- |
| | | |
| | | using System.Collections.Generic; |
| | |
| | | |
| | | public int SkillID; |
| | | public string SkillName; |
| | | public int SkillTypeID; |
| | | public int SkillLV; |
| | | public int SkillMaxLV; |
| | | public int UseType; |
| | | public string Description; |
| | | public string IconName; |
| | | public int FuncType; |
| | | public int CastTime; |
| | | public int SkillType; |
| | | public int HurtType; |
| | | public int ContinueUse; |
| | | public int AtkType; |
| | | public int AtkRadius; |
| | | public int Tag; |
| | | public int AtkDist; |
| | | public int StiffTime; |
| | | public int TagAim; |
| | | public int LastTime; |
| | | public int CoolDownTime; |
| | | public int MP; |
| | | public int HP; |
| | | public int XP; |
| | | public int UseItemID; |
| | | public int UseItemCount; |
| | | public int Effect1; |
| | | public int EffectValue11; |
| | | public int EffectValue12; |
| | | public int EffectValue13; |
| | | public int Effect2; |
| | | public int EffectValue21; |
| | | public int EffectValue22; |
| | | public int EffectValue23; |
| | | public int Effect3; |
| | | public int EffectValue31; |
| | | public int EffectValue32; |
| | | public int EffectValue33; |
| | | public int Effect4; |
| | | public int EffectValue41; |
| | | public int EffectValue42; |
| | | public int EffectValue43; |
| | | public int Effect5; |
| | | public int EffectValue51; |
| | | public int EffectValue52; |
| | | public int EffectValue53; |
| | | public int Effect6; |
| | | public int EffectValue61; |
| | | public int EffectValue62; |
| | | public int EffectValue63; |
| | | public int HappenRate6; |
| | | public int LastTime6; |
| | | public int SkillEnhance1; |
| | | public int SkillEnhance2; |
| | | public int StateSkillLV; |
| | | public int LearnSkillReq; |
| | | public int LearnSkillLV; |
| | | public int LearnLVReq; |
| | | public int LearnSkillPointReq; |
| | | public int EffectID1; |
| | | public int[] EffectValues1; |
| | | public int EffectID2; |
| | | public int[] EffectValues2; |
| | | public int EffectID3; |
| | | public int[] EffectValues3; |
| | | public int ConnSkill; |
| | | public int[] EnhanceSkillList; |
| | | public int FightPower; |
| | | public int LVUpCostMoneyType; |
| | | public int LVUpCostMoney; |
| | | public int LVUpCostExp; |
| | | public int ClientActionLimit; |
| | | public int ClientSkillSeriesLimit; |
| | | public int SkillOfSeries; |
| | | public int ExpendMPRate; |
| | | public int ExAttr1; |
| | | public int ExAttr3; |
| | | public int ExAttr4; |
| | | public int ExAttr5; |
| | | public int BuffEffectID; |
| | | public int EffectName; |
| | | public string IconName; |
| | | public string Description; |
| | | public string BuffDescription; |
| | | public int BuffDisplay; |
| | | public int StartupFrames; |
| | | public int ActiveFrames; |
| | | public int RecoveryFrames; |
| | | public int LoopCount; |
| | | public int CastPosition; |
| | | public int CastDistance; |
| | | public int[] TriggerFrames; |
| | | public int CastIndexNum; |
| | | public float CastDistance; |
| | | public int[][] DamageDivide; |
| | | public int BulletEffectId; |
| | | public int BulletPos; |
| | | public int BulletPath; |
| | | public int BulletFlyTime; |
| | | public int ExplosionEffectId; |
| | | public int ExplosionPos; |
| | | public string SkillMotionName; |
| | | public int EffectId; |
| | | public int ExplotionEffectId; |
| | | public float FlyTime; |
| | | public int EffectPos; |
| | | public int EffectType; |
| | | |
| | | public override int LoadKey(string _key) |
| | | { |
| | |
| | | |
| | | SkillName = tables[1]; |
| | | |
| | | int.TryParse(tables[2],out SkillTypeID); |
| | | Description = tables[2]; |
| | | |
| | | int.TryParse(tables[3],out SkillLV); |
| | | IconName = tables[3]; |
| | | |
| | | int.TryParse(tables[4],out SkillMaxLV); |
| | | int.TryParse(tables[4],out FuncType); |
| | | |
| | | int.TryParse(tables[5],out UseType); |
| | | int.TryParse(tables[5],out SkillType); |
| | | |
| | | int.TryParse(tables[6],out FuncType); |
| | | int.TryParse(tables[6],out HurtType); |
| | | |
| | | int.TryParse(tables[7],out CastTime); |
| | | int.TryParse(tables[7],out AtkType); |
| | | |
| | | int.TryParse(tables[8],out SkillType); |
| | | int.TryParse(tables[8],out TagAim); |
| | | |
| | | int.TryParse(tables[9],out HurtType); |
| | | int.TryParse(tables[9],out LastTime); |
| | | |
| | | int.TryParse(tables[10],out ContinueUse); |
| | | int.TryParse(tables[10],out CoolDownTime); |
| | | |
| | | int.TryParse(tables[11],out AtkType); |
| | | int.TryParse(tables[11],out EffectID1); |
| | | |
| | | int.TryParse(tables[12],out AtkRadius); |
| | | |
| | | int.TryParse(tables[13],out Tag); |
| | | |
| | | int.TryParse(tables[14],out AtkDist); |
| | | |
| | | int.TryParse(tables[15],out StiffTime); |
| | | |
| | | int.TryParse(tables[16],out CoolDownTime); |
| | | |
| | | int.TryParse(tables[17],out MP); |
| | | |
| | | int.TryParse(tables[18],out HP); |
| | | |
| | | int.TryParse(tables[19],out XP); |
| | | |
| | | int.TryParse(tables[20],out UseItemID); |
| | | |
| | | int.TryParse(tables[21],out UseItemCount); |
| | | |
| | | int.TryParse(tables[22],out Effect1); |
| | | |
| | | int.TryParse(tables[23],out EffectValue11); |
| | | |
| | | int.TryParse(tables[24],out EffectValue12); |
| | | |
| | | int.TryParse(tables[25],out EffectValue13); |
| | | |
| | | int.TryParse(tables[26],out Effect2); |
| | | |
| | | int.TryParse(tables[27],out EffectValue21); |
| | | |
| | | int.TryParse(tables[28],out EffectValue22); |
| | | |
| | | int.TryParse(tables[29],out EffectValue23); |
| | | |
| | | int.TryParse(tables[30],out Effect3); |
| | | |
| | | int.TryParse(tables[31],out EffectValue31); |
| | | |
| | | int.TryParse(tables[32],out EffectValue32); |
| | | |
| | | int.TryParse(tables[33],out EffectValue33); |
| | | |
| | | int.TryParse(tables[34],out Effect4); |
| | | |
| | | int.TryParse(tables[35],out EffectValue41); |
| | | |
| | | int.TryParse(tables[36],out EffectValue42); |
| | | |
| | | int.TryParse(tables[37],out EffectValue43); |
| | | |
| | | int.TryParse(tables[38],out Effect5); |
| | | |
| | | int.TryParse(tables[39],out EffectValue51); |
| | | |
| | | int.TryParse(tables[40],out EffectValue52); |
| | | |
| | | int.TryParse(tables[41],out EffectValue53); |
| | | |
| | | int.TryParse(tables[42],out Effect6); |
| | | |
| | | int.TryParse(tables[43],out EffectValue61); |
| | | |
| | | int.TryParse(tables[44],out EffectValue62); |
| | | |
| | | int.TryParse(tables[45],out EffectValue63); |
| | | |
| | | int.TryParse(tables[46],out HappenRate6); |
| | | |
| | | int.TryParse(tables[47],out LastTime6); |
| | | |
| | | int.TryParse(tables[48],out SkillEnhance1); |
| | | |
| | | int.TryParse(tables[49],out SkillEnhance2); |
| | | |
| | | int.TryParse(tables[50],out StateSkillLV); |
| | | |
| | | int.TryParse(tables[51],out LearnSkillReq); |
| | | |
| | | int.TryParse(tables[52],out LearnSkillLV); |
| | | |
| | | int.TryParse(tables[53],out LearnLVReq); |
| | | |
| | | int.TryParse(tables[54],out LearnSkillPointReq); |
| | | |
| | | int.TryParse(tables[55],out FightPower); |
| | | |
| | | int.TryParse(tables[56],out LVUpCostMoneyType); |
| | | |
| | | int.TryParse(tables[57],out LVUpCostMoney); |
| | | |
| | | int.TryParse(tables[58],out LVUpCostExp); |
| | | |
| | | int.TryParse(tables[59],out ClientActionLimit); |
| | | |
| | | int.TryParse(tables[60],out ClientSkillSeriesLimit); |
| | | |
| | | int.TryParse(tables[61],out SkillOfSeries); |
| | | |
| | | int.TryParse(tables[62],out ExpendMPRate); |
| | | |
| | | int.TryParse(tables[63],out ExAttr1); |
| | | |
| | | int.TryParse(tables[64],out ExAttr3); |
| | | |
| | | int.TryParse(tables[65],out ExAttr4); |
| | | |
| | | int.TryParse(tables[66],out ExAttr5); |
| | | |
| | | int.TryParse(tables[67],out BuffEffectID); |
| | | |
| | | int.TryParse(tables[68],out EffectName); |
| | | |
| | | IconName = tables[69]; |
| | | |
| | | Description = tables[70]; |
| | | |
| | | BuffDescription = tables[71]; |
| | | |
| | | int.TryParse(tables[72],out BuffDisplay); |
| | | |
| | | int.TryParse(tables[73],out CastPosition); |
| | | |
| | | int.TryParse(tables[74],out CastDistance); |
| | | |
| | | if (tables[75].Contains("[")) |
| | | if (tables[12].Contains("[")) |
| | | { |
| | | TriggerFrames = JsonMapper.ToObject<int[]>(tables[75]); |
| | | EffectValues1 = JsonMapper.ToObject<int[]>(tables[12]); |
| | | } |
| | | else |
| | | { |
| | | string[] TriggerFramesStringArray = tables[75].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | TriggerFrames = new int[TriggerFramesStringArray.Length]; |
| | | for (int i=0;i<TriggerFramesStringArray.Length;i++) |
| | | string[] EffectValues1StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EffectValues1 = new int[EffectValues1StringArray.Length]; |
| | | for (int i=0;i<EffectValues1StringArray.Length;i++) |
| | | { |
| | | int.TryParse(TriggerFramesStringArray[i],out TriggerFrames[i]); |
| | | int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]); |
| | | } |
| | | } |
| | | |
| | | DamageDivide = JsonMapper.ToObject<int[][]>(tables[76].Replace("(", "[").Replace(")", "]")); |
| | | int.TryParse(tables[13],out EffectID2); |
| | | |
| | | SkillMotionName = tables[77]; |
| | | if (tables[14].Contains("[")) |
| | | { |
| | | EffectValues2 = JsonMapper.ToObject<int[]>(tables[14]); |
| | | } |
| | | else |
| | | { |
| | | string[] EffectValues2StringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EffectValues2 = new int[EffectValues2StringArray.Length]; |
| | | for (int i=0;i<EffectValues2StringArray.Length;i++) |
| | | { |
| | | int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]); |
| | | } |
| | | } |
| | | |
| | | int.TryParse(tables[78],out EffectId); |
| | | int.TryParse(tables[15],out EffectID3); |
| | | |
| | | int.TryParse(tables[79],out ExplotionEffectId); |
| | | if (tables[16].Contains("[")) |
| | | { |
| | | EffectValues3 = JsonMapper.ToObject<int[]>(tables[16]); |
| | | } |
| | | else |
| | | { |
| | | string[] EffectValues3StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EffectValues3 = new int[EffectValues3StringArray.Length]; |
| | | for (int i=0;i<EffectValues3StringArray.Length;i++) |
| | | { |
| | | int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]); |
| | | } |
| | | } |
| | | |
| | | float.TryParse(tables[80],out FlyTime); |
| | | int.TryParse(tables[17],out ConnSkill); |
| | | |
| | | if (tables[18].Contains("[")) |
| | | { |
| | | EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[18]); |
| | | } |
| | | else |
| | | { |
| | | string[] EnhanceSkillListStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EnhanceSkillList = new int[EnhanceSkillListStringArray.Length]; |
| | | for (int i=0;i<EnhanceSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]); |
| | | } |
| | | } |
| | | |
| | | int.TryParse(tables[19],out FightPower); |
| | | |
| | | int.TryParse(tables[20],out StartupFrames); |
| | | |
| | | int.TryParse(tables[21],out ActiveFrames); |
| | | |
| | | int.TryParse(tables[22],out RecoveryFrames); |
| | | |
| | | int.TryParse(tables[23],out LoopCount); |
| | | |
| | | int.TryParse(tables[24],out CastPosition); |
| | | |
| | | int.TryParse(tables[25],out CastIndexNum); |
| | | |
| | | float.TryParse(tables[26],out CastDistance); |
| | | |
| | | DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); |
| | | |
| | | int.TryParse(tables[28],out BulletEffectId); |
| | | |
| | | int.TryParse(tables[29],out BulletPos); |
| | | |
| | | int.TryParse(tables[30],out BulletPath); |
| | | |
| | | int.TryParse(tables[31],out BulletFlyTime); |
| | | |
| | | int.TryParse(tables[32],out ExplosionEffectId); |
| | | |
| | | int.TryParse(tables[33],out ExplosionPos); |
| | | |
| | | SkillMotionName = tables[34]; |
| | | |
| | | int.TryParse(tables[35],out EffectId); |
| | | |
| | | int.TryParse(tables[36],out EffectPos); |
| | | |
| | | int.TryParse(tables[37],out EffectType); |
| | | } |
| | | catch (Exception exception) |
| | | { |