| | |
| | | |
| | | BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp(); |
| | | // 首先是目标身上爆炸 |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetTransform, battleCamp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetTransform, battleCamp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetTransform, caster.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetTransform, caster.Camp); |
| | | |
| | | foreach (var hurt in hitList) |
| | | { |
| | |
| | | continue; |
| | | } |
| | | |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, targetObj.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp); |
| | | } |
| | | |
| | | // 表现子弹飞行到目标位置 |
| | |
| | | continue; |
| | | } |
| | | |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, targetObj.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, targetObj.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, targetObj.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp); |
| | | PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp); |
| | | } |
| | | |
| | | // 表现子弹飞行到目标位置 |
| | |
| | | |
| | | if (skillConfig.ExplosionEffectId > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, battleCamp); |
| | | caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); |
| | | } |
| | | |
| | | if (skillConfig.ExplosionEffect2 > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, battleCamp); |
| | | caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); |
| | | } |
| | | |
| | | for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) |
| | |
| | | |
| | | if (skillConfig.ExplosionEffect3 > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp); |
| | | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp); |
| | | } |
| | | } |
| | | |