yyl
2025-09-11 839c0b8795160e8d828c51d4310b35e25287f767
125 战斗 受击特效阵营(方向) 修改
2个文件已修改
18 ■■■■ 已修改文件
Main/System/Battle/SkillEffect/BulletSkillEffect.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/SkillEffect/NormalSkillEffect.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -180,8 +180,8 @@
            BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
            //  首先是目标身上爆炸
            PlayExplosionEffect(skillConfig.ExplosionEffectId, targetTransform, battleCamp);
            PlayExplosionEffect(skillConfig.ExplosionEffect2, targetTransform, battleCamp);
            PlayExplosionEffect(skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
            PlayExplosionEffect(skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
            foreach (var hurt in hitList)
            {
@@ -192,7 +192,7 @@
                    continue;
                }
                PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, targetObj.Camp);
                PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp);
            }
            // 表现子弹飞行到目标位置
@@ -311,9 +311,9 @@
                    continue;
                }
                PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, targetObj.Camp);
                PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, targetObj.Camp);
                PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, targetObj.Camp);
                PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp);
                PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp);
                PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp);
            }
            // 表现子弹飞行到目标位置
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -29,12 +29,12 @@
        if (skillConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, battleCamp);
            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, battleCamp);
            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
@@ -49,7 +49,7 @@
            if (skillConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp);
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
            }
        }