yyl
3 天以前 83ac773158875a9d6daad08ac9c199fd65406ba5
125 战斗 客户端EDITOR 死亡 (给服务器用的死亡测试)
1个文件已修改
11 ■■■■ 已修改文件
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB422_tagMCTurnFightObjDead.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB422_tagMCTurnFightObjDead.cs
@@ -1,13 +1,20 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
// B4 22 回合战斗对象死亡 #tagMCTurnFightObjDead
public class DTCB422_tagMCTurnFightObjDead : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB422_tagMCTurnFightObjDead vNetData = vNetPack as HB422_tagMCTurnFightObjDead;
        // 由技能去通知战场死亡 battleField.OnObjsDead(deadList)
#if UNITY_EDITOR
        BattleDebug.LogError("编辑器下的死亡测试");
        BattleField battleField = BattleManager.Instance.GetBattleField(BattleManager.Instance.GetGUID(vNetPack.packUID));
        battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>(){vNetData});
#endif
    }
}