| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | |
| | | // B4 22 回合战斗对象死亡 #tagMCTurnFightObjDead |
| | | |
| | | public class DTCB422_tagMCTurnFightObjDead : DtcBasic { |
| | | public override void Done(GameNetPackBasic vNetPack) { |
| | | public override void Done(GameNetPackBasic vNetPack) |
| | | { |
| | | base.Done(vNetPack); |
| | | |
| | | |
| | | HB422_tagMCTurnFightObjDead vNetData = vNetPack as HB422_tagMCTurnFightObjDead; |
| | | // 由技能去通知战场死亡 battleField.OnObjsDead(deadList) |
| | | #if UNITY_EDITOR |
| | | BattleDebug.LogError("编辑器下的死亡测试"); |
| | | BattleField battleField = BattleManager.Instance.GetBattleField(BattleManager.Instance.GetGUID(vNetPack.packUID)); |
| | | battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>(){vNetData}); |
| | | #endif |
| | | } |
| | | } |