| | |
| | | |
| | | BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp(); |
| | | |
| | | if (skillConfig.TagAffect != 0 && skillConfig.TagAffect != 3 && skillConfig.TagCount < 3) |
| | | if (skillConfig.TagAffect != 0 || skillConfig.TagCount < 3) |
| | | { |
| | | ShotEachTargets(index); |
| | | } |
| | |
| | | |
| | | BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp(); |
| | | |
| | | if (skillConfig.TagAffect != 0 && skillConfig.TagAffect != 3 && skillConfig.TagCount < 3) |
| | | if (skillConfig.TagAffect != 0 || skillConfig.TagCount < 3) |
| | | { |
| | | ShotEachTargets(index); |
| | | } |