Main/System/Battle/BattleField/BattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Battle/BattleField/BattleRootNode.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Battle/BattleField/StoryBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleField/BattleField.cs
@@ -533,17 +533,10 @@ } } public void SetRootNodePosition() protected virtual void SetRootNodePosition() { if (1 == MapID) { battleRootNode.imgBackground.rectTransform.anchoredPosition = new Vector2(0, -335f); } else { battleRootNode.imgBackground.rectTransform.anchoredPosition = new Vector2(0, -750f); // (battleRootNode.transform as RectTransform).anchoredPosition = new Vector2(100, 100); } battleRootNode.imgBackground.rectTransform.anchoredPosition = battleRootNode.bgPos2.anchoredPosition; battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos2.anchoredPosition; } public void ForceFinish() Main/System/Battle/BattleField/BattleRootNode.cs
@@ -27,6 +27,11 @@ private List<GameObject> _blueTeamNodeList = new List<GameObject>(); public RawImage imgBackground; public RectTransform bgPos1; public RectTransform bgPos2; public RectTransform battleNode; public RectTransform battleNodePos1; public RectTransform battleNodePos2; void Awake() { Main/System/Battle/BattleField/StoryBattleField.cs
@@ -141,7 +141,7 @@ base.OnSettlement(turnFightStateData); BattleManager.Instance.MainFightRequest(4); } public override void HaveRest() { @@ -266,4 +266,10 @@ BattleDebug.LogError("action doesnt finish, wait a moment please"); } } protected override void SetRootNodePosition() { battleRootNode.imgBackground.rectTransform.anchoredPosition = battleRootNode.bgPos1.anchoredPosition; battleRootNode.battleNode.anchoredPosition = battleRootNode.battleNodePos1.anchoredPosition; } }