| | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using DG.Tweening; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | //经验区 |
| | | [SerializeField] Text playerLevelText; |
| | | [SerializeField] SmoothSlider expSlider; |
| | | [SerializeField] UIEffectPlayer fullEffect; |
| | | [SerializeField] UIEffectPlayer headEffect; |
| | | [SerializeField] Button officialUpBtn; |
| | | [SerializeField] Transform officialTip; |
| | | |
| | |
| | | { |
| | | lastLV = PlayerDatas.Instance.baseData.LV; |
| | | lvUPEffect.Play(); |
| | | fullEffect.Play(closePMA: true); |
| | | headEffect.Stop(); |
| | | } |
| | | playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString(); |
| | | break; |
| | |
| | | private void UpdatePlayerInfo() |
| | | { |
| | | playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString(); |
| | | headEffect.transform.localPosition = new Vector3(400 * expSlider.value - 200 - 24, 0, 0); |
| | | ShowExp(); |
| | | |
| | | } |
| | |
| | | var lvConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV); |
| | | expSlider.value = (float)PlayerDatas.Instance.baseData.curExp / lvConfig.EXP; |
| | | expSlider.Text.text = PlayerDatas.Instance.baseData.curExp + "/" + PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV).EXP; |
| | | headEffect.transform.DOLocalMove(new Vector3(400 * expSlider.value - 200 - 24, 0, 0), 0.5f); |
| | | headEffect.Play(closePMA:true); |
| | | } |
| | | |
| | | |