Main/System/GuildAtkDefBat/GuildAtkDefBatAwardPreviewCell.cs
@@ -1,5 +1,4 @@ using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatAwardPreviewCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatAwardPreviewHeaderCell.cs
@@ -1,5 +1,4 @@ using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatAwardPreviewHeaderCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatAwardPreviewNomalCell.cs
@@ -1,5 +1,4 @@ using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatAwardPreviewNomalCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatAwardPreviewTailCell.cs
@@ -1,6 +1,4 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatAwardPreviewTailCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatAwardPreviewWin.cs
@@ -1,6 +1,5 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatAwardPreviewWin : FunctionsBaseWin { Main/System/GuildAtkDefBat/GuildAtkDefBatBattlePanelHeaderCell.cs
@@ -1,6 +1,4 @@ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; public class GuildAtkDefBatBattlePanelHeaderCell : CellView Main/System/GuildAtkDefBat/GuildAtkDefBatBattlePanelItem.cs
@@ -1,6 +1,4 @@ using System; using System.Drawing; using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; public class GuildAtkDefBatBattlePanelItem : MonoBehaviour Main/System/GuildAtkDefBat/GuildAtkDefBatBattlePanelNormalCell.cs
@@ -1,5 +1,3 @@ using System; using Cysharp.Threading.Tasks; using UnityEngine; public class GuildAtkDefBatBattlePanelNormalCell : CellView Main/System/GuildAtkDefBat/GuildAtkDefBatBattlePanelWin.cs
@@ -1,4 +1,3 @@ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; Main/System/GuildAtkDefBat/GuildAtkDefBatChangeMemberCell.cs
@@ -1,6 +1,5 @@ using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatChangeMemberCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatChangeMemberWin.cs
@@ -1,9 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatChangeMemberWin : UIBase { Main/System/GuildAtkDefBat/GuildAtkDefBatFailWin.cs
@@ -1,6 +1,5 @@ using LitJson; using UnityEngine; using UnityEngine.UI; using Cysharp.Threading.Tasks; using System.Collections.Generic; Main/System/GuildAtkDefBat/GuildAtkDefBatRankWin.cs
@@ -1,5 +1,4 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; public class GuildAtkDefBatRankWin : UIBase Main/System/GuildAtkDefBat/GuildAtkDefBatRecordCell.cs
@@ -1,7 +1,6 @@ using System; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatRecordCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatRecordWin.cs
@@ -1,7 +1,5 @@ using System; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatRecordWin : UIBase { Main/System/GuildAtkDefBat/GuildAtkDefBatShopWin.cs
@@ -1,5 +1,4 @@ using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatShopWin : UIBase { Main/System/GuildAtkDefBat/GuildAtkDefBatTreasureCell.cs
@@ -1,6 +1,5 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatTreasureCell : CellView { Main/System/GuildAtkDefBat/GuildAtkDefBatTreasureGrid.cs
@@ -1,5 +1,4 @@ using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatTreasureGrid : MonoBehaviour { Main/System/GuildAtkDefBat/GuildAtkDefBatTreasureWin.cs
@@ -1,8 +1,5 @@ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; public class GuildAtkDefBatTreasureWin : UIBase { Main/System/GuildAtkDefBat/GuildAtkDefBatVictoryWin.cs
@@ -1,6 +1,5 @@ using LitJson; using UnityEngine; using UnityEngine.UI; using Cysharp.Threading.Tasks; using System.Collections.Generic; Main/System/GuildAtkDefBat/GuildAtkDefBatWin.cs
@@ -1,4 +1,3 @@ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using DG.DemiEditor;