lcy
昨天 8ef295a1228277db086ae085357ae1d159d7d71f
592 多语言适配 战场总治疗,总伤害改程序字
1个文件已修改
17 ■■■■ 已修改文件
Main/System/Battle/UIComp/TotalDamageDisplayer.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/UIComp/TotalDamageDisplayer.cs
@@ -8,8 +8,12 @@
{
    public Image damageBackground;
    public Text textDamage;
    public Image imgTotalDesc; //总伤害或者总治疗
    public Color recoveryColor;
    public Color recoveryOutlineColor;
    public Color damageColor;
    public Color damageOutlineColor;
    public Text textTotalDesc;
    public OutlineEx outlineTotalDesc;
    private long damage = 0;
    private long heal = 0;
@@ -47,7 +51,9 @@
            }
            textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType);
            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83");
            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80");
            textTotalDesc.text = Language.Get("DamageTypeRecovery");
            textTotalDesc.color = recoveryColor;
            outlineTotalDesc.OutlineColor = recoveryOutlineColor;
        }
        else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage))
        {
@@ -57,8 +63,11 @@
                damage += d;
            }
            textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType);
            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
            textTotalDesc.text = Language.Get("DamageTypeDamage");
            textTotalDesc.color = damageColor;
            outlineTotalDesc.OutlineColor = damageOutlineColor;
        }
        else
        {