hch
6 天以前 8fa8f928f44c91c38eed9404c33fe0d85cc3b7f3
0312 替换封包解析结构体改成类
40个文件已修改
3个文件已删除
116 ■■■■■ 已修改文件
Main/Core/NetworkPackage/ClientPack/CA3_Item/CA323_tagCMUseItems.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB412_tagCSHeroLineupSave.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ClientPack.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ClientPack/CB4_FightDefine.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/H02_PlayerTalk/H0212_tagNotifyCode.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/H07_PlayerItem/H0725_tagRolePackRefreshEx.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/H08_Event.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/H0F_Family/C0F09_tagFamilyWarBillboardResult.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/H0F_Family/H0F03_tagRoleFamilyInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA0_Sys/HA008_tagGCPlayerRecInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA110_tagMCCoinToGoldCountInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA130_tagMCViewBillboardRet.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA2_Package/HA204_tagMCVPackRefresh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA2_Package/HA206_tagMCAutoItemCountRefresh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA2_Package/HA207_tagSCPackBuyInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA302_tagMCFuncOpenStateList.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA311_tagMCSyncRealmInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA315_tagMCDailyActionCnt.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA320_tagMCPlayerFBInfoData.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA351_tagMCTreasureInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA362_tagMCMailList.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA363_tagMCMailStateChange.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA3A1_tagMCModuleFightPowerInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA3BD_tagMCBuyEnterInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA4_Family/HA401_tagGCViewFamilyRequestInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA4_Family/HA403_tagGCFamilyActionInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA4_Family/HA408_tagGCPyAllFamilyView.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA7_Interaction/HA709_tagObjInfoListRefresh.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA7_Interaction/HA717_tagMCChatBubbleBoxState.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA7_Interaction/HA721_tagMCEmojiPackInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA8_Item/HA801_tagMCGiveAwardInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA8_Item/HA802_tagMCShopItemDayBuyCntInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA8_Item/HA809_tagMCItemDayUseCntInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA74_tagMCActBuyCountGiftInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB110_tagMCTaskInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB117_tagMCFaceInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB118_tagMCFacePicInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB120_tagMCZhanlingInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB122_tagSCHeroInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB124_tagSCLineupInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB3_PlayerSocial/HB311_tagGCTalkCache.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB424_tagSCTurnFightInit.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ClientPack/CA3_Item/CA323_tagCMUseItems.cs
@@ -26,7 +26,7 @@
        }
    }
    public struct tagCMUseItemsSelect {
    public class tagCMUseItemsSelect {
        public uint SelectID;        //选择项ID
        public ushort SelectCnt;        //选择数
    }
Main/Core/NetworkPackage/ClientPack/CB4_FightDefine/CB412_tagCSHeroLineupSave.cs
@@ -24,7 +24,7 @@
        }
    }
    public struct tagCSHeroLineupPos {
    public class tagCSHeroLineupPos {
        public ushort ItemIndex;        //武将物品所在武将背包位置索引
        public byte PosNum;        //1~n上阵位置编号  
    }
Main/Core/NetworkPackage/DTCFile/ClientPack.meta
File was deleted
Main/Core/NetworkPackage/DTCFile/ClientPack/CB4_FightDefine.meta
File was deleted
Main/Core/NetworkPackage/ServerPack/H02_PlayerTalk/H0212_tagNotifyCode.cs
@@ -26,7 +26,7 @@
        }
    }
    public struct tagNotifyStr {
    public class tagNotifyStr {
        public uint MsgInt;        //int类型
        public byte Len;
        public string Msg;        //size = Len
Main/Core/NetworkPackage/ServerPack/H07_PlayerItem/H0725_tagRolePackRefreshEx.cs
@@ -32,7 +32,7 @@
        }
    }
    public struct tagRoleItemRefresh {
    public class tagRoleItemRefresh {
        public ushort ItemPlace;
        public uint ItemID;
        public byte IsLocked;        //是否锁定
Main/Core/NetworkPackage/ServerPack/H08_Event.meta
File was deleted
Main/Core/NetworkPackage/ServerPack/H0F_Family/C0F09_tagFamilyWarBillboardResult.cs
@@ -22,7 +22,7 @@
        }
    }
    public struct tagFamilyWarBillboardInfo {
    public class tagFamilyWarBillboardInfo {
        public uint FamilyID;        //家族ID
        public byte FamilyNameLen;
        public string FamilyName;        //size = FamilyNameLen
Main/Core/NetworkPackage/ServerPack/H0F_Family/H0F03_tagRoleFamilyInfo.cs
@@ -87,7 +87,7 @@
        TransBytes (out AcceptJoin, vBytes, NetDataType.BYTE);
    }
    public struct tagRoleFamilyMember {
    public class tagRoleFamilyMember {
        public uint PlayerID;
        public byte Sex;        //性别
        public byte NameLen;
Main/Core/NetworkPackage/ServerPack/HA0_Sys/HA008_tagGCPlayerRecInfo.cs
@@ -32,7 +32,7 @@
        }
    }
    public struct tagGCPlayerRec {
    public class tagGCPlayerRec {
        public uint Time;        //时间
        public uint Value1;        //值1
        public uint Value2;        //值2
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA110_tagMCCoinToGoldCountInfo.cs
@@ -31,7 +31,7 @@
        }
    }
    public struct tagMCCoinToGoldCount {
    public class tagMCCoinToGoldCount {
        public ushort RecordID;
        public ushort TodayPayCount;        // 今日已购买次数
        public uint TotalPayCount;        // 累计总购买次数
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA130_tagMCViewBillboardRet.cs
@@ -76,7 +76,7 @@
        }
    }
    public struct tagMCViewBillboardData {
    public class tagMCViewBillboardData {
        public ushort Index;        //数据在榜单列表中的索引,从0开始
        public ushort Rank;        //名次,从1开始,代表第1名
        public uint ID;
Main/Core/NetworkPackage/ServerPack/HA2_Package/HA204_tagMCVPackRefresh.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagMCVPackItem {
    public class tagMCVPackItem {
        public ushort ItemPlace;        // 背包物品位置索引
        public uint ItemData;        // 物品数据,根据不同背包类型自定义
    }
Main/Core/NetworkPackage/ServerPack/HA2_Package/HA206_tagMCAutoItemCountRefresh.cs
@@ -21,7 +21,7 @@
        }
    }
    public struct tagMCAutoItemCount {
    public class tagMCAutoItemCount {
        public uint ItemID;
        public uint ItemCount;
    }
Main/Core/NetworkPackage/ServerPack/HA2_Package/HA207_tagSCPackBuyInfo.cs
@@ -21,7 +21,7 @@
        }
    }
    public struct tagSCPackBuy {
    public class tagSCPackBuy {
        public byte PackType;        // 背包类型
        public ushort BuyCnt;        // 已购买次数
    }
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA302_tagMCFuncOpenStateList.cs
@@ -22,7 +22,7 @@
        }
    }
    public struct tagMCFuncOpenState {
    public class tagMCFuncOpenState {
        public byte FuncID;        // 功能ID
        public byte State;        // 是否开启
        public byte AwardState;        // 是否已领奖励
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA311_tagMCSyncRealmInfo.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagMCSyncRealmTask {
    public class tagMCSyncRealmTask {
        public byte TaskID;
        public uint TaskValue;
    }
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA315_tagMCDailyActionCnt.cs
@@ -24,7 +24,7 @@
        }
    }
    public struct tagMCDailyActionInfo {
    public class tagMCDailyActionInfo {
        public uint ActionID;        // ID
        public ushort DayFinishCnt;        // 今日已完成次数
        public byte DayBuyTimes;        // 今日购买次数
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA320_tagMCPlayerFBInfoData.cs
@@ -27,7 +27,7 @@
        }
    }
    public struct tagMCFBInfo {
    public class tagMCFBInfo {
        public uint FBID;        //fbId
        public ushort EnterCnt;        //当日进入次数
        public ushort RecoverCnt;        //找回次数
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA351_tagMCTreasureInfo.cs
@@ -32,7 +32,7 @@
        }
    }
    public struct tagMCTreasureTypeInfo {
    public class tagMCTreasureTypeInfo {
        public byte TreasureType;        //寻宝类型
        public ushort LuckValue;        //当前幸运值
        public uint TreasureCount;        //已寻宝总次数
@@ -43,7 +43,7 @@
        public  tagMCTreasureGridLimit[] GridLimitCntList;        //有限制抽取次数的格子次数信息
    }
    public struct tagMCTreasureGridLimit {
    public class tagMCTreasureGridLimit {
        public byte GridNum;        // 有限制抽取次数的格子编号
        public ushort GridCnt;        // 已抽到次数
    }
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA362_tagMCMailList.cs
@@ -40,7 +40,7 @@
        }
    }
    public struct tagMCMail {
    public class tagMCMail {
        public string GUID;        //邮件GUID
        public byte Type;        //邮件类型,暂时默认0
        public string CreateTime;        //创建时间
@@ -54,7 +54,7 @@
        public  tagMCMailItem[] Items;        //物品信息
    }
    public struct tagMCMailItem {
    public class tagMCMailItem {
        public uint ItemID;        //物品ID
        public uint Count;        //数量
        public byte IsBind;        //是否绑定
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA363_tagMCMailStateChange.cs
@@ -21,7 +21,7 @@
        }
    }
    public struct tagMCMailState {
    public class tagMCMailState {
        public string GUID;        //邮件GUID
        public byte MailState;        //邮件状态: 0-未知;1-未读;2-已读;3-已领;4-已删
    }
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA3A1_tagMCModuleFightPowerInfo.cs
@@ -26,7 +26,7 @@
        }
    }
    public struct tagMCModuleFightPower {
    public class tagMCModuleFightPower {
        public byte MfpType;        //模块编号类型
        public uint FightPower;        //本模块战斗力,求余亿部分
        public uint FightPowerEx;        //本模块战斗力,整除亿部分,1代表1亿
Main/Core/NetworkPackage/ServerPack/HA3_Function/HA3BD_tagMCBuyEnterInfo.cs
@@ -21,7 +21,7 @@
        }
    }
    public struct tagMCBuyInfo {
    public class tagMCBuyInfo {
        public uint FBID;        // 副本ID
        public byte BuyCount;        // 已购买次数
    }
Main/Core/NetworkPackage/ServerPack/HA4_Family/HA401_tagGCViewFamilyRequestInfo.cs
@@ -28,7 +28,7 @@
        }
    }
    public struct tagtMemberInfo {
    public class tagtMemberInfo {
        public uint PlayerID;        //玩家ID
        public byte NameLen;        //名字长度
        public string Name;        //size=NameLen
Main/Core/NetworkPackage/ServerPack/HA4_Family/HA403_tagGCFamilyActionInfo.cs
@@ -34,7 +34,7 @@
        }
    }
    public struct tagGCFamilyAction {
    public class tagGCFamilyAction {
        public uint Time;        //时间
        public byte NameLen;
        public string Name;
Main/Core/NetworkPackage/ServerPack/HA4_Family/HA408_tagGCPyAllFamilyView.cs
@@ -40,7 +40,7 @@
        TransBytes (out IsSearching, vBytes, NetDataType.BYTE);
    }
    public struct tagGCPyFamilyView {
    public class tagGCPyFamilyView {
        public ushort FamilyIndex;
        public uint FamilyID;        //家族ID
        public byte FamilyNameLen;
Main/Core/NetworkPackage/ServerPack/HA7_Interaction/HA709_tagObjInfoListRefresh.cs
@@ -26,7 +26,7 @@
        }
    }
    public struct tagRefreshType {
    public class tagRefreshType {
        public ushort RefreshType;
        public uint Value;
        public uint ValueEx;
Main/Core/NetworkPackage/ServerPack/HA7_Interaction/HA717_tagMCChatBubbleBoxState.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagMCChatBubbleBox {
    public class tagMCChatBubbleBox {
        public byte BoxID;        //气泡ID
        public byte State;        //是否已激活
        public uint EndTime;        //到期时间戳,0为永久
Main/Core/NetworkPackage/ServerPack/HA7_Interaction/HA721_tagMCEmojiPackInfo.cs
@@ -22,7 +22,7 @@
        }
    }
    public struct tagMCEmojiPack {
    public class tagMCEmojiPack {
        public byte PackID;        //表情包ID
        public byte State;        //是否已激活
        public uint EndTime;        //到期时间戳,0为永久
Main/Core/NetworkPackage/ServerPack/HA8_Item/HA801_tagMCGiveAwardInfo.cs
@@ -44,12 +44,12 @@
        TransBytes (out DataEx, vBytes, NetDataType.Chars, DataLen);
    }
    public struct tagMCGiveAwardMoney {
    public class tagMCGiveAwardMoney {
        public byte MoneyType;
        public uint MoneyValue;
    }
    public struct tagMCGiveAwardItem {
    public class tagMCGiveAwardItem {
        public uint ItemID;
        public uint Count;        // 求余亿部分,个别功能单次汇总可能超20亿,如批量遣散,固统一规则
        public uint CountEx;        // 整除亿部分
Main/Core/NetworkPackage/ServerPack/HA8_Item/HA802_tagMCShopItemDayBuyCntInfo.cs
@@ -22,7 +22,7 @@
        }
    }
    public struct tagMCShopItemDayBuyCnt {
    public class tagMCShopItemDayBuyCnt {
        public uint ItemIndex;
        public uint BuyCnt;        // 今日已购买次数
        public byte IsReset;        //是否重置
Main/Core/NetworkPackage/ServerPack/HA8_Item/HA809_tagMCItemDayUseCntInfo.cs
@@ -21,7 +21,7 @@
        }
    }
    public struct tagMCItemDayUseCnt {
    public class tagMCItemDayUseCnt {
        public uint ItemID;
        public ushort UseCnt;        // 今日已使用次数
    }
Main/Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA74_tagMCActBuyCountGiftInfo.cs
@@ -46,13 +46,13 @@
        TransBytes (out ShopType, vBytes, NetDataType.WORD);
    }
    public struct tagMCActBuyCountGiftItem {
    public class tagMCActBuyCountGiftItem {
        public uint ItemID;
        public ushort ItemCount;
        public byte IsBind;
    }
    public struct tagMCActBuyCountGift {
    public class tagMCActBuyCountGift {
        public byte NeedBuyCount;        // 所需总购买次数,0为免费领取的档次
        public byte Count;        // 奖励物品数
        public  tagMCActBuyCountGiftItem[] AwardItemList;        // 奖励物品列表
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB110_tagMCTaskInfo.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagMCTask {
    public class tagMCTask {
        public byte TaskGroup;        // 任务组,0-主线
        public uint TaskID;        // 当前任务ID,可能为0,表示该分组暂时没有任务
        public uint CurValue;        // 当前进度值
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB117_tagMCFaceInfo.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagMCFace {
    public class tagMCFace {
        public uint FaceID;        //头像ID
        public byte State;        //是否已激活
        public uint EndTime;        //到期时间戳,0为永久
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB118_tagMCFacePicInfo.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagMCFacePic {
    public class tagMCFacePic {
        public uint FacePicID;        //头像框ID
        public byte State;        //是否已激活
        public uint EndTime;        //到期时间戳,0为永久
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB120_tagMCZhanlingInfo.cs
@@ -33,7 +33,7 @@
        }
    }
    public struct tagMCZhanling {
    public class tagMCZhanling {
        public uint NeedValue;        // 奖励所需值
        public byte FreeRewardState;        // 免费战令奖励是否已领取
        public byte ZLRewardState;        // 普通战令奖励是否已领取
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB122_tagSCHeroInfo.cs
@@ -24,7 +24,7 @@
        }
    }
    public struct tagSCHero {
    public class tagSCHero {
        public uint HeroID;        // 武将ID
        public uint SkinState;        // 武将皮肤已解锁状态信息,按皮肤所在索引二进制位运算判断是否解锁,0索引位默认皮肤,不用验证
        public byte BookInitState;        // 图鉴激活状态:0-未激活;1-可激活;2-已激活
Main/Core/NetworkPackage/ServerPack/HB1_Role/HB124_tagSCLineupInfo.cs
@@ -23,7 +23,7 @@
        }
    }
    public struct tagSCLineup {
    public class tagSCLineup {
        public byte LineupID;        // 阵容ID
        public byte ShapeType;        // 阵型
        public byte HeroCnt;
Main/Core/NetworkPackage/ServerPack/HB3_PlayerSocial/HB311_tagGCTalkCache.cs
@@ -27,7 +27,7 @@
        }
    }
    public struct tagGCTalkCacheInfo {
    public class tagGCTalkCacheInfo {
        public byte ChannelType;        // 1 世界 2 仙盟
        public byte NameLen;
        public string Name;        //size = SrcNameLen
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB424_tagSCTurnFightInit.cs
@@ -54,13 +54,13 @@
        }
    }
    public struct tagSCTurnFightFaction {
    public class tagSCTurnFightFaction {
        public byte Faction;        //阵营编号,1或2,1为发起方的阵营编号
        public byte LineupCnt;
        public  tagSCTurnFightLineup[] LineupList;        // 本阵营所有阵容列表,为支持多V多扩展用,通常情况下每个阵营只有一个阵容
    }
    public struct tagSCTurnFightObj {
    public class tagSCTurnFightObj {
        public uint ObjID;        // 战斗单位唯一ID
        public uint NPCID;        // 战斗NPCID,不同的实例ID对应的NPCID可能一样
        public uint HeroID;        // 玩家武将ID,仅玩家阵容有
@@ -74,7 +74,7 @@
        public ushort AngreXP;        // 当前怒气值
    }
    public struct tagSCTurnFightLineup {
    public class tagSCTurnFightLineup {
        public byte Num;        // 该阵容在本阵营的编号,不同阵营的阵容编号可能相同,都是从1开始,一般1V1时每个阵营为1个阵容,多V多时则每个阵营为多个阵容
        public uint OwnerID;        // 阵容所属的玩家ID,可能为0,0代表非玩家阵容
        public byte ShapeType;        // 本阵容阵型,0为默认阵型,可扩展不同的阵型,如boss特殊战斗阵型,或者其他不同站位的阵型
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs
@@ -39,7 +39,7 @@
        }
    }
    public struct tagSCUseSkillHurt {
    public class tagSCUseSkillHurt {
        public uint ObjID;
        public uint AttackTypes;        // 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
        public uint HurtHP;        // 飘血值,求余亿部分