0312 移动端(Android/iOS):路径区分大小写,需确保文件名和路径完全匹配实际大小写
| | |
| | | else |
| | | #endif |
| | | { |
| | | path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt"); |
| | | path = AssetVersionUtility.GetAssetFilePath($"config/{name}.txt"); |
| | | } |
| | | |
| | | return File.ReadAllLines(path); |
| | |
| | | } |
| | | } |
| | | |
| | | [SerializeField] InstalledAsset m_AssetAccess = InstalledAsset.IngoreDownLoad; |
| | | [SerializeField] InstalledAsset m_AssetAccess = InstalledAsset.NullAsset; |
| | | public InstalledAsset assetAccess { get { return m_AssetAccess; } set { m_AssetAccess = value; } } |
| | | |
| | | [SerializeField] bool m_PartAssetPackage = false; |
| | |
| | | |
| | | public class InvestModel : GameSystemManager<InvestModel> |
| | | { |
| | | public ILOpenServerActivityProxy activity; |
| | | // public ILOpenServerActivityProxy activity; |
| | | |
| | | public const int FuncID = 119; |
| | | |
| | |
| | | { |
| | | if (id == FuncID) |
| | | { |
| | | activity.StateUpdate(id); |
| | | // activity.StateUpdate(id); |
| | | UpdateRedpoint(); |
| | | } |
| | | |