yyl
8 天以前 95a89cc131f568379425e0ed7533bacb6eb62cb0
125 战斗 技能表新增表现字段
1个文件已修改
56 ■■■■■ 已修改文件
Main/Config/Configs/SkillConfig.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           Wednesday, October 15, 2025
//    [  Date ]:           Tuesday, October 21, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -35,6 +35,8 @@
    public int FightPower;
    public string SkillMotionName;
    public string IconName;
    public string BuffIconName;
    public string SkillTipsName;
    public int EffectType;
    public int StartupFrames;
    public int[] ActiveFrames;
@@ -106,17 +108,21 @@
            IconName = tables[18];
            int.TryParse(tables[19],out EffectType);
            BuffIconName = tables[19];
            int.TryParse(tables[20],out StartupFrames);
            SkillTipsName = tables[20];
            if (tables[21].Contains("["))
            int.TryParse(tables[21],out EffectType);
            int.TryParse(tables[22],out StartupFrames);
            if (tables[23].Contains("["))
            {
                ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
                ActiveFrames = JsonMapper.ToObject<int[]>(tables[23]);
            }
            else
            {
                string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] ActiveFramesStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                ActiveFrames = new int[ActiveFramesStringArray.Length];
                for (int i=0;i<ActiveFramesStringArray.Length;i++)
                {
@@ -124,43 +130,43 @@
                }
            }
            int.TryParse(tables[22],out RecoveryFrames);
            int.TryParse(tables[24],out RecoveryFrames);
            int.TryParse(tables[23],out LoopCount);
            int.TryParse(tables[25],out LoopCount);
            int.TryParse(tables[24],out CastPosition);
            int.TryParse(tables[26],out CastPosition);
            int.TryParse(tables[25],out CastIndexNum);
            int.TryParse(tables[27],out CastIndexNum);
            float.TryParse(tables[26],out CastDistance);
            float.TryParse(tables[28],out CastDistance);
            DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
            DamageDivide = JsonMapper.ToObject<int[][]>(tables[29].Replace("(", "[").Replace(")", "]"));
            int.TryParse(tables[28],out BulletEffectId);
            int.TryParse(tables[30],out BulletEffectId);
            int.TryParse(tables[29],out BulletPath);
            int.TryParse(tables[31],out BulletPath);
            float.TryParse(tables[30],out BulletFlySpeed);
            float.TryParse(tables[32],out BulletFlySpeed);
            int.TryParse(tables[31],out Scattering);
            int.TryParse(tables[33],out Scattering);
            int.TryParse(tables[32],out ExplosionEffectId);
            int.TryParse(tables[34],out ExplosionEffectId);
            int.TryParse(tables[33],out ExplosionEffect2);
            int.TryParse(tables[35],out ExplosionEffect2);
            int.TryParse(tables[34],out ExplosionEffect3);
            int.TryParse(tables[36],out ExplosionEffect3);
            int.TryParse(tables[35],out ExplosionEffect4);
            int.TryParse(tables[37],out ExplosionEffect4);
            int.TryParse(tables[36],out EffectId);
            int.TryParse(tables[38],out EffectId);
            int.TryParse(tables[37],out EffectId2);
            int.TryParse(tables[39],out EffectId2);
            int.TryParse(tables[38],out MStartEffectId);
            int.TryParse(tables[40],out MStartEffectId);
            int.TryParse(tables[39],out BuffEffect);
            int.TryParse(tables[41],out BuffEffect);
            int.TryParse(tables[40],out TriggerEffect);
            int.TryParse(tables[42],out TriggerEffect);
        }
        catch (Exception exception)
        {