0312 修复遣散默认选择的问题;分解装备按钮隐藏
| | |
| | | if (oldEquip == null) |
| | | { |
| | | decomposeObject.SetActive(false); |
| | | decomposeButton.SetActive(false); |
| | | exchangeButton.SetActive(false); |
| | | putonButton.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | decomposeObject.SetActive(true); |
| | | decomposeButton.SetActive(true); |
| | | exchangeButton.SetActive(true); |
| | | putonButton.SetActive(false); |
| | | } |
| | |
| | | |
| | | HeroUIManager.Instance.SortHeroDeleteList(); |
| | | fiterManager.Display(0, SelectJobCountry); |
| | | RefreshEmptyTip(); |
| | | |
| | | //外部选中 |
| | | HeroUIManager.Instance.SelectDeleteHero(HeroManager.Instance.GetHero(HeroUIManager.Instance.jumpDeleteHeroGuid)); |
| | | |
| | | RefreshEmptyTip(); |
| | | // CreateScroller(); |
| | | } |
| | | |
| | |
| | | { |
| | | noHeroObj.SetActive(true); |
| | | scroller.SetActive(false); |
| | | HeroUIManager.Instance.selectDeleteHeroList.Clear(); |
| | | } |
| | | else |
| | | { |