yyl
15 小时以前 9705833cb610ea2a5147fafa8a2279020f98ed48
Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
13个文件已修改
12个文件已添加
494 ■■■■■ 已修改文件
Main/System/Battle/BattleField/StoryBattleField.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/UIComp/TotalDamageDisplayer.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Equip/EquipModel.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Equip/FloorItemCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Equip/ItemsOnFloor.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Guild/GuildJoinWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/ItemTip/OwnMoneyCell.cs 37 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Main/FunctionsBaseWin.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/NewBieGuidance/NewBieCenter.cs 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/NewBieGuidance/NewBieWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeDJQCell.cs 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeDJQCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeDJQLineCell.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeDJQLineCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeGoldCell.cs 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeGoldCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeGoldLineCell.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeGoldLineCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeManager.UI.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeManager.UI.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeWin.cs 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Scroll/ScrollerController.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Store/StoreBaseWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BattleField/StoryBattleField.cs
@@ -323,7 +323,7 @@
    //暂停的原因有很多,需要检查各种状态
    protected override bool CanResumeGame()
    {
        if (NewBieCenter.Instance.IsPauseStoryBattleState())
        if (NewBieCenter.Instance.IsNeedRecord(NewBieCenter.Instance.currentGuide))
        {
            return false;
        }
Main/System/Battle/UIComp/TotalDamageDisplayer.cs
@@ -46,6 +46,12 @@
            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
        }
        else
        {
            textDamage.text =BattleUtility.DisplayDamageNum(0, BattleConst.BattleTotalDamageType);
            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
        }
        var tween = textDamage.transform.DOPunchScale(Vector3.one * 0.2f, 0.8f / battleField.speedRatio, 1).OnComplete(() =>
        {
Main/System/Equip/EquipModel.cs
@@ -10,6 +10,7 @@
{
    public const int TotleEquip = 12;  //装备栏大小
    public bool waitEquipOPPack = false;    // 穿戴装备的操作 不含分解
    public float waitEquipOPTime = 0;
    public event Action<bool, int> OnEquipOPResultAction;    //是否换上了新装备且分解了 装备索引
    public event Action<BattleDrops> OnItemDropEvent;
@@ -36,6 +37,7 @@
        EventBroadcast.Instance.AddListener<string, BattleDrops, Action>(EventName.BATTLE_DROP_ITEMS, OnDropEvent);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
        EventBroadcast.Instance.AddListener<string>(EventName.RECORDPLAYER_END, RecordPlayerEnd);
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        ParseConfig();
    }
@@ -46,6 +48,7 @@
        EventBroadcast.Instance.RemoveListener<string, BattleDrops, Action>(EventName.BATTLE_DROP_ITEMS, OnDropEvent);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
        EventBroadcast.Instance.RemoveListener<string>(EventName.RECORDPLAYER_END, RecordPlayerEnd);
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
    }
@@ -191,6 +194,16 @@
        }
    }
    void OnSecondEvent()
    {
        if (waitEquipOPPack && Time.time - waitEquipOPTime > 2)
        {
            //避免装备卡死无法继续主线
            waitEquipOPPack = false;
        }
    }
    private void OnEquipResult(HA814_tagMCMakeItemAnswer info)
    {
        if (info.MakeType != (int)MakeType.EquipOP)
@@ -199,7 +212,10 @@
            return;
        if (info.MakeValue == 2)
        {
            waitEquipOPPack = false;
            Debug.LogWarning("穿戴装备,服务器响应解除等待状态");
        }
        bool isDone = false;    // 换上新装备且分解了旧装备
        //选中的地板装备进行处理,替换还是找下一件,检查OnEquipOPResultAction
        if (selectFloorEquip != null)
@@ -259,7 +275,11 @@
        pack.OPValue = (byte)(autoDecompose ? 1 : 0); // 替换后是否自动分解原装备:0否1是
        if (opType == 2)
        {
            waitEquipOPPack = true;
            waitEquipOPTime = Time.time;
            Debug.LogWarning("穿戴装备,向服务器请求");
        }
        GameNetSystem.Instance.SendInfo(pack);
    }
@@ -310,7 +330,10 @@
            return false;
        if (!DTC0403_tagPlayerLoginLoadOK.finishedLogin)
        {
            Debug.LogWarning("OpenEquipExchangeWin: 未登录");
            return false;
        }
        // if (!IsEquip(equip))
        //     return false;
@@ -325,7 +348,10 @@
        waitEquipOP.Enqueue(equip.gridIndex);
        //未回复装备操作结果,否则会显示旧装备
        if (waitEquipOPPack)
        {
            Debug.LogError("OpenEquipExchangeWin: 等待服务器响应");
            return false;
        }
        if (UIManager.Instance.IsOpened<EquipExchangeWin>())
@@ -351,11 +377,17 @@
        // 新手引导中,不允许切换装备界面
        if (NewBieCenter.Instance.inGuiding)
        {
            Debug.LogWarning("GetSelectFloorEquip: 新手引导中,不允许切换装备界面");
            return null;
        }
        string activeBattleName = BattleManager.Instance.GetActiveBattleName();
        if (activeBattleName != "" && activeBattleName != "StoryBattleField")
        {
            Debug.LogWarning("非主线战斗不弹窗");
            return null;
        }
        return PackManager.Instance.GetItemByIndex(PackType.DropItem, waitEquipOP.Dequeue());
Main/System/Equip/FloorItemCell.cs
@@ -22,7 +22,7 @@
    /// </summary>
    /// <param name="index">掉落背包索引</param>
    /// <param name="isAnimate">是否播放掉落动画</param>
    public async UniTask Display(int index, bool isAnimate, RectTransform rect)
    public async UniTask Display(int index, bool isAnimate, Vector3 position)
    {
        await UniTask.Delay(300);
        itemIndex = index;
@@ -48,8 +48,8 @@
            uieff.Play();
        }
        this.transform.position = rect.position;
        this.transform.position = position;
        startPos = new Vector2(transform.localPosition.x + UnityEngine.Random.Range(-30, 30), transform.localPosition.y + UnityEngine.Random.Range(50, 100));
        if (isAnimate)
        {
Main/System/Equip/ItemsOnFloor.cs
@@ -141,7 +141,7 @@
                continue;
            }
            item.Display(i, isAnimate, rect == null ? defaultDropRect : rect);
            item.Display(i, isAnimate, rect == null ? defaultDropRect.position : rect.position).Forget();
        }
    }
Main/System/Guild/GuildJoinWin.cs
@@ -76,7 +76,7 @@
        noGuildTf.SetActive(false);
        guildListScroller.SetActive(true);
        var startCount = guildListScroller.GetNumberOfCells();
        var startCount = guildListScroller.GetCellTotalCount();
        if (startCount > GuildManager.Instance.pageIndexList.Count)
        {
            guildListScroller.Refresh();
Main/System/ItemTip/OwnMoneyCell.cs
@@ -20,11 +20,38 @@
            {
                switch (moneyType)
                {
                    // case 1:
                    //     {
                    //         //UIManager.Instance.OpenWindow<RechargeWin>();
                    //     }
                    //     break;
                    case 1:
                        {
                            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Recharge, true))
                            {
                                RechargeManager.Instance.selectTabIndex = 1;
                                if (UIManager.Instance.IsOpened<StoreBaseWin>())
                                {
                                    UIManager.Instance.GetUI<StoreBaseWin>().ClickFuncBtn(1);
                                }
                                else
                                {
                                    UIManager.Instance.OpenWindow<StoreBaseWin>(1);
                                }
                            }
                        }
                        break;
                    case 99:
                        {
                            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Recharge, true))
                            {
                                RechargeManager.Instance.selectTabIndex = 0;
                                if (UIManager.Instance.IsOpened<StoreBaseWin>())
                                {
                                    UIManager.Instance.GetUI<StoreBaseWin>().ClickFuncBtn(1);
                                }
                                else
                                {
                                    UIManager.Instance.OpenWindow<StoreBaseWin>(1);
                                }
                            }
                        }
                        break;
                    default:
                        {
                            ItemTipUtility.ShowMoneyTip(moneyType);
Main/System/Main/FunctionsBaseWin.cs
@@ -111,4 +111,14 @@
    {
        SelectBottomTab(index);
    }
    public void ClickFuncBtn(int index)
    {
        if (tabButtons[index].isLock)
        {
            return;
        }
        tabButtons[index].SelectBtn();
        SelectBottomTab(index);
    }
}
Main/System/NewBieGuidance/NewBieCenter.cs
@@ -25,7 +25,7 @@
    public bool inGuiding
    {
        // 当前有引导,并且不是暂停状态,则在引导中
        get { return currentGuide != 0 && IsPauseStoryBattleState(); }
        get { return currentGuide != 0 && IsNeedRecord(currentGuide); }
    }
    List<int> allGuides = new List<int>();
@@ -312,29 +312,15 @@
        }
    }
    public bool IsPauseStoryBattleState()
    //非0代表 可重复引导,且优先级低会被新引导替换,且不暂停主线战斗
    public bool IsNeedRecord(int _id)
    {
        if (!UIManager.Instance.IsOpened<NewBieWin>())
            return false;
        var stepConfig = ScriptableObjectLoader.LoadSoNewBieGuideStep(guideStep);
        if (!(stepConfig.guideType == GuideType.NewBie && stepConfig.clickCompleteNoMask))
        var config = GuideConfig.Get(_id);
        if (config == null)
        {
            // 非强制引导不暂停战斗,如有具体需要可以增加字段
            if (currentGuide == BattleManager.Instance.fightGuideID)
            {
                // 战斗引导中,不暂停
                return false;
            }
            return true;
            return false;
        }
        return false;
    }
    bool IsNeedRecord(int _id)
    {
        return GuideConfig.Get(_id).NoRecord == 0;
    }
Main/System/NewBieGuidance/NewBieWin.cs
@@ -75,6 +75,7 @@
        m_GuideTalkRect.SetActive(false);
        m_ContainerDialogue.SetActive(false);
        m_NewBieMask.SetActive(false);
        NewBieCenter.Instance.currentGuide = 0;
    }
    protected override void OnClose()
Main/System/Recharge/RechargeDJQCell.cs
New file
@@ -0,0 +1,40 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RechargeDJQCell : MonoBehaviour
{
    [SerializeField] Transform firstTf;
    [SerializeField] Text firstNums;    //首充获得的货币数量
    [SerializeField] Image icon;
    [SerializeField] Text normalNums; //普通购买的货币数量
    [SerializeField] Text priceText;
    [SerializeField] Button buyBtn;
    public void Display(int ctgID)
    {
        var config = CTGConfig.Get(ctgID);
        RechargeManager.Instance.TryGetRechargeCount(ctgID, out RechargeCount _rechargeCount);
        bool isFirstBuy = _rechargeCount.totalCount == 0;
        if (isFirstBuy)
        {
            firstTf.SetActive(true);
            firstNums.text = config.FirstGoldPaperPrize.ToString();
        }
        else
        {
            firstTf.SetActive(false);
        }
        normalNums.text = (config.GainGold/100).ToString();
        RechargeManager.Instance.TryGetOrderInfo(ctgID, out var orderInfoConfig);
        priceText.text = Language.Get("PayMoneyNum", orderInfoConfig.PayRMBNumOnSale);
        icon.SetSprite(config.Icon);
        icon.SetNativeSize();
        buyBtn.AddListener(() =>
        {
            RechargeManager.Instance.CTG(orderInfoConfig);
        });
    }
}
Main/System/Recharge/RechargeDJQCell.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/System/Recharge/RechargeDJQLineCell.cs
New file
@@ -0,0 +1,27 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RechargeDJQLineCell : CellView
{
    [SerializeField] RechargeDJQCell[] cells;
    public void Display(int index, List<int> _list)
    {
        for (int i = 0; i < cells.Length; i++)
        {
            if (index + i < _list.Count)
            {
                cells[i].SetActive(true);
                cells[i].Display(_list[index + i]);
            }
            else
            {
                cells[i].SetActive(false);
            }
        }
    }
}
Main/System/Recharge/RechargeDJQLineCell.cs.meta
New file
@@ -0,0 +1,11 @@
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Main/System/Recharge/RechargeGoldCell.cs
New file
@@ -0,0 +1,45 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RechargeGoldCell : MonoBehaviour
{
    [SerializeField] Transform firstTf;
    [SerializeField] Text firstNums;    //首充获得的货币数量
    [SerializeField] Text firstNumsEx;
    [SerializeField] Image icon;
    [SerializeField] Text normalNums; //普通购买的货币数量
    [SerializeField] Text priceText;
    [SerializeField] Button buyBtn;
    public void Display(int ctgID)
    {
        var config = CTGConfig.Get(ctgID);
        RechargeManager.Instance.TryGetRechargeCount(ctgID, out RechargeCount _rechargeCount);
        bool isFirstBuy = _rechargeCount.totalCount == 0;
        if (isFirstBuy)
        {
            firstTf.SetActive(true);
            normalNums.SetActive(false);
            firstNums.text = (config.GainGold + config.GainGoldPaper).ToString();
            firstNumsEx.text = config.FirstGoldPaperPrize.ToString();
        }
        else
        {
            firstTf.SetActive(false);
            normalNums.SetActive(true);
            normalNums.text = config.GainGold.ToString();
        }
        RechargeManager.Instance.TryGetOrderInfo(ctgID, out var orderInfoConfig);
        priceText.text = Language.Get("PayMoneyNum", orderInfoConfig.PayRMBNumOnSale);
        icon.SetSprite(config.Icon);
        icon.SetNativeSize();
        buyBtn.AddListener(() =>
        {
            RechargeManager.Instance.CTG(orderInfoConfig);
        });
    }
}
Main/System/Recharge/RechargeGoldCell.cs.meta
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@@ -0,0 +1,11 @@
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Main/System/Recharge/RechargeGoldLineCell.cs
New file
@@ -0,0 +1,27 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RechargeGoldLineCell : CellView
{
    [SerializeField] RechargeGoldCell[] cells;
    public void Display(int index, List<int> _list)
    {
        for (int i = 0; i < cells.Length; i++)
        {
            if (index + i < _list.Count)
            {
                cells[i].SetActive(true);
                cells[i].Display(_list[index + i]);
            }
            else
            {
                cells[i].SetActive(false);
            }
        }
    }
}
Main/System/Recharge/RechargeGoldLineCell.cs.meta
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@@ -0,0 +1,11 @@
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Main/System/Recharge/RechargeManager.UI.cs
New file
@@ -0,0 +1,24 @@
using System.Collections.Generic;
using UnityEngine.UI;
using System.Linq;
using LitJson;
using System;
public partial class RechargeManager : GameSystemManager<RechargeManager>
{
    public int selectTabIndex;  //0 点券 1 金币
    public List<int> GetCTGIDListByType(int type)
    {
        var list = new List<int>();
        foreach (var config in CTGConfig.GetValues())
        {
            if (config.PayType == type)
            {
                list.Add(config.RecordID);
            }
        }
        return list;
    }
}
Main/System/Recharge/RechargeManager.UI.cs.meta
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@@ -0,0 +1,11 @@
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Main/System/Recharge/RechargeManager.cs
@@ -7,7 +7,7 @@
using System.Linq;
public class RechargeManager : GameSystemManager<RechargeManager>
public partial class RechargeManager : GameSystemManager<RechargeManager>
{
    private Dictionary<string, List<int>> m_CTGConfigDict = new Dictionary<string, List<int>>();
    public List<int> voucherCTGList = new List<int>();
Main/System/Recharge/RechargeWin.cs
New file
@@ -0,0 +1,133 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//充值界面
public class RechargeWin : UIBase
{
    [SerializeField] GroupButtonEx djqBtn;
    [SerializeField] GroupButtonEx goldBtn;
    [SerializeField] ScrollerController djqScroller;
    [SerializeField] ScrollerController goldScroller;
    [SerializeField] Transform djqInfo;
    List<int> _list = new List<int>();
    protected override void InitComponent()
    {
        djqBtn.AddListener(() => { OnSelectFuncType(0); });
        goldBtn.AddListener(() => { OnSelectFuncType(1); });
    }
    protected override void OnPreOpen()
    {
        djqScroller.OnRefreshCell += OnDjqRefreshCell;
        goldScroller.OnRefreshCell += OnGoldRefreshCell;
        RechargeManager.Instance.rechargeCountEvent += RechargeEvent;
        if (RechargeManager.Instance.selectTabIndex == 0)
        {
            djqBtn.SelectBtn();
        }
        else if (RechargeManager.Instance.selectTabIndex == 1)
        {
            goldBtn.SelectBtn();
        }
        Display();
    }
    protected override void OnPreClose()
    {
        djqScroller.OnRefreshCell -= OnDjqRefreshCell;
        goldScroller.OnRefreshCell -= OnGoldRefreshCell;
        RechargeManager.Instance.rechargeCountEvent -= RechargeEvent;
    }
    void RechargeEvent(int id)
    {
        Display();
    }
    void Display()
    {
        CreateScroller();
    }
    void CreateScroller()
    {
        if (RechargeManager.Instance.selectTabIndex == 0)
        {
            _list = RechargeManager.Instance.GetCTGIDListByType(17);
            djqScroller.SetActive(true);
            djqInfo.SetActive(true);
            goldScroller.SetActive(false);
            if (djqScroller.GetCellTotalCount() == 0)
            {
                djqScroller.Refresh();
                for (int i = 0; i < _list.Count; i++)
                {
                    if (i % 3 == 0)
                    {
                        djqScroller.AddCell(ScrollerDataType.Header,i);
                    }
                }
                djqScroller.Restart();
            }
            else
            {
                djqScroller.m_Scorller.RefreshActiveCellViews();
            }
        }
        else if (RechargeManager.Instance.selectTabIndex == 1)
        {
            _list = RechargeManager.Instance.GetCTGIDListByType(2);
            djqScroller.SetActive(false);
            djqInfo.SetActive(false);
            goldScroller.SetActive(true);
            if (goldScroller.GetCellTotalCount() == 0)
            {
                goldScroller.Refresh();
                for (int i = 0; i < _list.Count; i++)
                {
                    if (i % 3 == 0)
                    {
                        goldScroller.AddCell(ScrollerDataType.Header, i);
                    }
                }
                goldScroller.Restart();
            }
            else
            {
                goldScroller.m_Scorller.RefreshActiveCellViews();
            }
        }
    }
    void OnDjqRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as RechargeDJQLineCell;
        _cell.Display(cell.index, _list);
    }
    void OnGoldRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as RechargeGoldLineCell;
        _cell.Display(cell.index, _list);
    }
    void OnSelectFuncType(int index)
    {
        RechargeManager.Instance.selectTabIndex = index;
        Display();
    }
}
Main/System/Recharge/RechargeWin.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e2f8fee881a283c4f86b141b380dbcce
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Main/System/Scroll/ScrollerController.cs
@@ -110,7 +110,7 @@
    }
    // 获取总的Cell数目(含不显示的)
    public int GetNumberOfCells()
    public int GetCellTotalCount()
    {
        return _data.Count;
    }
Main/System/Store/StoreBaseWin.cs
@@ -15,7 +15,7 @@
                break;
            case 1:
                // 充值界面
                currentSubUI = UIManager.Instance.OpenWindow<StoreWin>();
                currentSubUI = UIManager.Instance.OpenWindow<RechargeWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);