| | |
| | | leaderWord.SetActive(true); |
| | | leaderWord.Play(); |
| | | leaderText.text = !pathPosEvent.m_IsRandom ? Language.Get(pathPosEvent.m_Text1) : |
| | | pathPosEvent.m_Text1 + UnityEngine.Random.Range((int)pathPosEvent.m_Value1, (int)pathPosEvent.m_Value2); |
| | | pathPosEvent.m_Text1 + UnityEngine.Random.Range((int)pathPosEvent.m_Value1, (int)pathPosEvent.m_Value2 + 1); |
| | | } |
| | | else if (pathPosEvent.m_PosEvent == PosEvent.TargetWord) |
| | | { |
| | |
| | | for (int i = 0; i < GoldRushManager.followWorkerCount; i++) |
| | | { |
| | | GoldRushManager.Instance.NotifyPathEvent(pathPosEvent.m_PosEvent, isBack, tendID, i, |
| | | pathPosEvent.m_Text1 + UnityEngine.Random.Range((int)pathPosEvent.m_Value1, (int)pathPosEvent.m_Value2)); |
| | | pathPosEvent.m_Text1 + UnityEngine.Random.Range((int)pathPosEvent.m_Value1, (int)pathPosEvent.m_Value2 + 1)); |
| | | } |
| | | } |
| | | } |