| Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleObject/BattleObject.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/Skill/SkillBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs
@@ -66,17 +66,9 @@ { return true; } return skillBase.IsFinishedForJudge(); return skillBase.IsActionCompleted(); } public bool IsFinishedForJudge() { if (null == skillBase) { return true; } return skillBase.IsFinishedForJudge(); } public override void ForceFinish() { Main/System/Battle/BattleObject/BattleObject.cs
@@ -315,9 +315,9 @@ return true; } public virtual RecordAction Hurt(BattleHurtParam battleHurtParam, RecordAction _causingRecordAction = null) public virtual DeathRecordAction Hurt(BattleHurtParam battleHurtParam, RecordAction _causingRecordAction = null) { RecordAction recordAction = null; DeathRecordAction recordAction = null; bool isLastHit = battleHurtParam.hitIndex >= battleHurtParam.skillConfig.DamageDivide.Length - 1; bool firstHit = battleHurtParam.hitIndex == 0; Main/System/Battle/Skill/SkillBase.cs
@@ -814,7 +814,7 @@ #endif // 先调用目标受伤 var recordAc = target.Hurt(hurtParam, parentRecordAction); DeathRecordAction recordAc = target.Hurt(hurtParam, parentRecordAction); if (null != recordAc) { @@ -1171,7 +1171,7 @@ } public virtual bool IsFinishedForJudge() public virtual bool IsActionCompleted() { if (!isPlay) return false; @@ -1180,32 +1180,14 @@ if (!skillEffect.IsFinished()) return false; } if (currentWaitingSkill.Count > 0) if (moveFinished) { if (currentWaitingSkill.Any(s => !s.IsFinished())) { return false; } } if (parentRecordAction != null && parentRecordAction.GetInnerRecordPlayer().IsPlaying()) { return false; } if (isFinished && moveFinished) { if (packList.Count > 0) { return false; } // 如果技能有动画(SkillMotionName不为空),需要等待动画播放完成 if (skillConfig != null && !string.IsNullOrEmpty(skillConfig.SkillMotionName)) { if (!isMotionCompleted) { BattleDebug.LogError($"SkillBase.IsFinishedForJudge: 技能 {skillConfig.SkillID} 等待动画播放完成"); BattleDebug.LogError($"SkillBase.IsActionCompleted: 技能 {skillConfig.SkillID} 等待动画播放完成"); return false; } }