| Main/System/Equip/EquipExchangeCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Equip/EquipExchangeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Equip/EquipModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/AutoFightModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Mingge/MinggeAutoSetWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Mingge/MinggeEquipChangeCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Mingge/MinggeEquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Mingge/MinggeManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Mingge/MinggeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Equip/EquipExchangeCell.cs
@@ -110,7 +110,7 @@ long showFightPower = FightPowerManager.Instance.GetFightPowerChange(EquipModel.Instance.selectFloorEquip); if (showFightPower < 0) if (showFightPower <= 0) { fightPowerNum.text = UIHelper.AppendColor(TextColType.Red, $"-{UIHelper.ReplaceLargeNum(Math.Abs(showFightPower))}", false); cmpResult = 2; Main/System/Equip/EquipExchangeWin.cs
@@ -45,7 +45,7 @@ if (oldEquip.guid == EquipModel.Instance.selectFloorEquip.guid) { Debug.LogError("Display: 新旧装备相同GUID 客户端主动删除背包物品索引=" + EquipModel.Instance.selectFloorEquip.gridIndex); PackManager.Instance.GetSinglePack(PackType.DropItem).RemoveItem(EquipModel.Instance.selectFloorEquip.gridIndex); // PackManager.Instance.GetSinglePack(PackType.DropItem).RemoveItem(EquipModel.Instance.selectFloorEquip.gridIndex); CloseWindow(); return; } Main/System/Equip/EquipModel.cs
@@ -275,7 +275,7 @@ /// <summary> /// 装备操作, // 0 - 拾取非装备物品;1 - 分解;2 - 穿戴/替换 /// </summary> /// <param name="itemIndexList"></param> /// <param name="itemIndexList"> 暂定都是单件处理如果要批量处理 注意战力的计算消耗</param> /// <param name="opType"></param> /// <param name="autoDecompose"></param> public void SendEquipOP(ushort[] itemIndexList, byte opType, bool autoDecompose = false) Main/System/Main/AutoFightModel.cs
@@ -380,7 +380,7 @@ long showFightPower = FightPowerManager.Instance.GetFightPowerChange(item); if (showFightPower < 0) if (showFightPower <= 0) { EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1); return true; Main/System/Mingge/MinggeAutoSetWin.cs
@@ -239,6 +239,7 @@ itemNameText.text = ItemConfig.Get(MinggeManager.Instance.tyItemID).ItemName; cancelBtn.SetActive(MinggeManager.Instance.isStartAuto); startBtn.SetActive(!MinggeManager.Instance.isStartAuto); speedUPToggle.SetIsOnWithoutNotify(MinggeManager.Instance.autoSpeedUP); } public void DisplayPresetBtns() Main/System/Mingge/MinggeEquipChangeCell.cs
@@ -28,7 +28,7 @@ [SerializeField] UIEffectPlayer uieffect; int cmpResult = 0; // 装备对比结果 0相同 1更强 2更弱 bool isToggle = true; int selectMinggePresetID = 0; void Start() @@ -48,7 +48,7 @@ decomposeCheck.onValueChanged.RemoveAllListeners(); decomposeCheck.onValueChanged.AddListener((bool isOn) => { isToggle = !isToggle; MinggeManager.Instance.isMGEquipUIDecomposeToggle = !MinggeManager.Instance.isMGEquipUIDecomposeToggle; }); } @@ -89,7 +89,7 @@ { presetGO.SetActive(false); } decomposeCheck.isOn = isToggle; decomposeCheck.isOn = MinggeManager.Instance.isMGEquipUIDecomposeToggle; if (oldEquip == null) { @@ -109,7 +109,7 @@ long showFightPower = FightPowerManager.Instance.GetFightPowerMinggeChange(MinggeManager.Instance.selectFloorEquip, selectPresetID); if (showFightPower < 0) if (showFightPower <= 0) { fightPowerNum.text = UIHelper.AppendColor(TextColType.Red, $"-{UIHelper.ReplaceLargeNum(Math.Abs(showFightPower))}", false); cmpResult = 2; @@ -230,6 +230,7 @@ else { Debug.LogError("命格掉落物品已被删除" + MinggeManager.Instance.selectFloorEquip.gridIndex); UIManager.Instance.CloseWindow<MinggeEquipWin>(); } } } Main/System/Mingge/MinggeEquipWin.cs
@@ -12,7 +12,7 @@ List<Text> presetNameTexts = new List<Text>(); int selectPresetID = 0; int lastDropIndex = -1; // int lastDropIndex = -1; protected override void InitComponent() { presetNameTexts.Clear(); @@ -31,15 +31,19 @@ protected override void OnPreOpen() { selectPresetID = MinggeManager.Instance.equipShowPresetID; lastDropIndex = MinggeManager.Instance.selectFloorEquip.gridIndex; PackManager.Instance.RefreshItemEvent += RefreshItemEvent; // lastDropIndex = MinggeManager.Instance.selectFloorEquip.gridIndex; // PackManager.Instance.RefreshItemEvent += RefreshItemEvent; if (MinggeManager.Instance.isStartAuto) { MinggeManager.Instance.isPauseAuto = true; } Display(); } protected override void OnPreClose() { PackManager.Instance.RefreshItemEvent -= RefreshItemEvent; // PackManager.Instance.RefreshItemEvent -= RefreshItemEvent; MinggeManager.Instance.equipShowPresetID = 0; MinggeManager.Instance.selectFloorEquip = null; @@ -51,13 +55,19 @@ } void RefreshItemEvent(PackType packType, int index, int itemID) // void RefreshItemEvent(PackType packType, int index, int itemID) // { // if (packType == PackType.Mingge) // { // MinggeManager.Instance.selectFloorEquip = PackManager.Instance.GetItemByIndex(PackType.MinggeDrop, lastDropIndex); // Display(); // } // } public void RefreshUI() { if (packType == PackType.Mingge) { MinggeManager.Instance.selectFloorEquip = PackManager.Instance.GetItemByIndex(PackType.MinggeDrop, lastDropIndex); Display(); } selectPresetID = MinggeManager.Instance.equipShowPresetID; Display(); } void Display() @@ -109,7 +119,7 @@ if (oldEquip.guid == MinggeManager.Instance.selectFloorEquip.guid) { Debug.LogError("Display: 新旧命格相同GUID 客户端主动删除背包物品索引=" + MinggeManager.Instance.selectFloorEquip.gridIndex); PackManager.Instance.GetSinglePack(PackType.MinggeDrop).RemoveItem(MinggeManager.Instance.selectFloorEquip.gridIndex); // PackManager.Instance.GetSinglePack(PackType.MinggeDrop).RemoveItem(MinggeManager.Instance.selectFloorEquip.gridIndex); CloseWindow(); return; } Main/System/Mingge/MinggeManager.cs
@@ -110,21 +110,25 @@ private void OnEquipResult(HA814_tagMCMakeItemAnswer info) { if (info.MakeType != (int)MakeType.MinggeTY) return; OnOPCallbackEvent?.Invoke(0); if (info.MakeType == (int)MakeType.MinggeTY) { waitTYOPPack = false; autoTYTime = Time.time; CalcEquip(); OnOPCallbackEvent?.Invoke(0); } else if (info.MakeType == (int)MakeType.MinggeEquip) { waitTYOPPack = false; autoTYTime = Time.time; CalcEquip(); OnOPCallbackEvent?.Invoke(1); } } void RefreshItemEvent(PackType type, int index, int itemID) { if (type == PackType.MinggeDrop) { waitTYOPPack = false; CalcEquip(); } if (type == PackType.Item && (itemID == tyItemID || itemID == qlItemID)) { UpdateRedPoint(); @@ -135,7 +139,6 @@ public bool CalcEquip() { var items = PackManager.Instance.GetItems(PackType.MinggeDrop); Debug.Log("命格掉落背包中的物品数量:" + items.Count); if (items.IsNullOrEmpty()) { if (UIManager.Instance.IsOpened<MinggeEquipWin>()) @@ -144,6 +147,7 @@ } return false; } Debug.Log("命格掉落背包中的物品数量:" + items.Count); foreach (var item in items) { @@ -244,7 +248,6 @@ return false; } //非自动情况下,默认当前方案 if (autoPreseetID == 0) @@ -266,6 +269,12 @@ if (!UIManager.Instance.IsOpened<MinggeEquipWin>()) { UIManager.Instance.OpenWindow<MinggeEquipWin>(); } else { //刷新界面 var win = UIManager.Instance.GetUI<MinggeEquipWin>(); win.RefreshUI(); } } else @@ -307,22 +316,7 @@ var pack = new CB250_tagCSMinggeTuiyan(); pack.Count = (byte)count; GameNetSystem.Instance.SendInfo(pack); if (isStartAuto && UIManager.Instance.IsOpened<MinggeWin>()) { //显示特效 var ui = UIManager.Instance.GetUI<MinggeWin>(); ui.tyEffect.onComplete = null; ui.tyEffect.Play(); if (autoSpeedUP) { ui.tyEffect.speedRate = autoTYCDs[0] / autoTYCDs[1]; } else { ui.tyEffect.speedRate = 1; } } } public void SendChangeMingge(int selectMinggePresetID, int dropIndex, bool autodec) @@ -332,6 +326,8 @@ pack.Index = (byte)dropIndex; pack.AutoDec = (byte)(autodec ? 1 : 0); GameNetSystem.Instance.SendInfo(pack); autoTYTime = Time.time; waitTYOPPack = true; } public void SendDecompose(byte[] itemIndexList) @@ -340,6 +336,8 @@ pack.IndexList = itemIndexList; pack.Count = (byte)itemIndexList.Length; GameNetSystem.Instance.SendInfo(pack); autoTYTime = Time.time; waitTYOPPack = true; } @@ -467,6 +465,8 @@ public float autoTYTime; public int needOfficialRank; public bool isMGEquipUIDecomposeToggle; //装备对比界面 是否勾选了分解 //公共部分 public bool autoCostToggle { @@ -483,6 +483,10 @@ { get { if (!autoCostToggle) { return 1; } return LocalSave.GetInt($"MGCostCnt_{PlayerDatas.Instance.baseData.PlayerID}", 1); } set @@ -619,6 +623,11 @@ if (!isStartAuto) return true; if (!isMGEquipUIDecomposeToggle) { //玩家没有勾选装备对比界面的分解, 那么自动不可处理分解 return true; } //优先判断当前方案命格 var curPresetID = FuncPresetManager.Instance.GetFuncPresetID((int)FuncPresetType.Mingge); @@ -781,7 +790,7 @@ bool IsFightPowerOK(ItemModel mgEquip, MinggeAutoSet autoSet) { long showFightPower = FightPowerManager.Instance.GetFightPowerMinggeChange(mgEquip, autoSet.presetID); if (showFightPower >= 0) if (showFightPower > 0) { return true; } @@ -813,8 +822,10 @@ SysNotifyMgr.Instance.ShowTip("MinggeAuto1"); return; } SendTY(autoCostCount); autoTYTime = Time.time; SendTY(autoCostCount); } void OnMSEvent() @@ -829,6 +840,25 @@ } if (Time.time - autoTYTime < autoTYCDs[autoSpeedUP ? 1 : 0]) { if (!waitTYOPPack) { //显示特效 var ui = UIManager.Instance.GetUI<MinggeWin>(); if (!ui.tyEffect.isPlaying) { ui.tyEffect.onComplete = null; if (autoSpeedUP) { ui.tyEffect.speedRate = autoTYCDs[0] / autoTYCDs[1]; } else { ui.tyEffect.speedRate = 1; } ui.tyEffect.Play(); } } return; } Main/System/Mingge/MinggeWin.cs
@@ -369,7 +369,7 @@ } else { SysNotifyMgr.Instance.ShowTip("MinggeAuto6", RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel).Name); SysNotifyMgr.Instance.ShowTip("MinggeAuto6", RealmConfig.Get(MinggeManager.Instance.needOfficialRank).Name); UIManager.Instance.OpenWindow<PrivilegeCardWin>(); } } Main/Utility/EnumHelper.cs
@@ -790,7 +790,8 @@ GatherSoulCompound = 23,//聚魂合成 GatherSoulDecompose = 24,//聚魂分解 EquipOP = 25, // 25 主界面装备分解/替换回复 对应 B4 15 主线掉落物品操作 #tagCSMainDropItemOP MinggeTY = 26, MinggeTY = 26, // 推演 MinggeEquip = 27, // 命格装备操作 }