| Main/System/Redpoint/RedpointCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Store/StoreModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Redpoint/RedpointCenter.cs
@@ -22,6 +22,7 @@ { redpoint.state = RedPointState.None; } RemoverOtherParent(); } public void Register(Redpoint _redpoint) @@ -50,7 +51,7 @@ } } //额外添加父红点用 //额外添加父红点用,会屏蔽重复添加,外层可直接重复调用 public void AddParent(int _parentId, int _childId) { Redpoint child = null; @@ -59,7 +60,11 @@ Debug.LogErrorFormat("添加父子关系失败,子节点不存在:id->{0}", _childId); return; } if (child.otherParent > 0) { //不重复添加 return; } child.otherParent = _parentId; List<int> children = null; @@ -74,6 +79,23 @@ } } public void RemoverOtherParent() { List<int> otherParents = new List<int>(); foreach (var redpoint in redpoints.Values) { if (redpoint.otherParent > 0) { otherParents.Add(redpoint.otherParent); } redpoint.otherParent = 0; } foreach (var parentId in otherParents) { parentChildren.Remove(parentId); } } public void Report(Redpoint _redpoint) { if (redpointValueChangeEvent != null) Main/System/Store/StoreModel.cs
@@ -43,7 +43,6 @@ public override void Init() { RedpointCenter.Instance.AddParent(MainRedDot.MainGuildRedpoint, MainRedDot.Store_REDPOINT); FuncOpen.Instance.OnFuncStateChangeEvent += FuncStateChange; TimeMgr.Instance.OnDayEvent += RefreshDay; GuildManager.Instance.EnterOrQuitGuildEvent += EnterOrQuitGuildEvent; @@ -455,6 +454,10 @@ { if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Store)) return; if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Guild) && PlayerDatas.Instance.fairyData.HasFairy) { RedpointCenter.Instance.AddParent(MainRedDot.MainGuildRedpoint, MainRedDot.Store_REDPOINT); } normalRedpoint.state = RedPointState.None; guildRedpoint.state = RedPointState.None;