yyl
1 天以前 9e02ad77aaa40cd0d8be76f7fb7846d682b3746d
125 战斗英雄层级 未应用的问题修复
2个文件已修改
6 ■■■■ 已修改文件
Main/Component/UI/Common/RendererAdjuster.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/RendererAdjuster.cs
@@ -9,6 +9,8 @@
    public int sortingOrder = 0;
    public int sortingOrderOffset = 0;
    public string customSortingLayer = "UI";
    public List<Renderer> renderers = new List<Renderer>();
@@ -63,7 +65,7 @@
        {
            if (renderer != null)
            {
                renderer.sortingOrder = sortingOrder;
                renderer.sortingOrder = sortingOrder + sortingOrderOffset;
                if (!string.IsNullOrEmpty(sortingLayer))
                {
                    renderer.sortingLayerName = sortingLayer;
Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -28,12 +28,14 @@
        }
        else
        {
            frontCharRendererAdjuster = battleObj.GetGameObject()?.AddMissingComponent<RendererAdjuster>();
            behindCharRendererAdjuster = battleObj.GetRectTransform()?.Find("Hero/Follower/BattleHeroInfoBar/BehindHero")?.gameObject?.AddMissingComponent<RendererAdjuster>();
            frontCharRendererAdjuster.canvasOffset = BattleConst.BattleFrontCharUIOffset;
            frontCharRendererAdjuster.sortingOrderOffset = BattleConst.BattleHeroOffset;
            behindCharRendererAdjuster.canvasOffset = BattleConst.BattleBehindCharUIOffset;
        }